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GTA 5 vehicle data

Comet SR in FiveM: spawn code, top speed and engine sound

The Pfister Comet SR spawns with comet5. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

comet5

Name in game
Comet SR
Maker (in game)
Pfister
Class
Sports (6)
Drive
RWD, 6 gears
Top-gear limit
189 km/h, 117 mph
Weight
1,550 kg
Seats
2
Added in
The Doomsday Heist (2017)

Generic sports outline, not the real model

How the Comet SR drives, in numbers

  • Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 6 forward gears.
  • Top-gear limit: about 189 km/h (117 mph), from fInitialDriveMaxFlatVel 157.5 x 1.2. 32 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
  • Drive force per tonne: 0.207 (fInitialDriveForce 0.32 on 1,550 kg). That is 10% less than the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 1.2 with 60% of the braking on the front axle (class median 0.86).
  • Grip: peak traction 2.7 and sliding traction 2.5 (fTractionCurveMax / Min). The gap of 0.2 is how much grip it loses once the tyres slide; 48% of the grip sits on the front axle.
  • Weight: 1,550 kg, 3% heavier than the Sports median of 1,500 kg.

Against all 126 Sports vehicles in the game files

Comet SR handling compared with the Sports classEach bar runs from the lowest to the highest value in the Sports class (126 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 189 km/h. Sports median 182 km/h, range 90 to 219. Rank 33 of 126 (1 = highest).Top-gear limitrank 33 of 126189 km/hmedian 182Drive force per tonne: 0.207. Sports median 0.23, range 0.073 to 1. Rank 96 of 126 (1 = highest).Drive force per tonnerank 96 of 1260.207median 0.23Brake force: 1.2. Sports median 0.86, range 0.35 to 1.35. Rank 5 of 126 (1 = highest).Brake forcerank 5 of 1261.2median 0.86Peak grip: 2.7. Sports median 2.51, range 1.53 to 2.93. Rank 8 of 126 (1 = highest).Peak griprank 8 of 1262.7median 2.51Weight: 1,550 kg. Sports median 1,500 kg, range 450 to 3,200. Rank 53 of 126 (1 = highest).Weightrank 53 of 1261,550 kgmedian 1,500

The bar runs from the lowest to the highest value in the class, the filled part ends at the Comet SR, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaComet SRSports medianDifference
fMass1,550 kg1,500 kg+3%
fInitialDriveMaxFlatVel157.5152+4%
fInitialDriveForce0.320.33-3%
nInitialDriveGears66same
fDriveBiasFront00same
fDriveInertia11same
fInitialDragCoeff9.959.98about the same
fBrakeForce1.20.86+40%
fBrakeBiasFront0.60.52+15%
fHandBrakeForce0.80.65+24%
fSteeringLock40°40°same
fTractionCurveMax2.72.513+7%
fTractionCurveMin2.52.295+9%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.480.49-2%
fLowSpeedTractionLossMult11same
fSuspensionForce2.62.29+14%
fSuspensionRaise00same
fAntiRollBarForce0.90.77+17%
fDeformationDamageMult0.70.7same
AIHandlingSPORTS_CARhandlingName COMET5, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Comet SR in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `comet5` -- 0x276D98A3
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawncomet5', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`comet5`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type comet5.
  • txAdmin: in-game menu, Spawn Vehicle, type comet5.
  • QBCore / ESX: /car comet5 for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Comet SR it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0x276D98A3CodeWalker, meta files, ymap entities
Unsigned661493923C#, JavaScript, databases that store unsigned
Signed (int32)661493923Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('comet5') and the Lua backtick form `comet5` return.

Use the Comet SR engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Comet SR sound set:

<audioNameHash>comet5</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • The audio object sets rev limiter pops and exhaust pops.
  • In our engine sound catalogue it is listed in the Flat-6 / sports family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 279 (279_comet5_modkit): 27 visible parts.
  • 8 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 126: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only (Standard White).
  • Stock wheel category at the mod shop: Sport.
  • Seat layout LAYOUT_LOW, 2 seats.
Visible mod parts by slot
  • spoiler 8
  • exhaust 4
  • skirt 3
  • bumper_f 3
  • bumper_r 2
  • bonnet 2
  • roof 2
  • chassis 2
  • wing_l 1

vehicles.meta flags

In plain words: the boot is at the front; parking sensor beeps; appears as traffic in rich areas; neon kits can be fitted.

All 7 flags
  • FLAG_BOOT_IN_FRONT
  • FLAG_SPORTS
  • FLAG_SPAWN_ON_TRAILER
  • FLAG_PARKING_SENSORS
  • FLAG_RICH_CAR
  • FLAG_NO_BROKEN_DOWN_SCENARIO
  • FLAG_CAN_HAVE_NEONS

Make an add-on car feel like the Comet SR

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Comet SR, they do not replace it.

Questions

What is the spawn code for the Comet SR in GTA 5 and FiveM?

The spawn code (model name) is comet5. Its joaat hash is 0x276D98A3 (661493923 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Comet SR in GTA 5?

Its handling gives a top-gear limit of about 189 km/h (117 mph): fInitialDriveMaxFlatVel 157.5 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 6 gears and weighs 1,550 kg.

Can I give an add-on car the Comet SR engine sound?

Yes. Put <audioNameHash>comet5</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Comet SR audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Sports vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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