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GTA 5 vehicle data

Vectre in FiveM: spawn code, top speed and engine sound

The Emperor Vectre spawns with vectre. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

vectre

Name in game
Vectre
Maker (in game)
Emperor
Class
Sports (6)
Drive
AWD, 8 gears
Top-gear limit
178 km/h, 111 mph
Weight
1,765 kg
Seats
4
Added in
Los Santos Tuners (2021)

Generic sports outline, not the real model

How the Vectre drives, in numbers

  • All-wheel drive: fDriveBiasFront is 0.3, so 30% of the drive force goes to the front wheels and 70% to the rear. It has 8 forward gears.
  • Top-gear limit: about 178 km/h (111 mph), from fInitialDriveMaxFlatVel 148.5 x 1.2. 81 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
  • Drive force per tonne: 0.184 (fInitialDriveForce 0.324 on 1,765 kg). That is 20% less than the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 0.6 with 53% of the braking on the front axle (class median 0.86).
  • Grip: peak traction 2.635 and sliding traction 2.425 (fTractionCurveMax / Min). The gap of 0.21 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
  • Weight: 1,765 kg, 18% heavier than the Sports median of 1,500 kg.

Against all 126 Sports vehicles in the game files

Vectre handling compared with the Sports classEach bar runs from the lowest to the highest value in the Sports class (126 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 178 km/h. Sports median 182 km/h, range 90 to 219. Rank 82 of 126 (1 = highest).Top-gear limitrank 82 of 126178 km/hmedian 182Drive force per tonne: 0.184. Sports median 0.23, range 0.073 to 1. Rank 108 of 126 (1 = highest).Drive force per tonnerank 108 of 1260.184median 0.23Brake force: 0.6. Sports median 0.86, range 0.35 to 1.35. Rank 110 of 126 (1 = highest).Brake forcerank 110 of 1260.6median 0.86Peak grip: 2.64. Sports median 2.51, range 1.53 to 2.93. Rank 25 of 126 (1 = highest).Peak griprank 25 of 1262.64median 2.51Weight: 1,765 kg. Sports median 1,500 kg, range 450 to 3,200. Rank 18 of 126 (1 = highest).Weightrank 18 of 1261,765 kgmedian 1,500

The bar runs from the lowest to the highest value in the class, the filled part ends at the Vectre, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaVectreSports medianDifference
fMass1,765 kg1,500 kg+18%
fInitialDriveMaxFlatVel148.5152-2%
fInitialDriveForce0.3240.33-2%
nInitialDriveGears86+33%
fDriveBiasFront0.30+0.3
fDriveInertia11same
fInitialDragCoeff11.739.98+18%
fBrakeForce0.60.86-30%
fBrakeBiasFront0.530.52+1%
fHandBrakeForce0.650.65+1%
fSteeringLock40.7°40°+2%
fTractionCurveMax2.6352.513+5%
fTractionCurveMin2.4252.295+6%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.4880.49about the same
fLowSpeedTractionLossMult1.151+15%
fSuspensionForce2.252.29-2%
fSuspensionRaise00same
fAntiRollBarForce0.920.77+19%
fDeformationDamageMult0.60.7-14%
AIHandlingAVERAGEhandlingName VECTRE, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Vectre in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `vectre` -- 0xA42FC3A5
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnvectre', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`vectre`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type vectre.
  • txAdmin: in-game menu, Spawn Vehicle, type vectre.
  • QBCore / ESX: /car vectre for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Vectre it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0xA42FC3A5CodeWalker, meta files, ymap entities
Unsigned2754593701C#, JavaScript, databases that store unsigned
Signed (int32)-1540373595Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('vectre') and the Lua backtick form `vectre` return.

Use the Vectre engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Vectre sound set:

<audioNameHash>vectre</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • The audio object sets rev limiter pops.
  • In our engine sound catalogue it is listed in the Tuner I4 / compact family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 461 (461_vectre_modkit): 234 visible parts, 15 of them liveries.
  • 4 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 165: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only (Standard White).
  • Stock wheel category at the mod shop: High End.
  • Seat layout LAYOUT_STANDARD, 4 seats.
Visible mod parts by slot
  • bonnet 20
  • enginebay3 20
  • spoiler 18
  • steering 16
  • skirt 16
  • livery_mod 15
  • seats 15
  • chassis4 14
  • pltvanity 13
  • enginebay2 10
  • bumper_f 9
  • bumper_r 9
  • chassis3 8
  • roof 8
  • interior5 8
  • chassis 8
  • chassis2 7
  • exhaust 5

vehicles.meta flags

In plain words: appears as traffic in rich areas; neon kits can be fitted.

All 6 flags
  • FLAG_SPORTS
  • FLAG_SPAWN_ON_TRAILER
  • FLAG_RICH_CAR
  • FLAG_NO_BROKEN_DOWN_SCENARIO
  • FLAG_CAN_HAVE_NEONS
  • FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD

Make an add-on car feel like the Vectre

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Vectre, they do not replace it.

Questions

What is the spawn code for the Vectre in GTA 5 and FiveM?

The spawn code (model name) is vectre. Its joaat hash is 0xA42FC3A5 (2754593701 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Vectre in GTA 5?

Its handling gives a top-gear limit of about 178 km/h (111 mph): fInitialDriveMaxFlatVel 148.5 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 8 gears and weighs 1,765 kg.

Can I give an add-on car the Vectre engine sound?

Yes. Put <audioNameHash>vectre</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Vectre audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Sports vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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