Jester in FiveM: spawn code, top speed and engine sound
The Dinka Jester spawns with jester. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
jester
- Name in game
- Jester
- Maker (in game)
- Dinka
- Class
- Sports (6)
- Drive
- AWD, 6 gears
- Top-gear limit
- 190 km/h, 118 mph
- Weight
- 1,300 kg
- Seats
- 2
- Added in
- Business Update (2014)
Generic sports outline, not the real model
How the Jester drives, in numbers
- All-wheel drive: fDriveBiasFront is 0.2, so 20% of the drive force goes to the front wheels and 80% to the rear. It has 6 forward gears.
- Top-gear limit: about 190 km/h (118 mph), from fInitialDriveMaxFlatVel 158 x 1.2. 25 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
- Drive force per tonne: 0.231 (fInitialDriveForce 0.3 on 1,300 kg). That is about the same as the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.95 with 51% of the braking on the front axle (class median 0.86).
- Grip: peak traction 2.55 and sliding traction 2.25 (fTractionCurveMax / Min). The gap of 0.3 is how much grip it loses once the tyres slide; 48% of the grip sits on the front axle.
- Weight: 1,300 kg, 13% lighter than the Sports median of 1,500 kg.
Against all 126 Sports vehicles in the game files
| handling.meta | Jester | Sports median | Difference |
|---|---|---|---|
| fMass | 1,300 kg | 1,500 kg | -13% |
| fInitialDriveMaxFlatVel | 158 | 152 | +4% |
| fInitialDriveForce | 0.3 | 0.33 | -9% |
| nInitialDriveGears | 6 | 6 | same |
| fDriveBiasFront | 0.2 | 0 | +0.2 |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 9.5 | 9.98 | -5% |
| fBrakeForce | 0.95 | 0.86 | +10% |
| fBrakeBiasFront | 0.51 | 0.52 | -2% |
| fHandBrakeForce | 0.45 | 0.65 | -30% |
| fSteeringLock | 44.3° | 40° | +11% |
| fTractionCurveMax | 2.55 | 2.513 | +1% |
| fTractionCurveMin | 2.25 | 2.295 | -2% |
| fTractionCurveLateral | 22.7° | 22.5° | +1% |
| fTractionBiasFront | 0.477 | 0.49 | -3% |
| fLowSpeedTractionLossMult | 1 | 1 | same |
| fSuspensionForce | 2.6 | 2.29 | +14% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 1.45 | 0.77 | +88% |
| fDeformationDamageMult | 0.8 | 0.7 | +14% |
| AIHandling | AVERAGE | handlingName JESTER | |
Spawn the Jester in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `jester` -- 0xB2A716A3
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnjester', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`jester`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
jester. - txAdmin: in-game menu, Spawn Vehicle, type
jester. - QBCore / ESX:
/car jesterfor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Jester it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0xB2A716A3 | CodeWalker, meta files, ymap entities |
| Unsigned | 2997294755 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | -1297672541 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('jester') and the Lua backtick form `jester` return.
Use the Jester engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Jester sound set:
<audioNameHash>jester</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- The audio object sets rev limiter pops.
- In our engine sound catalogue it is listed in the Turbo tuner family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 92 (
86_jester_modkit): 18 visible parts. - 16 factory colour combinations in carvariations.meta.
- carvariations
lightSettings80: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: rear only (Standard White).
- Stock wheel category at the mod shop: High End.
- Seat layout
LAYOUT_LOW, 2 seats.
Visible mod parts by slot
- spoiler 4
- bumper_f 3
- exhaust 3
- skirt 3
- chassis 2
- bumper_r 2
- roof 1
vehicles.meta flags
In plain words: appears as traffic in rich areas.
All 5 flags
- FLAG_SPORTS
- FLAG_SPAWN_ON_TRAILER
- FLAG_RICH_CAR
- FLAG_NO_BROKEN_DOWN_SCENARIO
- FLAG_HAS_INTERIOR_EXTRAS
Make an add-on car feel like the Jester
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Jester, they do not replace it.
Jester 2 ABFLUG Original price was: $12.00.$9.99Current price is: $9.99.
Dinka Jester Original price was: $10.00.$8.99Current price is: $8.99.
Jester Nightmare Original price was: $9.99.$8.99Current price is: $8.99.
Questions
What is the spawn code for the Jester in GTA 5 and FiveM?
The spawn code (model name) is jester. Its joaat hash is 0xB2A716A3 (2997294755 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Jester in GTA 5?
Its handling gives a top-gear limit of about 190 km/h (118 mph): fInitialDriveMaxFlatVel 158 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 6 gears and weighs 1,300 kg.
Can I give an add-on car the Jester engine sound?
Yes. Put <audioNameHash>jester</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Jester audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.