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GTA 5 vehicle data

Furore GT in FiveM: spawn code, top speed and engine sound

The Lampadati Furore GT spawns with furoregt. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

furoregt

Name in game
Furore GT
Maker (in game)
Lampadati
Class
Sports (6)
Drive
RWD, 6 gears
Top-gear limit
182 km/h, 113 mph
Weight
1,350 kg
Seats
2
Added in
Last Team Standing (2014)

Generic sports outline, not the real model

How the Furore GT drives, in numbers

  • Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 6 forward gears.
  • Top-gear limit: about 182 km/h (113 mph), from fInitialDriveMaxFlatVel 152 x 1.2. 56 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
  • Drive force per tonne: 0.248 (fInitialDriveForce 0.335 on 1,350 kg). That is 8% more than the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 1 with 55% of the braking on the front axle (class median 0.86).
  • Grip: peak traction 2.56 and sliding traction 2.47 (fTractionCurveMax / Min). The gap of 0.09 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
  • Weight: 1,350 kg, 10% lighter than the Sports median of 1,500 kg.

Against all 126 Sports vehicles in the game files

Furore GT handling compared with the Sports classEach bar runs from the lowest to the highest value in the Sports class (126 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 182 km/h. Sports median 182 km/h, range 90 to 219. Rank 57 of 126 (1 = highest).Top-gear limitrank 57 of 126182 km/hmedian 182Drive force per tonne: 0.248. Sports median 0.23, range 0.073 to 1. Rank 46 of 126 (1 = highest).Drive force per tonnerank 46 of 1260.248median 0.23Brake force: 1. Sports median 0.86, range 0.35 to 1.35. Rank 16 of 126 (1 = highest).Brake forcerank 16 of 1261median 0.86Peak grip: 2.56. Sports median 2.51, range 1.53 to 2.93. Rank 50 of 126 (1 = highest).Peak griprank 50 of 1262.56median 2.51Weight: 1,350 kg. Sports median 1,500 kg, range 450 to 3,200. Rank 86 of 126 (1 = highest).Weightrank 86 of 1261,350 kgmedian 1,500

The bar runs from the lowest to the highest value in the class, the filled part ends at the Furore GT, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaFurore GTSports medianDifference
fMass1,350 kg1,500 kg-10%
fInitialDriveMaxFlatVel152152same
fInitialDriveForce0.3350.33+2%
nInitialDriveGears66same
fDriveBiasFront00same
fDriveInertia11same
fInitialDragCoeff8.79.98-13%
fBrakeForce10.86+16%
fBrakeBiasFront0.550.52+6%
fHandBrakeForce0.650.65+1%
fSteeringLock40°40°same
fTractionCurveMax2.562.513+2%
fTractionCurveMin2.472.295+8%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.4880.49about the same
fLowSpeedTractionLossMult1.21+20%
fSuspensionForce2.12.29-8%
fSuspensionRaise00same
fAntiRollBarForce10.77+30%
fDeformationDamageMult0.60.7-14%
AIHandlingAVERAGEhandlingName FUROREGT, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Furore GT in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `furoregt` -- 0xBF1691E0
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnfuroregt', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`furoregt`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type furoregt.
  • txAdmin: in-game menu, Spawn Vehicle, type furoregt.
  • QBCore / ESX: /car furoregt for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Furore GT it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0xBF1691E0CodeWalker, meta files, ymap entities
Unsigned3205927392C#, JavaScript, databases that store unsigned
Signed (int32)-1089039904Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('furoregt') and the Lua backtick form `furoregt` return.

Use the Furore GT engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Furore GT sound set:

<audioNameHash>furoregt</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • The audio object sets rev limiter pops.
  • In our engine sound catalogue it is listed in the Flat-6 / sports family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • 13 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 0: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only (Standard White).
  • Stock wheel category at the mod shop: High End.
  • Seat layout LAYOUT_LOW_FURORE, 2 seats.

vehicles.meta flags

In plain words: appears as traffic in rich areas.

All 5 flags
  • FLAG_SPORTS
  • FLAG_SPAWN_ON_TRAILER
  • FLAG_RICH_CAR
  • FLAG_NO_BROKEN_DOWN_SCENARIO
  • FLAG_RECESSED_TAILLIGHT_CORONAS

Make an add-on car feel like the Furore GT

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Furore GT, they do not replace it.

Questions

What is the spawn code for the Furore GT in GTA 5 and FiveM?

The spawn code (model name) is furoregt. Its joaat hash is 0xBF1691E0 (3205927392 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Furore GT in GTA 5?

Its handling gives a top-gear limit of about 182 km/h (113 mph): fInitialDriveMaxFlatVel 152 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 6 gears and weighs 1,350 kg.

Can I give an add-on car the Furore GT engine sound?

Yes. Put <audioNameHash>furoregt</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Furore GT audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Sports vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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