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GTA 5 vehicle data

Neon in FiveM: spawn code, top speed and engine sound

The Pfister Neon spawns with neon. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

neon

Name in game
Neon
Maker (in game)
Pfister
Class
Sports (6)
Drive
AWD, 1 gears
Top-gear limit
188 km/h, 117 mph
Weight
2,000 kg
Seats
4
Added in
The Doomsday Heist (2017)

Generic sports outline, not the real model

How the Neon drives, in numbers

  • All-wheel drive: fDriveBiasFront is 0.5, so 50% of the drive force goes to the front wheels and 50% to the rear. It has 1 forward gears.
  • Top-gear limit: about 188 km/h (117 mph), from fInitialDriveMaxFlatVel 156.5 x 1.2. 35 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
  • Drive force per tonne: 0.125 (fInitialDriveForce 0.251 on 2,000 kg). That is 45% less than the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 1.3 with 60% of the braking on the front axle (class median 0.86).
  • Grip: peak traction 2.275 and sliding traction 2.2 (fTractionCurveMax / Min). The gap of 0.075 is how much grip it loses once the tyres slide; 50% of the grip sits on the front axle.
  • Weight: 2,000 kg, 33% heavier than the Sports median of 1,500 kg.

Against all 126 Sports vehicles in the game files

Neon handling compared with the Sports classEach bar runs from the lowest to the highest value in the Sports class (126 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 188 km/h. Sports median 182 km/h, range 90 to 219. Rank 36 of 126 (1 = highest).Top-gear limitrank 36 of 126188 km/hmedian 182Drive force per tonne: 0.125. Sports median 0.23, range 0.073 to 1. Rank 120 of 126 (1 = highest).Drive force per tonnerank 120 of 1260.125median 0.23Brake force: 1.3. Sports median 0.86, range 0.35 to 1.35. Rank 2 of 126 (1 = highest).Brake forcerank 2 of 1261.3median 0.86Peak grip: 2.28. Sports median 2.51, range 1.53 to 2.93. Rank 100 of 126 (1 = highest).Peak griprank 100 of 1262.28median 2.51Weight: 2,000 kg. Sports median 1,500 kg, range 450 to 3,200. Rank 10 of 126 (1 = highest).Weightrank 10 of 1262,000 kgmedian 1,500

The bar runs from the lowest to the highest value in the class, the filled part ends at the Neon, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaNeonSports medianDifference
fMass2,000 kg1,500 kg+33%
fInitialDriveMaxFlatVel156.5152+3%
fInitialDriveForce0.2510.33-24%
nInitialDriveGears16-83%
fDriveBiasFront0.50+0.5
fDriveInertia11same
fInitialDragCoeff119.98+10%
fBrakeForce1.30.86+51%
fBrakeBiasFront0.60.52+15%
fHandBrakeForce0.50.65-22%
fSteeringLock40°40°same
fTractionCurveMax2.2752.513-9%
fTractionCurveMin2.22.295-4%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.50.49+2%
fLowSpeedTractionLossMult11same
fSuspensionForce2.252.29-2%
fSuspensionRaise00same
fAntiRollBarForce0.70.77-9%
fDeformationDamageMult0.70.7same
AIHandlingAVERAGEhandlingName NEON

What each field does: handling.meta fields explained.

Spawn the Neon in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `neon` -- 0x91CA96EE
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnneon', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`neon`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type neon.
  • txAdmin: in-game menu, Spawn Vehicle, type neon.
  • QBCore / ESX: /car neon for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Neon it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0x91CA96EECodeWalker, meta files, ymap entities
Unsigned2445973230C#, JavaScript, databases that store unsigned
Signed (int32)-1848994066Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('neon') and the Lua backtick form `neon` return.

Use the Neon engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Neon sound set:

<audioNameHash>neon</audioNameHash>
  • Engine audio type: electric motor. Motor whine and no combustion sound.
  • In our engine sound catalogue it is listed in the Electric family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 261 (261_neon_modkit): 30 visible parts.
  • 8 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 121: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only (Standard White).
  • Stock wheel category at the mod shop: Sport.
  • Seat layout LAYOUT_STD_NEON, 4 seats.
Visible mod parts by slot
  • skirt 9
  • bumper_f 6
  • spoiler 6
  • wing_l 5
  • bonnet 2
  • bumper_r 2

vehicles.meta flags

In plain words: appears as everyday traffic; appears as traffic in poor areas; electric.

All 4 flags
  • FLAG_DISABLE_THROUGH_WINDSCREEN
  • FLAG_AVERAGE_CAR
  • FLAG_POOR_CAR
  • FLAG_IS_ELECTRIC

Make an add-on car feel like the Neon

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Neon, they do not replace it.

Questions

What is the spawn code for the Neon in GTA 5 and FiveM?

The spawn code (model name) is neon. Its joaat hash is 0x91CA96EE (2445973230 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Neon in GTA 5?

Its handling gives a top-gear limit of about 188 km/h (117 mph): fInitialDriveMaxFlatVel 156.5 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 1 gears and weighs 2,000 kg.

Can I give an add-on car the Neon engine sound?

Yes. Put <audioNameHash>neon</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Neon audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Sports vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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