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GTA 5 vehicle data

Calico GTF in FiveM: spawn code, top speed and engine sound

The Karin Calico GTF spawns with calico. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

calico

Name in game
Calico GTF
Maker (in game)
Karin
Class
Sports (6)
Drive
AWD, 5 gears
Top-gear limit
180 km/h, 112 mph
Weight
1,448 kg
Seats
2
Added in
Los Santos Tuners (2021)

Generic sports outline, not the real model

How the Calico GTF drives, in numbers

  • All-wheel drive: fDriveBiasFront is 0.48, so 48% of the drive force goes to the front wheels and 52% to the rear. It has 5 forward gears.
  • Top-gear limit: about 180 km/h (112 mph), from fInitialDriveMaxFlatVel 149.75 x 1.2. 77 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
  • Drive force per tonne: 0.234 (fInitialDriveForce 0.339 on 1,448 kg). That is about the same as the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 0.825 with 48% of the braking on the front axle (class median 0.86).
  • Grip: peak traction 2.435 and sliding traction 2.175 (fTractionCurveMax / Min). The gap of 0.261 is how much grip it loses once the tyres slide; 48% of the grip sits on the front axle.
  • Weight: 1,448 kg, 3% lighter than the Sports median of 1,500 kg.

Against all 126 Sports vehicles in the game files

Calico GTF handling compared with the Sports classEach bar runs from the lowest to the highest value in the Sports class (126 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 180 km/h. Sports median 182 km/h, range 90 to 219. Rank 78 of 126 (1 = highest).Top-gear limitrank 78 of 126180 km/hmedian 182Drive force per tonne: 0.234. Sports median 0.23, range 0.073 to 1. Rank 59 of 126 (1 = highest).Drive force per tonnerank 59 of 1260.234median 0.23Brake force: 0.83. Sports median 0.86, range 0.35 to 1.35. Rank 77 of 126 (1 = highest).Brake forcerank 77 of 1260.83median 0.86Peak grip: 2.44. Sports median 2.51, range 1.53 to 2.93. Rank 87 of 126 (1 = highest).Peak griprank 87 of 1262.44median 2.51Weight: 1,448 kg. Sports median 1,500 kg, range 450 to 3,200. Rank 74 of 126 (1 = highest).Weightrank 74 of 1261,448 kgmedian 1,500

The bar runs from the lowest to the highest value in the class, the filled part ends at the Calico GTF, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaCalico GTFSports medianDifference
fMass1,448 kg1,500 kg-3%
fInitialDriveMaxFlatVel149.75152-1%
fInitialDriveForce0.3390.33+3%
nInitialDriveGears56-17%
fDriveBiasFront0.480+0.48
fDriveInertia11same
fInitialDragCoeff9.489.98-5%
fBrakeForce0.8250.86-4%
fBrakeBiasFront0.480.52-7%
fHandBrakeForce0.650.65+1%
fSteeringLock41.5°40°+4%
fTractionCurveMax2.4352.513-3%
fTractionCurveMin2.1752.295-5%
fTractionCurveLateral22.3°22.5°-1%
fTractionBiasFront0.4830.49-1%
fLowSpeedTractionLossMult11same
fSuspensionForce2.252.29-2%
fSuspensionRaise0.010+0.01
fAntiRollBarForce0.950.77+23%
fDeformationDamageMult0.60.7-14%
AIHandlingAVERAGEhandlingName CALICO, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Calico GTF in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `calico` -- 0xB8D657AD
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawncalico', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`calico`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type calico.
  • txAdmin: in-game menu, Spawn Vehicle, type calico.
  • QBCore / ESX: /car calico for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Calico GTF it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0xB8D657ADCodeWalker, meta files, ymap entities
Unsigned3101054893C#, JavaScript, databases that store unsigned
Signed (int32)-1193912403Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('calico') and the Lua backtick form `calico` return.

Use the Calico GTF engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Calico GTF sound set:

<audioNameHash>calico</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • The audio object sets rev limiter pops and exhaust pops.
  • In our engine sound catalogue it is listed in the Tuner I4 / compact family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 457 (457_calico_modkit): 250 visible parts, 15 of them liveries.
  • 1 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 0: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only (Standard White).
  • Stock wheel category at the mod shop: High End.
  • Seat layout LAYOUT_LOW_CALICO, 2 seats.
Visible mod parts by slot
  • bumper_f 27
  • bonnet 26
  • skirt 24
  • spoiler 22
  • roof 20
  • steering 17
  • livery_mod 15
  • seats 15
  • enginebay3 11
  • exhaust 10
  • enginebay2 8
  • bumper_r 7
  • interior5 7
  • chassis 7
  • chassis3 6
  • chassis5 5
  • interior3 4
  • enginebay1 4

vehicles.meta flags

In plain words: neon kits can be fitted.

All 4 flags
  • FLAG_SPORTS
  • FLAG_NO_BROKEN_DOWN_SCENARIO
  • FLAG_CAN_HAVE_NEONS
  • FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD

Make an add-on car feel like the Calico GTF

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Calico GTF, they do not replace it.

Questions

What is the spawn code for the Calico GTF in GTA 5 and FiveM?

The spawn code (model name) is calico. Its joaat hash is 0xB8D657AD (3101054893 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Calico GTF in GTA 5?

Its handling gives a top-gear limit of about 180 km/h (112 mph): fInitialDriveMaxFlatVel 149.75 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 5 gears and weighs 1,448 kg.

Can I give an add-on car the Calico GTF engine sound?

Yes. Put <audioNameHash>calico</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Calico GTF audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Sports vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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