Make it unbranded.
Your selected badges, decals and fixed plates. Original DLC preparation is included.
Included in this buildVehicle workshop Beta
Choose the badges.
Keep your build.
Remove selected badges and painted logos from your FiveM car in a browser-based 3D editor. Upload the original vehicle, inspect your changes and export a new ZIP.
Free analysis with an account. Export from 2 credits per vehicle.
Inspect your original vehicle and select the badges or painted logos to remove.
Drop a FiveM ZIP, DLC ZIP or dlc.rpf — we prepare it and open the 3D preview automatically.
Up to 500 MB. One DLC per upload; FiveM packs supported. No extra conversion credit — debadging cost is shown before export.
Blender is loading the YFT and tagging probable badges. This takes about a minute on the first run.
Badges selected. Now make this build yours — one upload, one final ZIP.
Polygons are counted as triangles, including breakable parts. Base YFT and close-up (_hi) files are shown separately, not added as if they rendered together. Counts use each drawable’s highest available LOD.
Asset weight covers model and texture files, not ZIP compression or added sound packs. Targets are planning estimates before your badge edits; final exported files are measured again. Safety checks may keep a file unchanged. No FPS gain is guaranteed.
No paid extras are preselected. Failed builds are not charged. Downloading your completed ZIP again is free during its availability window.
Debadging, applying your selected extras and verifying the final files. Larger builds can take several minutes.
Use a modern browser with JavaScript and WebGL support. A desktop screen and mouse are recommended for precise selection.
From original to export
You make the selections in the browser. Our servers process the vehicle, so there is no local Blender installation to set up.
Sign in and upload a FiveM ZIP, DLC ZIP or dlc.rpf, up to 500 MB. Use one DLC per upload. Keep a separate copy of your original.
Rotate and zoom the 3D preview. Check the grille, rear badges, wheel centers, steering wheel and sills. Select unwanted badges and supported painted logos; undo a selection when needed.
Keep a debadge-only build, or add optimization, an engine sound and a handling preset. Review the vehicle count and credit total before confirming.
Save the processed ZIP and inspect the result on your FiveM server. Check the appearance, tuning, lights and audio before adding it to your live fleet.
Know your model
Select badge geometry in the viewer. Interior and open-parts views help you reach emblems around the cabin, wheels and engine bay.
Inspect detected texture thumbnails and use the painted-logo controls. Shared texture sheets need precise selections so nearby details stay outside the edit.
Raised or recessed letters that form part of the body can need manual modeling. Removing a texture logo does not flatten the underlying panel.
Automatic detection helps you find candidates. It does not guarantee every logo has been found or that every vehicle can be edited successfully. The current release is beta.
Your build, your options
Debadge
2 credits / vehicleRemove your selected badges and supported painted logos. Analysis and the 3D preview do not consume credits.
Optional optimization
+1 credit / vehicleReduce resource weight with an available preset. Review measured file sizes and polygon counts after the build.
Optional sound & handling
+1 credit / vehicleChoose an available engine sound, a handling preset, or both for supported road vehicles. Both together remain one extra credit.
One vehicle with both optional upgrades: 4 credits total. Packs are quoted per vehicle. Options start off, the total is confirmed before processing, and charging happens after a successful build. Eligible active subscriptions include debadging. Optimization estimates are not guaranteed FPS gains.
Choose the right route
The tool edits a vehicle you already have. Removing its branding does not turn the underlying design into a fictional GTA car.
Before your first build
A FiveM car debadger removes selected manufacturer badges and logos from a vehicle mod. FiveMRides combines a browser-based 3D preview with tools for separate badge geometry and logos painted into textures. You choose what to remove and download the processed vehicle as a ZIP.
Sign in, upload the original vehicle ZIP or supported DLC, and inspect it in the 3D viewer. Select the badges or painted logos you want to remove, review your optional upgrades and credit total, then build and download the ZIP. Processing runs on our servers, so you do not need to install Blender locally.
Upload a FiveM vehicle ZIP, a GTA V DLC ZIP, or a dlc.rpf file, up to 500 MB. The Debadger prepares supported DLC inputs for the viewer without an extra conversion credit. Use one DLC per upload. FiveM packs are supported, and the export quote counts the vehicles in the upload. Unsupported or unreadable archives must be corrected before processing.
An account is required. Upload analysis and the 3D preview do not consume credits. Debadging costs 2 credits per vehicle. Optional optimization adds 1 credit per vehicle; an optional engine sound, handling preset, or both adds 1 more. The total is shown before you confirm, and credits are charged after a successful build. Eligible active subscriptions include debadging.
The viewer provides exterior and interior views, an open-parts preview and undo controls to help you inspect and select badges. Separate badge meshes and supported painted logos can be removed. Check every area you care about, including wheel centers, steering wheels and door sills; automatic detection is a starting point, not a complete inspection.
No. Lettering molded into a body panel, shared texture atlases and some normal-map details can require model-specific editing. Removing a decal does not necessarily remove a raised shape. The Debadger cannot recover parts already missing from your uploaded file. Start from an intact original and review the exported vehicle in FiveM.
Removing badges changes the branding, not the underlying vehicle design. It does not automatically create a fictional GTA vehicle or grant permission to use someone else's assets. Choose a lore-friendly vehicle if you want fictional styling, and check the permissions for the model you upload.
Yes. After selecting badges, you can optionally optimize the vehicle and choose an available engine sound or handling preset for supported road vehicles. These options are off by default. The tool reports measured file sizes and polygon counts after processing; estimated values shown before the build are not guaranteed results or FPS gains.
Keep your original archive and download the result before the temporary link expires. Test the exported resource on your FiveM server: spawn it, inspect the exterior and interior, and check wheels, tuning, lights and audio. File validation and the browser preview do not replace an in-game check.
Product documentation by FiveMRides. Updated . Need help with a particular model? See support options.
Ready when you are