GLB to YDR
Upload a self-contained GLB with its geometry and textures. For glTF, include the .gltf, .bin and texture files together in ZIP or RAR. Follow the GLB to FiveM steps.
FIVEMRIDES STUDIO · PROP CREATOR
Convert compatible static GLB, binary FBX and OBJ models into a FiveM YDR resource with a YTYP, embedded textures, collision options and a prop menu. Use the online tool without installing Blender or CodeWalker; conversion runs on our servers.
Open the tool Read the complete setup guide ↗Sign in to claim your first successful export free. Later exports cost 1 credit each.
Sign in to create a propYour first successful export is free per account. Failed conversions do not use the free export or a credit.
GLB files can be previewed before conversion. Other formats appear after a successful conversion.
Upload a self-contained GLB with its geometry and textures. For glTF, include the .gltf, .bin and texture files together in ZIP or RAR. Follow the GLB to FiveM steps.
Start with a static binary FBX. Include external textures, choose the prop height and check the converted preview. Animation and rigged character exports are outside this tool's scope. Prepare an FBX for FiveM.
Keep the OBJ, its MTL material file and referenced images together. ZIP or RAR preserves the folder paths used to find your textures. Prepare an OBJ and its textures.
The downloadable ZIP contains the converted model, its archetype registration and fxmanifest.lua. Textures are embedded in the YDR; this export does not need a separate YTD. Install and spawn your custom prop.
KNOW WHAT YOU ARE EXPORTING
GLB, glTF, binary FBX, OBJ, DAE, STL, PLY, OFF, USD, USDA, USDC and USDZ. Include external textures and material files in a ZIP or RAR with one main scene.
Spawn several objects, select one to move or rotate, place it on the ground, enable supported physics, freeze it or delete it. Drag or collapse the branded menu.
An archive containing several independent model files is not batch-converted. The menu can detect several registered YDR models when you assemble them into one resource.
Menu-spawned objects are visible only to the player who creates them. Placements are not saved or synchronized. Persistent shared mapping needs a separate placement workflow.
Your first successful conversion per account includes the downloadable FiveM resource and prop menu. Later successful exports cost 1 shared credit each. Repeated downloads of the same available result are free. Changing settings and submitting a new export is a new conversion. An Optimizer subscription does not waive this tool’s export price.
ZIP and single-volume RAR are supported without a password. Include one main scene and its required textures, preserving relative paths. Multiple independent model files in one archive are rejected. A scene can contain several meshes, but it is converted as one prop.
No. This tool supports static geometry and supported base-color, UV0 normal, cutout and alpha materials. Animations, skeletons, emissive materials, refraction, clearcoat and certain UV/material features are not supported. Metal/roughness and separate occlusion may be simplified only with your approval.
The exported resource and included controls have no ESX or QBCore dependency. Install them as a standalone FiveM resource. They do not automatically add inventory items, framework permissions, shared placement or persistence.
Upload and result sessions last two hours after their latest workflow update. Download your ZIP promptly. Private workspace files become eligible for hourly cleanup after 24 hours; this is not permanent file storage.
Direct Sketchfab account imports are not available in this release. You can upload a compatible model you have permission to download and convert. Keep the original license and attribution.