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GTA 5 vehicle data

Feltzer in FiveM: spawn code, top speed and engine sound

The Benefactor Feltzer spawns with feltzer2. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

feltzer2

Name in game
Feltzer
Maker (in game)
Benefactor
Class
Sports (6)
Drive
RWD, 6 gears
Top-gear limit
184 km/h, 114 mph
Weight
1,450 kg
Seats
2
Added in
Base game (2013)

Generic sports outline, not the real model

How the Feltzer drives, in numbers

  • Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 6 forward gears.
  • Top-gear limit: about 184 km/h (114 mph), from fInitialDriveMaxFlatVel 153 x 1.2. 53 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
  • Drive force per tonne: 0.235 (fInitialDriveForce 0.34 on 1,450 kg). That is about the same as the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 0.8 with 65% of the braking on the front axle (class median 0.86).
  • Grip: peak traction 2.65 and sliding traction 2.3 (fTractionCurveMax / Min). The gap of 0.35 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
  • Weight: 1,450 kg, 3% lighter than the Sports median of 1,500 kg.

Against all 126 Sports vehicles in the game files

Feltzer handling compared with the Sports classEach bar runs from the lowest to the highest value in the Sports class (126 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 184 km/h. Sports median 182 km/h, range 90 to 219. Rank 54 of 126 (1 = highest).Top-gear limitrank 54 of 126184 km/hmedian 182Drive force per tonne: 0.235. Sports median 0.23, range 0.073 to 1. Rank 58 of 126 (1 = highest).Drive force per tonnerank 58 of 1260.235median 0.23Brake force: 0.8. Sports median 0.86, range 0.35 to 1.35. Rank 79 of 126 (1 = highest).Brake forcerank 79 of 1260.8median 0.86Peak grip: 2.65. Sports median 2.51, range 1.53 to 2.93. Rank 22 of 126 (1 = highest).Peak griprank 22 of 1262.65median 2.51Weight: 1,450 kg. Sports median 1,500 kg, range 450 to 3,200. Rank 70 of 126 (1 = highest).Weightrank 70 of 1261,450 kgmedian 1,500

The bar runs from the lowest to the highest value in the class, the filled part ends at the Feltzer, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaFeltzerSports medianDifference
fMass1,450 kg1,500 kg-3%
fInitialDriveMaxFlatVel153152+1%
fInitialDriveForce0.340.33+3%
nInitialDriveGears66same
fDriveBiasFront00same
fDriveInertia11same
fInitialDragCoeff9.59.98-5%
fBrakeForce0.80.86-7%
fBrakeBiasFront0.650.52+25%
fHandBrakeForce0.520.65-19%
fSteeringLock38°40°-5%
fTractionCurveMax2.652.513+5%
fTractionCurveMin2.32.295about the same
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.490.49about the same
fLowSpeedTractionLossMult11same
fSuspensionForce2.52.29+9%
fSuspensionRaise00same
fAntiRollBarForce0.60.77-22%
fDeformationDamageMult0.80.7+14%
AIHandlingAVERAGEhandlingName FELTZER, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Feltzer in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `feltzer2` -- 0x8911B9F5
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnfeltzer2', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`feltzer2`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type feltzer2.
  • txAdmin: in-game menu, Spawn Vehicle, type feltzer2.
  • QBCore / ESX: /car feltzer2 for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Feltzer it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0x8911B9F5CodeWalker, meta files, ymap entities
Unsigned2299640309C#, JavaScript, databases that store unsigned
Signed (int32)-1995326987Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('feltzer2') and the Lua backtick form `feltzer2` return.

Use the Feltzer engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Feltzer sound set:

<audioNameHash>feltzer2</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • The audio object sets rev limiter pops and exhaust pops.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 10: 6 visible parts.
  • 14 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 30: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: front and rear.
  • Stock wheel category at the mod shop: Sport.
  • Seat layout LAYOUT_LOW, 2 seats.
Visible mod parts by slot
  • spoiler 2
  • bumper_f 1
  • bumper_r 1
  • roof 1
  • wing_l 1

vehicles.meta flags

In plain words: parking sensor beeps; appears as traffic in rich areas.

All 7 flags
  • FLAG_SPORTS
  • FLAG_EXTRAS_GANG
  • FLAG_EXTRAS_RARE
  • FLAG_EXTRAS_STRONG
  • FLAG_PARKING_SENSORS
  • FLAG_RICH_CAR
  • FLAG_RECESSED_TAILLIGHT_CORONAS

Make an add-on car feel like the Feltzer

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Feltzer, they do not replace it.

Questions

What is the spawn code for the Feltzer in GTA 5 and FiveM?

The spawn code (model name) is feltzer2. Its joaat hash is 0x8911B9F5 (2299640309 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Feltzer in GTA 5?

Its handling gives a top-gear limit of about 184 km/h (114 mph): fInitialDriveMaxFlatVel 153 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 6 gears and weighs 1,450 kg.

Can I give an add-on car the Feltzer engine sound?

Yes. Put <audioNameHash>feltzer2</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Feltzer audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Sports vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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