RT3000 in FiveM: spawn code, top speed and engine sound
The Dinka RT3000 spawns with rt3000. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
rt3000
- Name in game
- RT3000
- Maker (in game)
- Dinka
- Class
- Sports (6)
- Drive
- RWD, 6 gears
- Top-gear limit
- 179 km/h, 111 mph
- Weight
- 1,275 kg
- Seats
- 2
- Added in
- Los Santos Tuners (2021)
Generic sports outline, not the real model
How the RT3000 drives, in numbers
- Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 6 forward gears.
- Top-gear limit: about 179 km/h (111 mph), from fInitialDriveMaxFlatVel 149 x 1.2. 79 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
- Drive force per tonne: 0.245 (fInitialDriveForce 0.312 on 1,275 kg). That is 6% more than the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 1 with 46% of the braking on the front axle (class median 0.86).
- Grip: peak traction 2.58 and sliding traction 2.195 (fTractionCurveMax / Min). The gap of 0.385 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
- Weight: 1,275 kg, 15% lighter than the Sports median of 1,500 kg.
Against all 126 Sports vehicles in the game files
| handling.meta | RT3000 | Sports median | Difference |
|---|---|---|---|
| fMass | 1,275 kg | 1,500 kg | -15% |
| fInitialDriveMaxFlatVel | 149 | 152 | -2% |
| fInitialDriveForce | 0.312 | 0.33 | -5% |
| nInitialDriveGears | 6 | 6 | same |
| fDriveBiasFront | 0 | 0 | same |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 9 | 9.98 | -10% |
| fBrakeForce | 1 | 0.86 | +16% |
| fBrakeBiasFront | 0.46 | 0.52 | -12% |
| fHandBrakeForce | 0.58 | 0.65 | -11% |
| fSteeringLock | 43.3° | 40° | +8% |
| fTractionCurveMax | 2.58 | 2.513 | +3% |
| fTractionCurveMin | 2.195 | 2.295 | -4% |
| fTractionCurveLateral | 22.5° | 22.5° | same |
| fTractionBiasFront | 0.49 | 0.49 | same |
| fLowSpeedTractionLossMult | 1.1 | 1 | +10% |
| fSuspensionForce | 1.3 | 2.29 | -43% |
| fSuspensionRaise | 0.02 | 0 | +0.02 |
| fAntiRollBarForce | 0.55 | 0.77 | -29% |
| fDeformationDamageMult | 0.7 | 0.7 | same |
| AIHandling | AVERAGE | handlingName RT3000, sub handling CCarHandlingData | |
Spawn the RT3000 in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `rt3000` -- 0xE505CF99
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnrt3000', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`rt3000`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
rt3000. - txAdmin: in-game menu, Spawn Vehicle, type
rt3000. - QBCore / ESX:
/car rt3000for admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the RT3000 it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0xE505CF99 | CodeWalker, meta files, ymap entities |
| Unsigned | 3842363289 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | -452604007 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('rt3000') and the Lua backtick form `rt3000` return.
Use the RT3000 engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the RT3000 sound set:
<audioNameHash>rt3000</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- The audio object sets rev limiter pops.
- In our engine sound catalogue it is listed in the Tuner I4 / compact family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 464 (
464_rt3000_modkit): 179 visible parts, 15 of them liveries. - 1 factory colour combinations in carvariations.meta.
- carvariations
lightSettings169: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: rear only (Standard White).
- Stock wheel category at the mod shop: Sport.
- Seat layout
LAYOUT_LOW_RESTRICTED_RT3000, 2 seats.
Visible mod parts by slot
- steering 16
- livery_mod 15
- bumper_r 14
- seats 14
- enginebay3 12
- bonnet 10
- enginebay2 10
- wing_l 9
- exhaust 9
- door_r 8
- roof 8
- spoiler 8
- interior5 7
- grill 6
- enginebay1 6
- chassis2 5
- pltvanity 5
- bumper_f 5
vehicles.meta flags
In plain words: parking sensor beeps; appears as traffic in rich areas; neon kits can be fitted.
All 7 flags
- FLAG_SPORTS
- FLAG_SPAWN_ON_TRAILER
- FLAG_PARKING_SENSORS
- FLAG_RICH_CAR
- FLAG_NO_BROKEN_DOWN_SCENARIO
- FLAG_CAN_HAVE_NEONS
- FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
Make an add-on car feel like the RT3000
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla RT3000, they do not replace it.
Dinka RT3000 CTX Original price was: $10.00.$8.99Current price is: $8.99.
Lexus IS350 Hycade Demon Edition Original price was: $12.00.$9.99Current price is: $9.99.
Audi R8 Stitch 3D Original price was: $12.00.$8.99Current price is: $8.99.
Questions
What is the spawn code for the RT3000 in GTA 5 and FiveM?
The spawn code (model name) is rt3000. Its joaat hash is 0xE505CF99 (3842363289 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the RT3000 in GTA 5?
Its handling gives a top-gear limit of about 179 km/h (111 mph): fInitialDriveMaxFlatVel 149 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 6 gears and weighs 1,275 kg.
Can I give an add-on car the RT3000 engine sound?
Yes. Put <audioNameHash>rt3000</audioNameHash> in the add-on car's vehicles.meta. The game then uses the RT3000 audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.