Sultan in FiveM: spawn code, top speed and engine sound
The Karin Sultan spawns with sultan. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
sultan
- Name in game
- Sultan
- Maker (in game)
- Karin
- Class
- Sports (6)
- Drive
- AWD, 5 gears
- Top-gear limit
- 174 km/h, 108 mph
- Weight
- 1,400 kg
- Seats
- 4
- Added in
- Base game (2013)
Generic sports outline, not the real model
How the Sultan drives, in numbers
- All-wheel drive: fDriveBiasFront is 0.4, so 40% of the drive force goes to the front wheels and 60% to the rear. It has 5 forward gears.
- Top-gear limit: about 174 km/h (108 mph), from fInitialDriveMaxFlatVel 145 x 1.2. 93 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
- Drive force per tonne: 0.186 (fInitialDriveForce 0.26 on 1,400 kg). That is 19% less than the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.4 with 65% of the braking on the front axle (class median 0.86).
- Grip: peak traction 2.35 and sliding traction 1.95 (fTractionCurveMax / Min). The gap of 0.4 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
- Weight: 1,400 kg, 7% lighter than the Sports median of 1,500 kg.
Against all 126 Sports vehicles in the game files
| handling.meta | Sultan | Sports median | Difference |
|---|---|---|---|
| fMass | 1,400 kg | 1,500 kg | -7% |
| fInitialDriveMaxFlatVel | 145 | 152 | -5% |
| fInitialDriveForce | 0.26 | 0.33 | -21% |
| nInitialDriveGears | 5 | 6 | -17% |
| fDriveBiasFront | 0.4 | 0 | +0.4 |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 8 | 9.98 | -20% |
| fBrakeForce | 0.4 | 0.86 | -53% |
| fBrakeBiasFront | 0.65 | 0.52 | +25% |
| fHandBrakeForce | 0.7 | 0.65 | +9% |
| fSteeringLock | 35° | 40° | -13% |
| fTractionCurveMax | 2.35 | 2.513 | -6% |
| fTractionCurveMin | 1.95 | 2.295 | -15% |
| fTractionCurveLateral | 22.5° | 22.5° | same |
| fTractionBiasFront | 0.485 | 0.49 | -1% |
| fLowSpeedTractionLossMult | 1.4 | 1 | +40% |
| fSuspensionForce | 2.8 | 2.29 | +23% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0.3 | 0.77 | -61% |
| fDeformationDamageMult | 0.7 | 0.7 | same |
| AIHandling | AVERAGE | handlingName SULTAN, sub handling CCarHandlingData | |
Spawn the Sultan in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `sultan` -- 0x39DA2754
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnsultan', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`sultan`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
sultan. - txAdmin: in-game menu, Spawn Vehicle, type
sultan. - QBCore / ESX:
/car sultanfor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Sultan it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0x39DA2754 | CodeWalker, meta files, ymap entities |
| Unsigned | 970598228 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | 970598228 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('sultan') and the Lua backtick form `sultan` return.
Use the Sultan engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Sultan sound set:
<audioNameHash>sultan</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- In our engine sound catalogue it is listed in the Tuner I4 / compact family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 45: 14 visible parts.
- 16 factory colour combinations in carvariations.meta.
- carvariations
lightSettings51: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: rear only.
- Stock wheel category at the mod shop: Sport.
- Seat layout
LAYOUT_STANDARD, 4 seats.
Visible mod parts by slot
- bonnet 4
- spoiler 3
- bumper_f 2
- exhaust 1
- bumper_r 1
- roof 1
- skirt 1
- chassis 1
vehicles.meta flags
In plain words: appears as everyday traffic; appears as traffic in poor areas.
All 3 flags
- FLAG_AVERAGE_CAR
- FLAG_POOR_CAR
- FLAG_HAS_INTERIOR_EXTRAS
Make an add-on car feel like the Sultan
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Sultan, they do not replace it.
Sultan Extreme Unmarked [Non ELS] Original price was: $10.00.$8.99Current price is: $8.99.
Karin Sultan Classic CTX Northern Modifications Original price was: $10.99.$8.99Current price is: $8.99.
Karin Sultan Spectaris BE HR Original price was: $10.00.$8.99Current price is: $8.99.
Questions
What is the spawn code for the Sultan in GTA 5 and FiveM?
The spawn code (model name) is sultan. Its joaat hash is 0x39DA2754 (970598228 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Sultan in GTA 5?
Its handling gives a top-gear limit of about 174 km/h (108 mph): fInitialDriveMaxFlatVel 145 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 5 gears and weighs 1,400 kg.
Can I give an add-on car the Sultan engine sound?
Yes. Put <audioNameHash>sultan</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Sultan audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.