Sultan Classic in FiveM: spawn code, top speed and engine sound
The Karin Sultan Classic spawns with sultan2. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
sultan2
- Name in game
- Sultan Classic
- Maker (in game)
- Karin
- Class
- Sports (6)
- Drive
- AWD, 5 gears
- Top-gear limit
- 174 km/h, 108 mph
- Weight
- 1,100 kg
- Seats
- 4
- Added in
- The Diamond Casino Heist (2019)
Generic sports outline, not the real model
How the Sultan Classic drives, in numbers
- All-wheel drive: fDriveBiasFront is 0.5, so 50% of the drive force goes to the front wheels and 50% to the rear. It has 5 forward gears.
- Top-gear limit: about 174 km/h (108 mph), from fInitialDriveMaxFlatVel 145 x 1.2. 93 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
- Drive force per tonne: 0.3 (fInitialDriveForce 0.33 on 1,100 kg). That is 31% more than the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.5 with 60% of the braking on the front axle (class median 0.86).
- Grip: peak traction 2.495 and sliding traction 2.255 (fTractionCurveMax / Min). The gap of 0.24 is how much grip it loses once the tyres slide; 50% of the grip sits on the front axle.
- Weight: 1,100 kg, 27% lighter than the Sports median of 1,500 kg.
Against all 126 Sports vehicles in the game files
| handling.meta | Sultan Classic | Sports median | Difference |
|---|---|---|---|
| fMass | 1,100 kg | 1,500 kg | -27% |
| fInitialDriveMaxFlatVel | 145 | 152 | -5% |
| fInitialDriveForce | 0.33 | 0.33 | same |
| nInitialDriveGears | 5 | 6 | -17% |
| fDriveBiasFront | 0.5 | 0 | +0.5 |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 10.5 | 9.98 | +5% |
| fBrakeForce | 0.5 | 0.86 | -42% |
| fBrakeBiasFront | 0.6 | 0.52 | +15% |
| fHandBrakeForce | 0.7 | 0.65 | +9% |
| fSteeringLock | 35° | 40° | -13% |
| fTractionCurveMax | 2.495 | 2.513 | -1% |
| fTractionCurveMin | 2.255 | 2.295 | -2% |
| fTractionCurveLateral | 22.5° | 22.5° | same |
| fTractionBiasFront | 0.495 | 0.49 | +1% |
| fLowSpeedTractionLossMult | 0.5 | 1 | -50% |
| fSuspensionForce | 2.9 | 2.29 | +27% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0.5 | 0.77 | -35% |
| fDeformationDamageMult | 1 | 0.7 | +43% |
| AIHandling | AVERAGE | handlingName SULTAN2, sub handling CCarHandlingData | |
Spawn the Sultan Classic in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `sultan2` -- 0x3404691C
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnsultan2', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`sultan2`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
sultan2. - txAdmin: in-game menu, Spawn Vehicle, type
sultan2. - QBCore / ESX:
/car sultan2for admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Sultan Classic it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0x3404691C | CodeWalker, meta files, ymap entities |
| Unsigned | 872704284 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | 872704284 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('sultan2') and the Lua backtick form `sultan2` return.
Use the Sultan Classic engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Sultan Classic sound set:
<audioNameHash>sultan2</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- The audio object sets rev limiter pops and exhaust pops.
- In our engine sound catalogue it is listed in the Turbo tuner family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 402 (
402_sultan2_modkit): 89 visible parts, 10 of them liveries. - 4 factory colour combinations in carvariations.meta.
- carvariations
lightSettings2: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: front and rear (Standard White).
- Stock wheel category at the mod shop: Tuner.
- Seat layout
LAYOUT_STANDARD, 4 seats.
Visible mod parts by slot
- spoiler 16
- bonnet 15
- livery_mod 10
- chassis 9
- exhaust 9
- wing_r 7
- bumper_f 5
- bumper_r 4
- grill 4
- skirt 4
- wing_l 3
- roof 3
vehicles.meta flags
In plain words: appears as everyday traffic; neon kits can be fitted.
All 6 flags
- FLAG_EXTRAS_STRONG
- FLAG_AVERAGE_CAR
- FLAG_EXTRAS_REQUIRE
- FLAG_CAN_HAVE_NEONS
- FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
- FLAG_HAS_TWO_BONNET_BONES
Make an add-on car feel like the Sultan Classic
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Sultan Classic, they do not replace it.
Karin Sultan Classic CTX Northern Modifications Original price was: $10.99.$8.99Current price is: $8.99.
Sultan Extreme Unmarked [Non ELS] Original price was: $10.00.$8.99Current price is: $8.99.
Karin Sultan Spectaris BE HR Original price was: $10.00.$8.99Current price is: $8.99.
Questions
What is the spawn code for the Sultan Classic in GTA 5 and FiveM?
The spawn code (model name) is sultan2. Its joaat hash is 0x3404691C (872704284 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Sultan Classic in GTA 5?
Its handling gives a top-gear limit of about 174 km/h (108 mph): fInitialDriveMaxFlatVel 145 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 5 gears and weighs 1,100 kg.
Can I give an add-on car the Sultan Classic engine sound?
Yes. Put <audioNameHash>sultan2</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Sultan Classic audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.