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FiveM Addon Cars (Add-On vs Replace)
Own Spawn Name, No Vanilla Car Lost

An addon car is a FiveM vehicle shipped as its own resource with its own spawn name; a replace mod overwrites a vanilla model instead. Every car sold here is an add-on - debadged, textures under 16 MB, tested manifest, from $10.00. Have a replace file? The converter turns it into an add-on.

Add-On vs Replace: What Actually Differs

Both use the same YFT model and YTD texture files. The difference is where they live and what the game thinks they are.

PointAdd-OnReplace
Spawn nameIts own (fmr_r34)Borrows a vanilla one (sultan)
Vanilla carUntouchedGone for every player
MetadataShips its own vehicles.meta, handling.meta, carvariations.metaInherits the vanilla car’s handling and variations
DealershipRegistered by its own name in QBCore or ESXSold under the vanilla name, looks wrong in menus
LimitBounded by VRAM and texture sizeBounded by the number of vanilla cars you are willing to lose
SourceBuilt for FiveMUsually a GTA V single-player mod
What an addon car looks like on disk
resources/
  fmr_r34/                 <- add-on: its own folder, its own spawn name
    fxmanifest.lua
    data/
      vehicles.meta        <- modelName = fmr_r34
      handling.meta
      carvariations.meta
      carcols.meta
    stream/                <- lowercase, or Linux hosts never find it
      fmr_r34.yft
      fmr_r34_hi.yft
      fmr_r34.ytd

# server.cfg
ensure fmr_r34

Full walkthrough, including the ensure line and dealership entries, in the install guide.

What Makes an Addon Car Actually Spawn

Stream file names match the modelName

The .yft and .ytd in stream/ must carry the exact modelName from vehicles.meta. A mismatch is the number one cause of a car stuck “trying to spawn” forever - not the texture size.

Manifest order

In fxmanifest.lua, carvariations.meta is declared after vehicles.meta. Reverse it and liveries, sirens and modkits detach on the next restart. Every car here ships with that order tested.

Textures under 16 MB per YTD

A single 4096×4096 DXT5 texture is 21 MB - over the limit on its own. Add-on cars sold here are compressed under 16 MB per dictionary, so they stream instead of turning into a tanker.

Unique modkit ID and engine audio

Each car has its own modkit ID so tuning does not collide with your other add-ons, and keeps its engine sound where the model has one. If something still fails, the car-not-spawning guide walks the checks in order.

Already Have a Replace Mod?

Most free downloads are GTA V single-player replace files: a .yft/.ytd pair named after a vanilla car, sometimes a raw dlc.rpf. The converter unpacks them, writes the metadata, assigns a spawn name and outputs a standard add-on resource. Run the result through the Optimizer if any texture is over 16 MB. Both tools live in the Studio.

Addon Car Questions

What is the difference between an addon car and a replace car in FiveM?

An addon car is its own resource with its own spawn name and metadata; the vanilla fleet stays intact. A replace car overwrites a vanilla model, so it inherits that car’s handling and every player loses the original.

How do I install an addon car?

Extract the folder into resources/, add ensure folder_name to server.cfg, restart, then spawn it by its model name. The install guide covers QBCore and ESX dealership entries too.

Can I turn a replace mod into an addon?

Yes. Upload the replace files or dlc.rpf to the converter; it generates the metadata, a unique spawn name and an fxmanifest, and returns an add-on resource.

Do addon cars work on Linux hosts?

Yes, as long as the stream/ folder is lowercase. Linux paths are case-sensitive, so a Stream/ folder that works on Windows is never found on a Linux host. Cars sold here ship lowercase, and we repair or replace any car that still fails.

Addon Cars That Spawn the First Time

From $10.00. Debadged, optimized, own spawn name, repaired or replaced if anything breaks.

Instant delivery • Works on ESX, QBCore, vMenu • Install guide

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