Omnis e-GT in FiveM: spawn code, top speed and engine sound
The Obey Omnis e-GT spawns with omnisegt. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
omnisegt
- Name in game
- Omnis e-GT
- Maker (in game)
- Obey
- Class
- Sports (6)
- Drive
- AWD, 2 gears
- Top-gear limit
- 180 km/h, 112 mph
- Weight
- 2,350 kg
- Seats
- 4
- Added in
- The Criminal Enterprises (2022)
Generic sports outline, not the real model
How the Omnis e-GT drives, in numbers
- All-wheel drive: fDriveBiasFront is 0.4, so 40% of the drive force goes to the front wheels and 60% to the rear. It has 2 forward gears.
- Top-gear limit: about 180 km/h (112 mph), from fInitialDriveMaxFlatVel 149.75 x 1.2. 77 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
- Drive force per tonne: 0.247 (fInitialDriveForce 0.58 on 2,350 kg). That is 7% more than the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 1 with 53% of the braking on the front axle (class median 0.86).
- Grip: peak traction 2.595 and sliding traction 2.325 (fTractionCurveMax / Min). The gap of 0.27 is how much grip it loses once the tyres slide; 50% of the grip sits on the front axle.
- Weight: 2,350 kg, 57% heavier than the Sports median of 1,500 kg.
Against all 126 Sports vehicles in the game files
| handling.meta | Omnis e-GT | Sports median | Difference |
|---|---|---|---|
| fMass | 2,350 kg | 1,500 kg | +57% |
| fInitialDriveMaxFlatVel | 149.75 | 152 | -1% |
| fInitialDriveForce | 0.58 | 0.33 | +76% |
| nInitialDriveGears | 2 | 6 | -67% |
| fDriveBiasFront | 0.4 | 0 | +0.4 |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 20.75 | 9.98 | +108% |
| fBrakeForce | 1 | 0.86 | +16% |
| fBrakeBiasFront | 0.53 | 0.52 | +2% |
| fHandBrakeForce | 0.62 | 0.65 | -4% |
| fSteeringLock | 40.8° | 40° | +2% |
| fTractionCurveMax | 2.595 | 2.513 | +3% |
| fTractionCurveMin | 2.325 | 2.295 | +1% |
| fTractionCurveLateral | 22° | 22.5° | -2% |
| fTractionBiasFront | 0.497 | 0.49 | +1% |
| fLowSpeedTractionLossMult | 1.05 | 1 | +5% |
| fSuspensionForce | 2.6 | 2.29 | +14% |
| fSuspensionRaise | 0.01 | 0 | +0.01 |
| fAntiRollBarForce | 0.92 | 0.77 | +19% |
| fDeformationDamageMult | 0.7 | 0.7 | same |
| AIHandling | AVERAGE | handlingName OMNISEGT, sub handling CCarHandlingData | |
Spawn the Omnis e-GT in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `omnisegt` -- 0xE1E2E6D7
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnomnisegt', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`omnisegt`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
omnisegt. - txAdmin: in-game menu, Spawn Vehicle, type
omnisegt. - QBCore / ESX:
/car omnisegtfor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Omnis e-GT it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0xE1E2E6D7 | CodeWalker, meta files, ymap entities |
| Unsigned | 3789743831 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | -505223465 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('omnisegt') and the Lua backtick form `omnisegt` return.
Use the Omnis e-GT engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Omnis e-GT sound set:
<audioNameHash>omnisegt</audioNameHash>
- Engine audio type: electric motor. Motor whine and no combustion sound.
- In our engine sound catalogue it is listed in the Electric family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 511 (
511_omnisegt_modkit): 58 visible parts, 15 of them liveries. - 4 factory colour combinations in carvariations.meta.
- carvariations
lightSettings186: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: rear only (Standard White).
- Stock wheel category at the mod shop: High End.
- Seat layout
LAYOUT_STANDARD, 4 seats.
Visible mod parts by slot
- livery_mod 15
- roof 9
- spoiler 8
- bumper_f 6
- bumper_r 6
- skirt 3
- grill 3
- chassis4 2
- wing_l 2
- bonnet 2
- wing_r 1
- chassis 1
vehicles.meta flags
In plain words: appears as traffic in rich areas; neon kits can be fitted; electric.
All 6 flags
- FLAG_SPORTS
- FLAG_RICH_CAR
- FLAG_NO_BROKEN_DOWN_SCENARIO
- FLAG_CAN_HAVE_NEONS
- FLAG_IS_ELECTRIC
- FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
Make an add-on car feel like the Omnis e-GT
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Omnis e-GT, they do not replace it.
Subaru BRZ TS 2020 Tuning Original price was: $12.00.$9.99Current price is: $9.99.
Toyota Varis Kamikaze BRZ Original price was: $12.00.$9.99Current price is: $9.99.
Nissan 180sx Rocket Bunny Original price was: $12.00.$7.99Current price is: $7.99.
Questions
What is the spawn code for the Omnis e-GT in GTA 5 and FiveM?
The spawn code (model name) is omnisegt. Its joaat hash is 0xE1E2E6D7 (3789743831 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Omnis e-GT in GTA 5?
Its handling gives a top-gear limit of about 180 km/h (112 mph): fInitialDriveMaxFlatVel 149.75 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 2 gears and weighs 2,350 kg.
Can I give an add-on car the Omnis e-GT engine sound?
Yes. Put <audioNameHash>omnisegt</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Omnis e-GT audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.