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GTA 5 vehicle data

ZR350 in FiveM: spawn code, top speed and engine sound

The Annis ZR350 spawns with zr350. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

zr350

Name in game
ZR350
Maker (in game)
Annis
Class
Sports (6)
Drive
RWD, 5 gears
Top-gear limit
180 km/h, 112 mph
Weight
1,300 kg
Seats
2
Added in
Los Santos Tuners (2021)

Generic sports outline, not the real model

How the ZR350 drives, in numbers

  • Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 5 forward gears.
  • Top-gear limit: about 180 km/h (112 mph), from fInitialDriveMaxFlatVel 149.8 x 1.2. 76 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
  • Drive force per tonne: 0.254 (fInitialDriveForce 0.33 on 1,300 kg). That is 10% more than the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 0.85 with 53% of the braking on the front axle (class median 0.86).
  • Grip: peak traction 2.485 and sliding traction 2.36 (fTractionCurveMax / Min). The gap of 0.125 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
  • Weight: 1,300 kg, 13% lighter than the Sports median of 1,500 kg.

Against all 126 Sports vehicles in the game files

ZR350 handling compared with the Sports classEach bar runs from the lowest to the highest value in the Sports class (126 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 180 km/h. Sports median 182 km/h, range 90 to 219. Rank 77 of 126 (1 = highest).Top-gear limitrank 77 of 126180 km/hmedian 182Drive force per tonne: 0.254. Sports median 0.23, range 0.073 to 1. Rank 40 of 126 (1 = highest).Drive force per tonnerank 40 of 1260.254median 0.23Brake force: 0.85. Sports median 0.86, range 0.35 to 1.35. Rank 64 of 126 (1 = highest).Brake forcerank 64 of 1260.85median 0.86Peak grip: 2.49. Sports median 2.51, range 1.53 to 2.93. Rank 75 of 126 (1 = highest).Peak griprank 75 of 1262.49median 2.51Weight: 1,300 kg. Sports median 1,500 kg, range 450 to 3,200. Rank 87 of 126 (1 = highest).Weightrank 87 of 1261,300 kgmedian 1,500

The bar runs from the lowest to the highest value in the class, the filled part ends at the ZR350, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaZR350Sports medianDifference
fMass1,300 kg1,500 kg-13%
fInitialDriveMaxFlatVel149.8152-1%
fInitialDriveForce0.330.33same
nInitialDriveGears56-17%
fDriveBiasFront00same
fDriveInertia11same
fInitialDragCoeff9.789.98-2%
fBrakeForce0.850.86-1%
fBrakeBiasFront0.530.52+3%
fHandBrakeForce0.580.65-10%
fSteeringLock41.2°40°+3%
fTractionCurveMax2.4852.513-1%
fTractionCurveMin2.362.295+3%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.4860.49-1%
fLowSpeedTractionLossMult11same
fSuspensionForce2.752.29+20%
fSuspensionRaise0.0150+0.015
fAntiRollBarForce0.980.77+27%
fDeformationDamageMult0.80.7+14%
AIHandlingAVERAGEhandlingName ZR350, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the ZR350 in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `zr350` -- 0x91373058
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnzr350', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`zr350`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type zr350.
  • txAdmin: in-game menu, Spawn Vehicle, type zr350.
  • QBCore / ESX: /car zr350 for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the ZR350 it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0x91373058CodeWalker, meta files, ymap entities
Unsigned2436313176C#, JavaScript, databases that store unsigned
Signed (int32)-1858654120Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('zr350') and the Lua backtick form `zr350` return.

Use the ZR350 engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the ZR350 sound set:

<audioNameHash>zr350</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • The audio object sets rev limiter pops.
  • In our engine sound catalogue it is listed in the Turbo tuner family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 458 (458_zr350_modkit): 202 visible parts, 15 of them liveries.
  • 5 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 2: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only (Standard White).
  • Stock wheel category at the mod shop: Sport.
  • Seat layout LAYOUT_LOW_ZR350, 2 seats.
Visible mod parts by slot
  • spoiler 16
  • steering 16
  • livery_mod 15
  • skirt 14
  • bonnet 14
  • seats 14
  • enginebay3 12
  • exhaust 9
  • interior1 8
  • enginebay2 8
  • chassis3 8
  • pltvanity 8
  • interior5 8
  • bumper_f 6
  • door_l 5
  • chassis 5
  • grill 5
  • roof 4

vehicles.meta flags

In plain words: appears as everyday traffic; neon kits can be fitted.

All 7 flags
  • FLAG_EXTRAS_STRONG
  • FLAG_AVERAGE_CAR
  • FLAG_CAN_HAVE_NEONS
  • FLAG_EXTRAS_REQUIRE
  • FLAG_EXTRAS_ALL
  • FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
  • FLAG_RECESSED_TAILLIGHT_CORONAS

Make an add-on car feel like the ZR350

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla ZR350, they do not replace it.

Questions

What is the spawn code for the ZR350 in GTA 5 and FiveM?

The spawn code (model name) is zr350. Its joaat hash is 0x91373058 (2436313176 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the ZR350 in GTA 5?

Its handling gives a top-gear limit of about 180 km/h (112 mph): fInitialDriveMaxFlatVel 149.8 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 5 gears and weighs 1,300 kg.

Can I give an add-on car the ZR350 engine sound?

Yes. Put <audioNameHash>zr350</audioNameHash> in the add-on car's vehicles.meta. The game then uses the ZR350 audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Sports vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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