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Vehicle Studio Beta

FiveM Vehicle Studio: Debadger, Police Lights, Seats and Rims

Debadge it. Light it up.
Make it yours.

Remove badges and painted logos, add GTA vanilla style emergency lights, seats and new rims, tint the windows, pick an engine sound and make it bulletproof. One 3D editor in your browser, one ready-to-stream FiveM resource.

Free analysis and 3D preview with an account. Debadge 2 credits per vehicle; each extra (lights, seats, rims, window film) 1 credit per car.

The FiveMRides Vehicle Studio editor in studio mode: a purple widebody coupe on new white rims, the Rims tool open on the left and the Your build card with the credit total on the right
  • 372rims
  • 102engine sounds
  • 13light styles
The Vehicle Studio editor in studio mode, captured from the real tool: Rims open on the left, the Your build card on the right.

Vehicle Studio BETA

Inspect your original vehicle and select the badges or painted logos to remove.

Review detected candidates and check your selections before building. Some embedded logos require manual editing.

Upload Vehicle ZIP, RAR or DLC

Drop a FiveM or DLC archive (.zip or .rar), or dlc.rpf - we prepare it and open the 3D preview automatically.

Up to 500 MB. One DLC per upload; FiveM packs supported. No extra conversion credit - debadging cost is shown before export.

ONE BUILD / YOUR DOWNLOADS

Ready to make it yours?

This total covers every vehicle in this upload. Optional choices apply to all of them. Build credits are used only when the complete build succeeds. Editing-time purchases are separate.

Use a modern browser with JavaScript and WebGL support. A desktop screen and mouse are recommended for precise selection.

Vehicle Studio tools Beta

Eight tools on one car. One download.

Vehicle Studio is the Car Debadger with more tools on the left rail. Debadge, light it up, add seats, change the rims, the sound and the handling, make it bulletproof, tint the windows, then download one FiveM resource. Every tool previews free in 3D; each add-on is optional and costs 1 credit per car, its options included.

  • 372rims with photos
  • 102engine sounds to preview
  • 12handling profiles
  • 13light styles
  • 16seats per car, max
  • 10window film colours

Debadge 2 credits / vehicle

Badges gone. Body untouched.

Hover a badge and it lights up; click it and it disappears from the 3D car. Separate emblems and supported logos painted into the textures both come off, and Undo puts anything back.

  • Autodetected candidates listed, ready to tick
  • Logospainted in a texture: erase, or replace with your own PNG
  • 3Dinterior view, open parts and Free Cam to reach every badge
Before: the rear of a lore-friendly sedan with its trunk emblem, in the Vehicle Studio 3D viewer
After: the same car with the trunk emblem removed in the 3D preview
Real Vehicle Studio preview of a lore-friendly sedan. Drag the line to the right across the trunk: the emblem is gone.
Vehicle Studio Emergency lights tool: a GTA style police lightbar flashing red and blue on the roof of a black sedan, the light styles library open

Emergency lights +1 / car

Lightbars that really flash.

Drop a GTA vanilla style lightbar, push bar or LED strip on the car. It snaps to the roof, the grille or the glass and flashes live in the preview; the export writes real siren bones and a carcols siren entry.

  • 13light styles: GTA vanilla style and FiveMRides presets
  • 20lights per car, red, blue, amber or white each
  • 6flash patterns, plus headlight and taillight wig-wag
Everything it does
  • GTA vanilla style presets: the lightbars, push bar and LEDs of the base game's police cars (police Stanier, Buffalo, Interceptor and the unmarked cruiser), plus simple FiveMRides presets.
  • Drop it on the car: it snaps onto the roof, the grille or the glass; move, rotate and scale it with the gizmo, mirror or duplicate it.
  • Colours and patterns: red, blue, amber or white per light; wig-wag, quad, double, strobe, sweep or steady, flashing live in the preview.
  • Native sirens (non-ELS): tested in game with Renewed-Sirensync; how they switch on depends on your server's siren script.
Vehicle Studio Seats tool: two added rear seats shown as seated GTA peds through the see-through body, with the seat list in game order

Seats +1 / car

More seats players can really sit in.

Click the cushion and a seated GTA ped shows exactly where the player will sit. Mirror it to the other side, set its place in the game seat order, or move the original driver seat.

  • 16seats per car, counted live with the 128-bone limit
  • 1 clickmirrors a seat to the other side
  • 2-doorcars: the back row is reached through the front door
Everything it does
  • See-through body: reach the back seats with the body ghosted.
  • Checks while you place: head room under the roof, seats too close together, the 16-seat limit.
  • Move the original seats: change where the driver or a passenger sits, same price as adding seats.
  • Tested in game: an add-on coupe went from 2 to 4 seats and four peds sat in it.
Vehicle Studio Rims tool: a lore-friendly five-spoke rim in hot pink fitted to a purple coupe, with the rim colour, width and tyre options and the rim photo catalog

Rims +1 / car

372 rims, fitted to your wheels.

Pick a rim from the photo catalog and it appears on all four wheels in 3D. Each rim is fitted to the original wheel, same height and width, so the car drives the same.

  • 219lore-friendly rims, plus 153 creator imports
  • 80-125%width, with rim colour and tyre colour included
  • 1 clickRestore Original Rims before you build
Everything it does
  • Find it fast: filter by pack or finish, or search by name.
  • Rim colour: on the lore-friendly rims that take the GTA wheel colour; it becomes the car's default and tuning shops can still change it. Creator import rims keep their own finish.
  • Every detail level: the rim replaces the car's own wheel model on every LOD, its textures packed in the model.
Vehicle Studio Sound and handling tool: an engine sound preview playing and the Drift handling profile picked, shown on the rear of the coupe

Sound & handling +1 / car

Hear it before you build it.

Play engine sounds right in the editor, with suggestions for your car's make first, and pick the handling profile that fits your server. One extra credit covers the sound, the handling or both.

  • 102engine sounds with an in-editor preview
  • 12handling profiles: Street, Drift, Racing, Drag, Rally, Track Day and more
  • 0debadge charge when you only change the sound

Road vehicles only. Works with or without debadging.

Vehicle Studio Bulletproof tool: Full protection selected, the windows and tyres highlighted on the 3D car

Bulletproof +3 or +5 / car

Bulletproof, with or without a debadge.

Choose Windows or Full and the protected parts light up on the 3D car. You get two downloads, the standard car and its bulletproof version, and the model is checked during the build.

  • +3Windows: bulletproof glass
  • +5Full: windows, weapon-damage settings and tyre protection
  • 2ZIPs: install one version at a time

One vehicle per upload. A car that cannot take it is not charged. Fire and explosion protection is not included.

Vehicle Studio Window film tool: an amethyst film at 60 % darkness on the windscreen, side and rear windows of a white coupe, with the window cards and the film colours

Window film +1 / car

Window tint in any colour.

Pick the windscreen, the side windows or the rear window, choose a colour and set how dark it is: the film shows live on the 3D car. It is built into this car's own glass, so nothing else on your server changes.

  • 10named colours, from Smoke to Ice blue, plus any custom colour
  • 0-100%darkness, previewed live on the 3D car
  • 3window groups: windscreen, side windows, rear window
Everything it does
  • Counts your real windows: the tool shows how many windscreen, side and rear window pieces it found on this car; a group the car does not have stays off.
  • GTA tint still works: players can add the normal GTA window tint on top in a tuning shop (tested in game).
  • Glass still breaks: smashed windows work as before and the film comes back after a repair (tested in game).
  • Film only, or with other tools: a film alone has no debadge charge; with other tools it is one more line in the same quote.

One vehicle per upload. If the glass of a car cannot take a film (for example glass shared with the lamps), the build says so and no credit is used.

Vehicle Studio paint preview card set to hot pink with the doors, hood and trunk opened on their hinges in the 3D viewer

Paint & open parts Free preview

See it in colour. Open every door.

Try body, secondary, wheel and interior colours on the 3D car, and swing the doors, hood and trunk open on the hinges stored in the model to reach the badges hidden inside.

  • 12GTA colour swatches, plus any custom colour
  • Hingesdoors, hood and trunk open at their real angles
  • Freepreview only: your car and its paint are not changed

Players still pick their paint in game; the preview helps you judge badges, lights and rims on the colour you will drive.

The Your build card of Vehicle Studio: Debadge 2 credits, Emergency lights, Seats and Bulletproof windows listed with their credits and the total

Your build Live total

Every choice, priced as you go.

The Your build card lists each tool you used with its credits, keeps a running total and shows your balance after the build. The final quote is confirmed before anything runs, and credits are used only when the build succeeds.

  • 0credits to upload, analyse and try every tool
  • 1quote and one resource for everything you picked
  • Balanceshown before and after the build, next to the total
Nine Plate Creator templates drawn by FiveMRides: synthwave, neon outline, racing checker, sunset coast, Europe style, dealer, UK style rear, carbon and US style
Plate Creator in the Vehicle Studio editor: a synthwave plate design shown live on the rear plate of the car, the number being a sample

Plate Creator Free

Your plate design. The server's number.

Design the licence plate of one car around the number your server already gives it: GTA keeps drawing the real plate text, so garage, police and framework scripts read it as before.

  • 21plate templates drawn by FiveMRides
  • 8frames, from chrome to neon
  • 16plate fonts under the SIL Open Font License

Tested in game. Your font is built into this car only. Your background replaces one of the extra GTA plate styles 6 to 12 (never given to cars by default) on your server, your car spawns with it, and any vehicle set to that style shows it too. Needs game build 3095 or newer. Prefer the normal GTA plate? Pick Font only.

From original to export

How to debadge a FiveM car

You make the choices in the browser. Our servers process the vehicle, so there is no local Blender installation to set up.

  1. Upload

    Start with the original

    Sign in and upload a FiveM or DLC archive (.zip or .rar), or dlc.rpf, up to 500 MB. Use one DLC per upload. Keep a separate copy of your original.

  2. Select

    Inspect the whole vehicle

    Rotate and zoom the 3D preview. Check the grille, rear badges, wheel centers, steering wheel and sills. Select unwanted badges and supported painted logos; undo a selection when needed.

  3. Finish

    Choose your options

    Keep a debadge-only build, or add emergency lights, seats, rims, a window film, sound and handling or Bulletproof from the tool rail, and optimization in the Build options. Review the vehicle count and credit total before confirming.

  4. Verify

    Download and test

    Save the processed ZIP and inspect the result on your FiveM server. Check the appearance, tuning, lights and audio before adding it to your live fleet.

Your build, your options

Vehicle Studio credits and pricing

View credit packs →

Pay only for what you add. The quote lists every line and the total before you confirm, and build credits are charged after a successful, verified build.

Always free

0 credits

  • Upload and analysis
  • 3D preview of every tool
  • Paint preview and open parts
  • Plate Creator

Debadge

2 credits / vehicle

  • Selected badge meshes
  • Supported painted logos
  • Packs quoted per vehicle

Each add-on

+1 credit / car

  • Emergency lights
  • Seats (added or moved)
  • Rims, options included
  • Window film
  • Optimization
  • Sound & handling (one credit for both)

Bulletproof

+3 / +5 credits / car

  • Windows (Glass): +3
  • Full: windows, weapon damage, tyres: +5
  • Standard and bulletproof downloads

One vehicle with optimization and sound and/or handling: 4 credits total before armor. Packs are quoted per vehicle; Bulletproof supports one vehicle per build. Options start off. The quote is confirmed before processing and build credits are charged after success. Eligible active subscriptions include selected build options. Optimization estimates are not guaranteed FPS gains.

Optional Bulletproof: Glass +3 or Full +5 credits

Add Glass for bulletproof windows or Full for glass, weapon-damage settings and tyre protection. Glass alone = 3 credits, Full alone = 5. Debadge + Glass = 5 credits. Debadge + Full = 7. Debadge + Full with optimization and sound and/or handling = 9. Full includes Glass; choose one mode. Debadging is optional; Bulletproof needs a supported single-vehicle upload.

A successful armor build provides a standard ZIP and a bulletproof ZIP. Save both within 2 hours and install one version at a time. Read the Bulletproof guide and calculate your credits →

Editing and processing each include 30 minutes, with separate clocks. Extra time costs 1 credit per 15 minutes, up to 90 minutes per clock, only when you confirm. Queue waiting does not consume processing time. Extensions are separate from subscription-covered builds. See the guide for extension and failed-build details.

Vehicle Studio add-ons

Each add-on costs 1 credit per car: emergency lights, seats (added or moved), rims (options included) and window film. Add-ons work on one vehicle per upload and can be built with or without debadging; without debadging there is no 2 credits debadge charge. Credits are charged only after the resource is built and verified: a failed build is not charged. Guides: add police lights, emergency lights not working, add seats.

See the workflow · 2 min 16 sec

Watch the Debadger and Bulletproof demo

Watch the FiveMRides Debadger workflow: upload a vehicle, inspect and select badges in 3D, choose optional optimization, sound, handling and Bulletproof, then build and review the result. Import and processing sections are visibly sped up.

Recorded September 23, 2026. Import is shown at 5× speed and processing at 8×; the editor demonstration runs at normal speed. The current quote in the tool determines your build cost.
Read the demo steps
  1. 0:04 Import: upload the vehicle and wait for the 3D editor to load.
  2. 0:10 Inspect and select: rotate the car, inspect the exterior and interior, and select badge geometry and painted logos to remove.
  3. 1:19 Choose your options: review optimization, engine sound and handling, then the optional Bulletproof settings and the credit quote.
  4. 1:51 Build: confirm the selected build and wait for processing.
  5. 1:57 Review and download: inspect the exported-file measurements and save the result. Test the downloaded resource in FiveM.

The video uses music and on-screen labels, with no spoken narration. The steps above describe the demonstration in text.

Music: “Cipher” by Kevin MacLeod (incompetech.com), licensed under CC BY 4.0. Edited excerpt, adjusted volume and fades.

Know your model

Badge meshes and painted logos need different edits

Geometry

Separate 3D badges

Select badge geometry in the viewer. Interior and open-parts views help you reach emblems around the cabin, wheels and engine bay.

Textures

Logos painted on surfaces

Inspect detected texture thumbnails and use the painted-logo controls. Shared texture sheets need precise selections so nearby details stay outside the edit.

Model limits

Lettering built into a panel

Raised or recessed letters that form part of the body can need manual modeling. Removing a texture logo does not flatten the underlying panel.

Automatic detection helps you find candidates. It does not guarantee every logo has been found or that every vehicle can be edited successfully. The current release is beta.

Inside the resource

What the export changes in your car

The same steps a modder would do in Blender, CodeWalker and a text editor, done on our servers. Your original upload is never modified.

FileWhat changes
.yft and _hi.yftLights: siren bones (siren1 to siren20) added at the end of the skeleton, lenses on the GTA light shader, housings on every detail level. Seats: seat bones added at the end of the skeleton; a moved original seat keeps its bone, moved to the new place. Rims: the wheel model replaced by the chosen rim on every detail level, fitted to the original wheel, its textures packed in the model. Existing bones keep their index and position.
.ytd (and the .yft glass UVs when needed)Window film: the glass texture of the chosen windows gets the film colour and darkness, in this car's own texture dictionary. When one texture is also used by windows you did not choose, the glass UVs of the model are split so only your windows change. Shared GTA files and other cars are not touched.
carcols.metaA Sirens entry on a free slot: flash sequencer, colour and corona for each light, head and tail light wig-wag.
carvariations.metasirenSettings pointing at that siren entry; the default wheel colour when you pick a rim colour.
vehicles.metaEmergency class and flag when lights are added; the new seat layout and numSeatsOverride when seats are added.
vehiclelayouts.metaA layout for this car with the original seats plus yours, reusing vanilla seat and door entries where they fit.
fxmanifest.luaData files in the order GTA needs: layouts, handling, vehicles, carcols, then carvariations.
Notes in the ZIPThe siren slot, the seats and the rim with its options are written in the resource, so you and our support can see what was built.

Tested in game

What we checked on a FiveM server

  • October 18, 2026: the GTA style lightbar and grille LEDs flashed on an add-on car built with this export, driven by Renewed-Sirensync.
  • October 19, 2026: the headlights wig-wagged with the sirens after a full restart of FiveM.
  • October 18, 2026: an add-on coupe went from 2 to 4 seats; four peds sat in it and the player entered the back seat through the front door.
  • October 19, 2026: lore-friendly and creator rims on all four wheels, with rim colour, wider and narrower widths and coloured tyres; the tyres burst when shot, the rims stayed the same from far away, and the tuning menu went back to the chosen rim on "Stock".
  • October 20, 2026: coloured window films on our test server, including a real Vehicle Studio build (windscreen and side windows) and a windscreen-only film; the GTA window tint from a tuning shop still went on top, and smashed windows showed the film again after a repair.

That is a few cars on one server. Cars, siren scripts and servers differ: test your resource before players use it, and close FiveM completely after you update a car.

Good to know

Limits

  • Vehicle Studio is a beta. Lights, seats, rims and the window film work on one vehicle per upload.
  • Up to 20 emergency lights and 16 seats per car, and 128 bones in the skeleton. The editor counts them live.
  • Cars that already have siren bones cannot get new lights yet. Some cars cannot be opened by the export engine: you are told before anything is charged.
  • Only the "sitting forward" seat pose is tested in game; the bus and sideways poses are marked experimental.
  • The lights use native GTA sirens (non-ELS). How they are switched on depends on your server's siren script.
  • Rims keep the original tyre height (no bigger or smaller diameter). A coloured tyre is a solid colour. A server script that forces wheel colours overrides the default rim colour.
  • Window film: a car whose glass shares one texture with the lamps in a way the film cannot separate, or a gen9 (Enhanced) model, cannot take a film yet; the build says so and no credit is used.
  • The tool edits the car you upload; the light and rim models are not sold as separate files. Upload only cars you own or have permission to modify.

Choose the right route

Debadge your own car or browse a finished vehicle

The tool edits a vehicle you already have. Removing its branding does not turn the underlying design into a fictional GTA car.

Before your first build

Vehicle Studio questions, answered

What is the FiveMRides Vehicle Studio?

Vehicle Studio is the FiveMRides Car Debadger grown into one 3D editor for your own FiveM car. In the same session you can remove badges and painted logos, add emergency lights (GTA vanilla style lightbars, a push bar and LED strips with working sirens), add or move seats, change the rims and give the windows a coloured film, then download one ready-to-stream FiveM resource. It is in beta.

How do I add police lights to a FiveM car?

Upload the car, open Emergency lights, pick a lightbar, push bar or LED preset and drop it on the car: it snaps onto the roof, the grille or the glass. Move, rotate or scale it, choose red, blue, amber or white per light and a flash pattern, and watch it flash in the 3D preview. The export adds siren bones and light lenses to the model, a siren entry in carcols.meta and the sirenSettings link in carvariations.meta. Emergency lights cost 1 credit per car.

Are the lights ELS or non-ELS?

Non-ELS. The export uses the native GTA siren system (siren bones and a carcols.meta Sirens entry) and sets the car to the emergency class, so the lights are driven by the game or by a siren script that works with native sirens. We tested them with Renewed-Sirensync on a FiveM server. The tool does not write ELS configuration files.

Why would the emergency lights stay off on my server?

The usual cause is a siren slot conflict. GTA only keeps the last 8 bits of a carcols siren id (256 slots), and in our tests the first resource loaded keeps a slot. Vehicle Studio picks a slot that no vanilla siren and no FiveMRides catalog car uses and shows it when the build is done; it is also written in the resource. If another resource on your server uses the same slot, tell us on Discord. After any change, close FiveM completely before testing: the game keeps the first siren entry it loaded for the whole session.

How do I add seats to a FiveM car?

Open Seats, click Add a seat and click the cushion: a seated GTA ped shows where the player will sit. Nudge it with the arrows, add the same seat on the other side, choose its place in the game seat order, then build. The export adds seat bones to the model, writes a vehiclelayouts.meta for the car and raises numSeatsOverride in vehicles.meta. A rear seat in a 2-door car is reached through the front door, like the vanilla Sentinel XS. You can also move the original seats to change where the driver or a passenger sits. Seats cost 1 credit per car, added and moved seats together.

How do I change the rims on a FiveM car?

Open Rims and pick one of 372 rims from the photo catalog: 219 lore-friendly rims, plus 153 creator imports in their own section. Filter by pack or finish, or search by name; the rim shows on all four wheels in the 3D preview. The export puts the rim in place of the car's own wheel model on every detail level, fitted to the original wheel (same height and width), so the car drives the same. Restore Original Rims puts the stock wheels back before you build. Rims cost 1 credit per car.

Can I change the rim colour, the tyre colour or the tyre width?

Yes, the options are included in the rims price. Rim colour works on the lore-friendly rims that take the GTA wheel colour: it becomes the car's default wheel colour, and players can still change it in a tuning garage. Creator import rims keep their own finish. Tyre colour is a solid colour (the sidewall lettering is removed). Width goes from 80% to 125% of the original wheel; the height stays the same, so the tyre diameter does not change.

How much does Vehicle Studio cost?

Uploading, analysis and the 3D preview are free with a FiveMRides account. Debadging costs 2 credits per vehicle. Each add-on (emergency lights, seats, rims, window film) costs 1 credit per car. You can add lights, seats, rims or a window film without debadging, and then there is no debadge charge. The quote shows the total before you confirm, and credits are charged only after the resource is built and verified, so a failed build is not charged. Eligible active subscriptions include the build options.

Can I make a FiveM car bulletproof without debadging it?

Yes. Open Bulletproof in the tool rail and choose Windows (+3 credits) or Full (+5 credits: windows, weapon-damage settings and tyre protection); the windows, and the tyres for Full, light up on the 3D car. With nothing debadged there is no debadge charge. You get two downloads, the standard car and its bulletproof version, and the model is checked during the build: a car that cannot take it is not charged. One vehicle per upload.

Can I change the engine sound and handling without debadging?

Yes. Open Sound in the tool rail: listen to the 102 engine sounds in the editor (suggested ones for the make of your car come first) and pick one, and/or pick one of the 12 handling profiles such as Street, Drift, Racing or Drag. One extra credit covers the sound, the handling or both, and with nothing debadged there is no debadge charge. Road vehicles only.

How do I add window tint to a FiveM car?

Use the Film tool in FiveMRides Vehicle Studio: upload the car, open Film in the tool rail, pick the windows, one of 10 film colours or your own colour, and a darkness from 0 to 100 %, and the film shows live on the 3D car. The build puts the film into that car's own glass textures, so no other car on your server changes, and you download a ready-to-stream FiveM resource. Window film costs 1 credit per car, with or without debadging, one vehicle per upload. If the glass of a car cannot take a film, the build says so and no credit is used.

Can I tint only the windscreen or only the rear windows?

Yes. The Film tool has three window groups, windscreen, side windows and rear window, and you turn each one on or off; it shows how many window pieces of each group it found on your car. When one glass texture is shared with windows you did not pick, the build splits it so only your choice gets the film. A few cars share their glass with the lamps in a way that cannot be split: the build then tells you which windows to choose, and no credit is used. The price is 1 credit per car, whichever windows you pick.

Does the window film work with the GTA window tint in LS Customs?

Yes. Players can still add the normal GTA window tint on top of the film in a tuning shop; we tested it in game. The film is built into this car's own glass, so the tuning shop tint and every other car on the server work as before. Window film is a Vehicle Studio add-on at 1 credit per car.

Will tinted windows still break when shot?

Yes. The film only colours the glass: the windows still smash when shot, and the film shows again once the car is repaired, both tested in game. It does not make the glass bulletproof; that is the separate Bulletproof tool (Windows +3 or Full +5 credits).

Is the plate creator free?

Yes. Designing a plate costs 0 credits with a FiveMRides account. You can build a car with only a new plate at no charge, or add it to a debadge or other options: the quote then shows the plate as a free line. Pick one of 21 templates drawn by us, 8 frames, one of 16 plate fonts under the SIL Open Font License and your own logo, and see it live on the 3D car.

Will my server's plate number still work with ESX and garages?

Yes. The number is not painted on: GTA keeps drawing the plate text your server sets, the same text ESX, QBCore, garages and police scripts read and change. The font you pick is built into this car only. The background is a GTA plate style: a small script in the car resource replaces one of the extra styles 6 to 12, which no car uses by default, for your whole server, and the car spawns with that style. Any vehicle set to that style shows your design, and the number colour comes from the style. It needs game build 3095 or newer. Tested in game on our server.

Can I use my own logo on the plate?

Yes. Add a PNG, JPG or SVG image, for example your server or club logo, then move and resize it on the plate; it is printed into the plate background. Keep it outside the number area so the number stays readable. Upload only artwork you own or have permission to use.

Which cars can get emergency lights, seats and rims?

One vehicle per upload (packs can still be debadged). A car that already has siren bones cannot get new lights yet, but it can get seats and rims. Rims need a car with its own wheel model (most add-on cars have one). Each car is limited to 20 emergency lights, 16 seats and 128 bones in its skeleton; the editor shows the counters live. Some cars cannot be opened by the export engine: the tool says so before anything is charged. Test the resource on your server before players use it.

What is a FiveM car debadger?

A FiveM car debadger removes selected manufacturer badges and logos from a vehicle mod. FiveMRides combines a browser-based 3D preview with tools for separate badge geometry and logos painted into textures. You choose what to remove and download the processed vehicle as a ZIP.

How do I debadge a FiveM car without installing Blender?

Sign in, upload the original vehicle ZIP, RAR or supported DLC, and inspect it in the 3D viewer. Select the badges or painted logos you want to remove, review your optional upgrades and credit total, then build and download the ZIP. Processing runs on our servers, so you do not need to install Blender locally.

Which files can I upload?

Upload a FiveM vehicle or GTA V DLC archive (.zip or .rar), or a dlc.rpf file, up to 500 MB. The Debadger prepares supported DLC inputs for the viewer without an extra conversion credit. Use one DLC per upload. FiveM packs are supported, and the export quote counts the vehicles in the upload. Unsupported or unreadable archives must be corrected before processing.

Is the FiveMRides Debadger free?

An account is required. Analysis and the 3D preview do not consume build credits. Debadging costs 2 credits per vehicle; optimization adds 1, and sound, handling or both adds 1 more. For one supported vehicle, optional Glass adds 3 or Full armor adds 5. Review the quote before confirming; build credits are deducted after a successful verified result. Eligible active subscriptions include the selected build options. Time extensions are separate.

Can I make my FiveM car bulletproof in the Debadger?

Yes, on supported single-vehicle uploads, with or without debadging. Open Bulletproof in the tool rail (or the Build options) and choose Glass for bulletproof windows or Full for glass, weapon-damage settings and tyre protection. Debadger + Glass totals 5 credits; Debadger + Full totals 7. A successful armor build provides standard and bulletproof ZIPs. Install one version at a time and test in FiveM.

How much time do I have, and what do extensions cost?

Editing includes 30 minutes from the viewer session. Processing has a separate 30-minute allowance from execution; queue waiting does not count toward processing. Either clock can be extended by 15 minutes for 1 credit, up to 90 minutes, only with your confirmation. Eligible subscriptions cover build options, not these extensions. Already-used editing extensions can remain charged if a later build fails.

Can it remove logos on wheels, steering wheels and interiors?

The viewer provides exterior and interior views, an open-parts preview and undo controls to help you inspect and select badges. Separate badge meshes and supported painted logos can be removed. Check every area you care about, including wheel centers, steering wheels and door sills; automatic detection is a starting point, not a complete inspection.

Can it remove every embossed logo or repair any vehicle?

No. Lettering molded into a body panel, shared texture atlases and some normal-map details can require model-specific editing. Removing a decal does not necessarily remove a raised shape. The Debadger cannot recover parts already missing from your uploaded file. Start from an intact original and review the exported vehicle in FiveM.

Does debadging make a car lore friendly?

Removing badges changes the branding, not the underlying vehicle design. It does not automatically create a fictional GTA vehicle or grant permission to use someone else's assets. Choose a lore-friendly vehicle if you want fictional styling, and check the permissions for the model you upload.

Can I optimize the car and change its sound at the same time?

Yes. After selecting badges, you can optionally optimize the vehicle and choose an available engine sound or handling preset for supported road vehicles. These options are off by default. The tool reports measured file sizes and polygon counts after processing; estimated values shown before the build are not guaranteed results or FPS gains.

What should I check after downloading?

Keep your original archive and download the result before the temporary link expires. Test the exported resource on your FiveM server: spawn it, inspect the exterior and interior, and check wheels, tuning, lights and audio. File validation and the browser preview do not replace an in-game check.

Product documentation by FiveMRides. Updated . Need help with a particular model? See support options.

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