Feltzer in FiveM: spawn code, top speed and engine sound
The Benefactor Feltzer spawns with feltzer2. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
feltzer2
- Name in game
- Feltzer
- Maker (in game)
- Benefactor
- Class
- Sports (6)
- Drive
- RWD, 6 gears
- Top-gear limit
- 184 km/h, 114 mph
- Weight
- 1,450 kg
- Seats
- 2
- Added in
- Base game (2013)
Generic sports outline, not the real model
How the Feltzer drives, in numbers
- Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 6 forward gears.
- Top-gear limit: about 184 km/h (114 mph), from fInitialDriveMaxFlatVel 153 x 1.2. 53 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
- Drive force per tonne: 0.235 (fInitialDriveForce 0.34 on 1,450 kg). That is about the same as the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.8 with 65% of the braking on the front axle (class median 0.86).
- Grip: peak traction 2.65 and sliding traction 2.3 (fTractionCurveMax / Min). The gap of 0.35 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
- Weight: 1,450 kg, 3% lighter than the Sports median of 1,500 kg.
Against all 126 Sports vehicles in the game files
| handling.meta | Feltzer | Sports median | Difference |
|---|---|---|---|
| fMass | 1,450 kg | 1,500 kg | -3% |
| fInitialDriveMaxFlatVel | 153 | 152 | +1% |
| fInitialDriveForce | 0.34 | 0.33 | +3% |
| nInitialDriveGears | 6 | 6 | same |
| fDriveBiasFront | 0 | 0 | same |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 9.5 | 9.98 | -5% |
| fBrakeForce | 0.8 | 0.86 | -7% |
| fBrakeBiasFront | 0.65 | 0.52 | +25% |
| fHandBrakeForce | 0.52 | 0.65 | -19% |
| fSteeringLock | 38° | 40° | -5% |
| fTractionCurveMax | 2.65 | 2.513 | +5% |
| fTractionCurveMin | 2.3 | 2.295 | about the same |
| fTractionCurveLateral | 22.5° | 22.5° | same |
| fTractionBiasFront | 0.49 | 0.49 | about the same |
| fLowSpeedTractionLossMult | 1 | 1 | same |
| fSuspensionForce | 2.5 | 2.29 | +9% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0.6 | 0.77 | -22% |
| fDeformationDamageMult | 0.8 | 0.7 | +14% |
| AIHandling | AVERAGE | handlingName FELTZER, sub handling CCarHandlingData | |
Spawn the Feltzer in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `feltzer2` -- 0x8911B9F5
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnfeltzer2', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`feltzer2`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
feltzer2. - txAdmin: in-game menu, Spawn Vehicle, type
feltzer2. - QBCore / ESX:
/car feltzer2for admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Feltzer it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0x8911B9F5 | CodeWalker, meta files, ymap entities |
| Unsigned | 2299640309 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | -1995326987 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('feltzer2') and the Lua backtick form `feltzer2` return.
Use the Feltzer engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Feltzer sound set:
<audioNameHash>feltzer2</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- The audio object sets rev limiter pops and exhaust pops.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 10: 6 visible parts.
- 14 factory colour combinations in carvariations.meta.
- carvariations
lightSettings30: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: front and rear.
- Stock wheel category at the mod shop: Sport.
- Seat layout
LAYOUT_LOW, 2 seats.
Visible mod parts by slot
- spoiler 2
- bumper_f 1
- bumper_r 1
- roof 1
- wing_l 1
vehicles.meta flags
In plain words: parking sensor beeps; appears as traffic in rich areas.
All 7 flags
- FLAG_SPORTS
- FLAG_EXTRAS_GANG
- FLAG_EXTRAS_RARE
- FLAG_EXTRAS_STRONG
- FLAG_PARKING_SENSORS
- FLAG_RICH_CAR
- FLAG_RECESSED_TAILLIGHT_CORONAS
Make an add-on car feel like the Feltzer
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Feltzer, they do not replace it.
Honda NSX Type R Marga Hills Original price was: $12.00.$9.99Current price is: $9.99.
Lamborghini Aventador LP700 XK Original price was: $12.00.$9.99Current price is: $9.99.
BMW M5 G-Power Concept Original price was: $12.00.$9.99Current price is: $9.99.
Questions
What is the spawn code for the Feltzer in GTA 5 and FiveM?
The spawn code (model name) is feltzer2. Its joaat hash is 0x8911B9F5 (2299640309 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Feltzer in GTA 5?
Its handling gives a top-gear limit of about 184 km/h (114 mph): fInitialDriveMaxFlatVel 153 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 6 gears and weighs 1,450 kg.
Can I give an add-on car the Feltzer engine sound?
Yes. Put <audioNameHash>feltzer2</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Feltzer audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.