Make it unbranded.
Your selected badges, decals and fixed plates. Original DLC preparation is included.
Included in this buildVehicle workshop Beta
Choose the badges.
Keep your build.
Remove selected badges and painted logos from your FiveM car in a browser-based 3D editor. Add optional bulletproof windows or Full protection to a supported vehicle, then download your build.
Free analysis with an account. Export from 2 credits per vehicle.
See the workflow · 2 min 16 sec
Watch the FiveMRides Debadger workflow: upload a vehicle, inspect and select badges in 3D, choose optional optimization, sound, handling and Bulletproof, then build and review the result. Import and processing sections are visibly sped up.
The video uses music and on-screen labels, with no spoken narration. The steps above describe the demonstration in text.
Music: “Cipher” by Kevin MacLeod (incompetech.com), licensed under CC BY 4.0. Edited excerpt, adjusted volume and fades.
Inspect your original vehicle and select the badges or painted logos to remove.
Drop a FiveM or DLC archive (.zip or .rar), or dlc.rpf — we prepare it and open the 3D preview automatically.
Up to 500 MB. One DLC per upload; FiveM packs supported. No extra conversion credit — debadging cost is shown before export.
Blender is loading the YFT and tagging probable badges. This takes about a minute on the first run.
Badges selected. Now make this build yours — one upload, your finished downloads.
Polygons are counted as triangles, including breakable parts. Base YFT and close-up (_hi) files are shown separately, not added as if they rendered together. Counts use each drawable’s highest available LOD.
Asset weight covers model and texture files, not ZIP compression or added sound packs. Targets are planning estimates before your badge edits; final exported files are measured again. Safety checks may keep a file unchanged. No FPS gain is guaranteed.
Get two downloads: your standard debadged vehicle and its bulletproof version.
Full protection includes a required tyre-protection script. Model compatibility is verified during export; unsupported builds are not charged. Test the result on your server. Fire and explosion protection is not included.
No paid extras are preselected. Failed builds are not charged. Downloading your completed ZIP again is free during its availability window.
Debadging, applying your selected extras and verifying the final files. Larger builds can take several minutes.
Both versions include your selected debadging, optimization, sound and handling. Install one version at a time: they use the same vehicle spawn name.
Use a modern browser with JavaScript and WebGL support. A desktop screen and mouse are recommended for precise selection.
From original to export
You make the selections in the browser. Our servers process the vehicle, so there is no local Blender installation to set up.
Sign in and upload a FiveM or DLC archive (.zip or .rar), or dlc.rpf, up to 500 MB. Use one DLC per upload. Keep a separate copy of your original.
Rotate and zoom the 3D preview. Check the grille, rear badges, wheel centers, steering wheel and sills. Select unwanted badges and supported painted logos; undo a selection when needed.
Keep a debadge-only build, or add optimization, sound and handling. On one supported vehicle, choose optional Glass or Full armor. Review the vehicle count and credit total before confirming.
Save the processed ZIP and inspect the result on your FiveM server. Check the appearance, tuning, lights and audio before adding it to your live fleet.
Know your model
Select badge geometry in the viewer. Interior and open-parts views help you reach emblems around the cabin, wheels and engine bay.
Inspect detected texture thumbnails and use the painted-logo controls. Shared texture sheets need precise selections so nearby details stay outside the edit.
Raised or recessed letters that form part of the body can need manual modeling. Removing a texture logo does not flatten the underlying panel.
Automatic detection helps you find candidates. It does not guarantee every logo has been found or that every vehicle can be edited successfully. The current release is beta.
Your build, your options
Debadge
2 credits / vehicleRemove your selected badges and supported painted logos. Analysis and the 3D preview do not consume credits.
Optional optimization
+1 credit / vehicleReduce resource weight with an available preset. Review measured file sizes and polygon counts after the build.
Optional sound & handling
+1 credit / vehicleChoose an available engine sound, a handling preset, or both for supported road vehicles. Both together remain one extra credit.
One vehicle with optimization and sound and/or handling: 4 credits total before armor. Packs are quoted per vehicle; Bulletproof supports one vehicle per build. Options start off. The quote is confirmed before processing and build credits are charged after success. Eligible active subscriptions include selected build options. Optimization estimates are not guaranteed FPS gains.
Add Glass for bulletproof windows or Full for glass, weapon-damage settings and tyre protection. Debadge + Glass = 5 credits. Debadge + Full = 7. Full with optimization and sound and/or handling = 9. Full includes Glass; choose one mode. The workflow requires a successful badge edit and a supported single-vehicle upload.
A successful armor build provides a standard ZIP and a bulletproof ZIP. Save both within 2 hours and install one version at a time. Read the Bulletproof guide and calculate your credits →
Editing and processing each include 30 minutes, with separate clocks. Extra time costs 1 credit per 15 minutes, up to 90 minutes per clock, only when you confirm. Queue waiting does not consume processing time. Extensions are separate from subscription-covered builds. See the guide for extension refunds and failed-build details.
Choose the right route
The tool edits a vehicle you already have. Removing its branding does not turn the underlying design into a fictional GTA car.
Before your first build
A FiveM car debadger removes selected manufacturer badges and logos from a vehicle mod. FiveMRides combines a browser-based 3D preview with tools for separate badge geometry and logos painted into textures. You choose what to remove and download the processed vehicle as a ZIP.
Sign in, upload the original vehicle ZIP, RAR or supported DLC, and inspect it in the 3D viewer. Select the badges or painted logos you want to remove, review your optional upgrades and credit total, then build and download the ZIP. Processing runs on our servers, so you do not need to install Blender locally.
Upload a FiveM vehicle or GTA V DLC archive (.zip or .rar), or a dlc.rpf file, up to 500 MB. The Debadger prepares supported DLC inputs for the viewer without an extra conversion credit. Use one DLC per upload. FiveM packs are supported, and the export quote counts the vehicles in the upload. Unsupported or unreadable archives must be corrected before processing.
An account is required. Analysis and the 3D preview do not consume build credits. Debadging costs 2 credits per vehicle; optimization adds 1, and sound, handling or both adds 1 more. For one supported vehicle, optional Glass adds 3 or Full armor adds 5. Review the quote before confirming; build credits are deducted after a successful verified result. Eligible active subscriptions include the selected build options. Time extensions are separate.
Yes, on supported single-vehicle uploads. Select at least one badge or painted logo to remove, then choose Glass for bulletproof windows or Full for glass, weapon-damage settings and tyre protection. Debadger + Glass totals 5 credits; Debadger + Full totals 7. A successful armor build provides standard and bulletproof ZIPs. Install one version at a time and test in FiveM.
Editing includes 30 minutes from the viewer session. Processing has a separate 30-minute allowance from execution; queue waiting does not count toward processing. Either clock can be extended by 15 minutes for 1 credit, up to 90 minutes, only with your confirmation. Eligible subscriptions cover build options, not these extensions. Already-used editing extensions can remain charged if a later build fails.
The viewer provides exterior and interior views, an open-parts preview and undo controls to help you inspect and select badges. Separate badge meshes and supported painted logos can be removed. Check every area you care about, including wheel centers, steering wheels and door sills; automatic detection is a starting point, not a complete inspection.
No. Lettering molded into a body panel, shared texture atlases and some normal-map details can require model-specific editing. Removing a decal does not necessarily remove a raised shape. The Debadger cannot recover parts already missing from your uploaded file. Start from an intact original and review the exported vehicle in FiveM.
Removing badges changes the branding, not the underlying vehicle design. It does not automatically create a fictional GTA vehicle or grant permission to use someone else's assets. Choose a lore-friendly vehicle if you want fictional styling, and check the permissions for the model you upload.
Yes. After selecting badges, you can optionally optimize the vehicle and choose an available engine sound or handling preset for supported road vehicles. These options are off by default. The tool reports measured file sizes and polygon counts after processing; estimated values shown before the build are not guaranteed results or FPS gains.
Keep your original archive and download the result before the temporary link expires. Test the exported resource on your FiveM server: spawn it, inspect the exterior and interior, and check wheels, tuning, lights and audio. File validation and the browser preview do not replace an in-game check.
Product documentation by FiveMRides. Updated . Need help with a particular model? See support options.
Ready when you are