Press Enter to search

GTA 5 vehicle data

Kuruma in FiveM: spawn code, top speed and engine sound

The Karin Kuruma spawns with kuruma. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

kuruma

Name in game
Kuruma
Maker (in game)
Karin
Class
Sports (6)
Drive
AWD, 6 gears
Top-gear limit
172 km/h, 107 mph
Weight
1,500 kg
Seats
4
Added in
Heists (2015)

Generic sports outline, not the real model

How the Kuruma drives, in numbers

  • All-wheel drive: fDriveBiasFront is 0.33, so 33% of the drive force goes to the front wheels and 67% to the rear. It has 6 forward gears.
  • Top-gear limit: about 172 km/h (107 mph), from fInitialDriveMaxFlatVel 143 x 1.2. 97 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
  • Drive force per tonne: 0.207 (fInitialDriveForce 0.31 on 1,500 kg). That is 10% less than the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 0.5 with 60% of the braking on the front axle (class median 0.86).
  • Grip: peak traction 2.45 and sliding traction 1.975 (fTractionCurveMax / Min). The gap of 0.475 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
  • Weight: 1,500 kg, about the same as the Sports median of 1,500 kg.

Against all 126 Sports vehicles in the game files

Kuruma handling compared with the Sports classEach bar runs from the lowest to the highest value in the Sports class (126 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 172 km/h. Sports median 182 km/h, range 90 to 219. Rank 98 of 126 (1 = highest).Top-gear limitrank 98 of 126172 km/hmedian 182Drive force per tonne: 0.207. Sports median 0.23, range 0.073 to 1. Rank 95 of 126 (1 = highest).Drive force per tonnerank 95 of 1260.207median 0.23Brake force: 0.5. Sports median 0.86, range 0.35 to 1.35. Rank 117 of 126 (1 = highest).Brake forcerank 117 of 1260.5median 0.86Peak grip: 2.45. Sports median 2.51, range 1.53 to 2.93. Rank 78 of 126 (1 = highest).Peak griprank 78 of 1262.45median 2.51Weight: 1,500 kg. Sports median 1,500 kg, range 450 to 3,200. Rank 62 of 126 (1 = highest).Weightrank 62 of 1261,500 kgmedian 1,500

The bar runs from the lowest to the highest value in the class, the filled part ends at the Kuruma, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaKurumaSports medianDifference
fMass1,500 kg1,500 kgsame
fInitialDriveMaxFlatVel143152-6%
fInitialDriveForce0.310.33-6%
nInitialDriveGears66same
fDriveBiasFront0.330+0.33
fDriveInertia11same
fInitialDragCoeff9.59.98-5%
fBrakeForce0.50.86-42%
fBrakeBiasFront0.60.52+15%
fHandBrakeForce0.70.65+9%
fSteeringLock35°40°-13%
fTractionCurveMax2.452.513-2%
fTractionCurveMin1.9752.295-14%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.4850.49-1%
fLowSpeedTractionLossMult1.31+30%
fSuspensionForce2.92.29+27%
fSuspensionRaise00same
fAntiRollBarForce0.350.77-55%
fDeformationDamageMult0.70.7same
AIHandlingAVERAGEhandlingName KURUMA, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Kuruma in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `kuruma` -- 0xAE2BFE94
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnkuruma', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`kuruma`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type kuruma.
  • txAdmin: in-game menu, Spawn Vehicle, type kuruma.
  • QBCore / ESX: /car kuruma for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Kuruma it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0xAE2BFE94CodeWalker, meta files, ymap entities
Unsigned2922118804C#, JavaScript, databases that store unsigned
Signed (int32)-1372848492Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('kuruma') and the Lua backtick form `kuruma` return.

Use the Kuruma engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Kuruma sound set:

<audioNameHash>kuruma</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • The audio object sets rev limiter pops.
  • In our engine sound catalogue it is listed in the Turbo tuner family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 110 (110_kuruma_modkit): 18 visible parts.
  • 16 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 45: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only (Standard White, White Plate 2).
  • Stock wheel category at the mod shop: Sport.
  • Seat layout LAYOUT_STD_EXITFIXUP, 4 seats.
Visible mod parts by slot
  • skirt 6
  • spoiler 5
  • exhaust 3
  • bumper_f 3
  • chassis 1

vehicles.meta flags

In plain words: appears as everyday traffic; appears as traffic in poor areas.

All 2 flags
  • FLAG_AVERAGE_CAR
  • FLAG_POOR_CAR

Make an add-on car feel like the Kuruma

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Kuruma, they do not replace it.

Questions

What is the spawn code for the Kuruma in GTA 5 and FiveM?

The spawn code (model name) is kuruma. Its joaat hash is 0xAE2BFE94 (2922118804 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Kuruma in GTA 5?

Its handling gives a top-gear limit of about 172 km/h (107 mph): fInitialDriveMaxFlatVel 143 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 6 gears and weighs 1,500 kg.

Can I give an add-on car the Kuruma engine sound?

Yes. Put <audioNameHash>kuruma</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Kuruma audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Sports vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

Scroll to Top