Futo in FiveM: spawn code, top speed and engine sound
The Karin Futo spawns with futo. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
futo
- Name in game
- Futo
- Maker (in game)
- Karin
- Class
- Sports (6)
- Drive
- RWD, 5 gears
- Top-gear limit
- 162 km/h, 101 mph
- Weight
- 900 kg
- Seats
- 4
- Added in
- Base game (2013)
Generic sports outline, not the real model
How the Futo drives, in numbers
- Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 5 forward gears.
- Top-gear limit: about 162 km/h (101 mph), from fInitialDriveMaxFlatVel 135 x 1.2. 112 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
- Drive force per tonne: 0.322 (fInitialDriveForce 0.29 on 900 kg). That is 40% more than the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.5 with 55% of the braking on the front axle (class median 0.86).
- Grip: peak traction 2.05 and sliding traction 1.75 (fTractionCurveMax / Min). The gap of 0.3 is how much grip it loses once the tyres slide; 50% of the grip sits on the front axle.
- Weight: 900 kg, 40% lighter than the Sports median of 1,500 kg.
Against all 126 Sports vehicles in the game files
| handling.meta | Futo | Sports median | Difference |
|---|---|---|---|
| fMass | 900 kg | 1,500 kg | -40% |
| fInitialDriveMaxFlatVel | 135 | 152 | -11% |
| fInitialDriveForce | 0.29 | 0.33 | -12% |
| nInitialDriveGears | 5 | 6 | -17% |
| fDriveBiasFront | 0 | 0 | same |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 6.5 | 9.98 | -35% |
| fBrakeForce | 0.5 | 0.86 | -42% |
| fBrakeBiasFront | 0.55 | 0.52 | +6% |
| fHandBrakeForce | 1.2 | 0.65 | +86% |
| fSteeringLock | 50° | 40° | +25% |
| fTractionCurveMax | 2.05 | 2.513 | -18% |
| fTractionCurveMin | 1.75 | 2.295 | -24% |
| fTractionCurveLateral | 20.5° | 22.5° | -9% |
| fTractionBiasFront | 0.5 | 0.49 | +2% |
| fLowSpeedTractionLossMult | 1 | 1 | same |
| fSuspensionForce | 3 | 2.29 | +31% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0.5 | 0.77 | -35% |
| fDeformationDamageMult | 0.8 | 0.7 | +14% |
| AIHandling | SPORTS_CAR | handlingName FUTO, sub handling CCarHandlingData | |
Spawn the Futo in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `futo` -- 0x7836CE2F
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnfuto', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`futo`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
futo. - txAdmin: in-game menu, Spawn Vehicle, type
futo. - QBCore / ESX:
/car futofor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Futo it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0x7836CE2F | CodeWalker, meta files, ymap entities |
| Unsigned | 2016857647 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | 2016857647 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('futo') and the Lua backtick form `futo` return.
Use the Futo engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Futo sound set:
<audioNameHash>futo</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- In our engine sound catalogue it is listed in the Tuner I4 / compact family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 9: 30 visible parts, 10 of them liveries.
- 16 factory colour combinations in carvariations.meta.
- carvariations
lightSettings2: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: front and rear.
- Stock wheel category at the mod shop: Tuner.
- Seat layout
LAYOUT_STANDARD, 4 seats.
Visible mod parts by slot
- livery_mod 10
- spoiler 4
- bumper_f 3
- bumper_r 3
- exhaust 3
- bonnet 2
- grill 2
- skirt 1
- roof 1
- chassis 1
vehicles.meta flags
In plain words: neon kits can be fitted; appears as traffic in poor areas.
All 4 flags
- FLAG_CAN_HAVE_NEONS
- FLAG_EXTRAS_STRONG
- FLAG_POOR_CAR
- FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
Make an add-on car feel like the Futo
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Futo, they do not replace it.
Honda NSX Type R Marga Hills Original price was: $12.00.$9.99Current price is: $9.99.
Nissan Skyline R32 WideBody Original price was: $10.00.$8.99Current price is: $8.99.
Lexus IS350 Hycade Demon Edition Original price was: $12.00.$9.99Current price is: $9.99.
Questions
What is the spawn code for the Futo in GTA 5 and FiveM?
The spawn code (model name) is futo. Its joaat hash is 0x7836CE2F (2016857647 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Futo in GTA 5?
Its handling gives a top-gear limit of about 162 km/h (101 mph): fInitialDriveMaxFlatVel 135 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 5 gears and weighs 900 kg.
Can I give an add-on car the Futo engine sound?
Yes. Put <audioNameHash>futo</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Futo audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.