Elegy Retro Custom in FiveM: spawn code, top speed and engine sound
The Annis Elegy Retro Custom spawns with elegy. Below: its handling numbers explained and ranked against the Sports class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
elegy
- Name in game
- Elegy Retro Custom
- Maker (in game)
- Annis
- Class
- Sports (6)
- Drive
- AWD, 5 gears
- Top-gear limit
- 178 km/h, 110 mph
- Weight
- 1,450 kg
- Seats
- 2
- Added in
- Import/Export (2016)
Generic sports outline, not the real model
How the Elegy Retro Custom drives, in numbers
- All-wheel drive: fDriveBiasFront is 0.25, so 25% of the drive force goes to the front wheels and 75% to the rear. It has 5 forward gears.
- Top-gear limit: about 178 km/h (110 mph), from fInitialDriveMaxFlatVel 148 x 1.2. 83 of the 126 Sports vehicles in the game files have a higher limit; the class median is 182 km/h.
- Drive force per tonne: 0.228 (fInitialDriveForce 0.33 on 1,450 kg). That is about the same as the Sports median of 0.23; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 1 with 55% of the braking on the front axle (class median 0.86).
- Grip: peak traction 2.7 and sliding traction 2.55 (fTractionCurveMax / Min). The gap of 0.15 is how much grip it loses once the tyres slide; 48% of the grip sits on the front axle.
- Weight: 1,450 kg, 3% lighter than the Sports median of 1,500 kg.
Against all 126 Sports vehicles in the game files
| handling.meta | Elegy Retro Custom | Sports median | Difference |
|---|---|---|---|
| fMass | 1,450 kg | 1,500 kg | -3% |
| fInitialDriveMaxFlatVel | 148 | 152 | -3% |
| fInitialDriveForce | 0.33 | 0.33 | same |
| nInitialDriveGears | 5 | 6 | -17% |
| fDriveBiasFront | 0.25 | 0 | +0.25 |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 10.25 | 9.98 | +3% |
| fBrakeForce | 1 | 0.86 | +16% |
| fBrakeBiasFront | 0.55 | 0.52 | +6% |
| fHandBrakeForce | 0.7 | 0.65 | +9% |
| fSteeringLock | 40° | 40° | same |
| fTractionCurveMax | 2.7 | 2.513 | +7% |
| fTractionCurveMin | 2.55 | 2.295 | +11% |
| fTractionCurveLateral | 22.5° | 22.5° | same |
| fTractionBiasFront | 0.475 | 0.49 | -3% |
| fLowSpeedTractionLossMult | 1 | 1 | same |
| fSuspensionForce | 2.8 | 2.29 | +23% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0.55 | 0.77 | -29% |
| fDeformationDamageMult | 0.7 | 0.7 | same |
| AIHandling | SPORTS_CAR | handlingName ELEGY, sub handling CCarHandlingData | |
Spawn the Elegy Retro Custom in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `elegy` -- 0x0BBA2261
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnelegy', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`elegy`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
elegy. - txAdmin: in-game menu, Spawn Vehicle, type
elegy. - QBCore / ESX:
/car elegyfor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Elegy Retro Custom it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0x0BBA2261 | CodeWalker, meta files, ymap entities |
| Unsigned | 196747873 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | 196747873 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('elegy') and the Lua backtick form `elegy` return.
Use the Elegy Retro Custom engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Elegy Retro Custom sound set:
<audioNameHash>elegy</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- The audio object sets rev limiter pops and exhaust pops.
- In our engine sound catalogue it is listed in the Turbo tuner family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 211 (
211_elegy1_modkit): 200 visible parts, 9 of them liveries. - 5 factory colour combinations in carvariations.meta.
- carvariations
lightSettings107: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: front and rear (Standard White).
- Stock wheel category at the mod shop: Sport.
- Seat layout
LAYOUT_LOW, 2 seats.
Visible mod parts by slot
- spoiler 20
- steering 16
- interior4 15
- seats 14
- bonnet 12
- enginebay3 12
- chassis3 11
- livery_mod 9
- exhaust 9
- enginebay2 8
- roof 7
- interior5 7
- bumper_f 6
- chassis2 6
- wing_l 6
- chassis5 5
- skirt 5
- interior3 5
vehicles.meta flags
In plain words: appears as everyday traffic.
All 3 flags
- FLAG_SPORTS
- FLAG_AVERAGE_CAR
- FLAG_HAS_INTERIOR_EXTRAS
Make an add-on car feel like the Elegy Retro Custom
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Elegy Retro Custom, they do not replace it.
Annis Elegy RH8 CTX Original price was: $10.00.$8.99Current price is: $8.99.
Annis Elegy X Venuum Original price was: $10.00.$8.99Current price is: $8.99.
Annis Elegy RH7 CTX Original price was: $10.00.$8.99Current price is: $8.99.
Questions
What is the spawn code for the Elegy Retro Custom in GTA 5 and FiveM?
The spawn code (model name) is elegy. Its joaat hash is 0x0BBA2261 (196747873 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Elegy Retro Custom in GTA 5?
Its handling gives a top-gear limit of about 178 km/h (110 mph): fInitialDriveMaxFlatVel 148 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 5 gears and weighs 1,450 kg.
Can I give an add-on car the Elegy Retro Custom engine sound?
Yes. Put <audioNameHash>elegy</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Elegy Retro Custom audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.