Sheriff Cruiser in FiveM: spawn code, top speed and engine sound
The Sheriff Cruiser spawns with sheriff. Below: its handling numbers explained and ranked against the Emergency class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
sheriff
- Name in game
- Sheriff Cruiser
- Class
- Emergency (18)
- Drive
- RWD, 5 gears
- Top-gear limit
- 174 km/h, 108 mph
- Weight
- 1,400 kg
- Seats
- 4
- Added in
- Base game (2013)
Generic emergency outline, not the real model
How the Sheriff Cruiser drives, in numbers
- Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 5 forward gears.
- Top-gear limit: about 174 km/h (108 mph), from fInitialDriveMaxFlatVel 145 x 1.2. 7 of the 35 Emergency vehicles in the game files have a higher limit; the class median is 172 km/h.
- Drive force per tonne: 0.171 (fInitialDriveForce 0.24 on 1,400 kg). That is 20% more than the Emergency median of 0.143; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.6 with 65% of the braking on the front axle (class median 0.8).
- Grip: peak traction 2.25 and sliding traction 1.8 (fTractionCurveMax / Min). The gap of 0.45 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
- Weight: 1,400 kg, 25% lighter than the Emergency median of 1,860 kg.
Against all 35 Emergency vehicles in the game files
| handling.meta | Sheriff Cruiser | Emergency median | Difference |
|---|---|---|---|
| fMass | 1,400 kg | 1,860 kg | -25% |
| fInitialDriveMaxFlatVel | 145 | 143 | +1% |
| fInitialDriveForce | 0.24 | 0.24 | same |
| nInitialDriveGears | 5 | 5 | same |
| fDriveBiasFront | 0 | 0 | same |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 8 | 8.5 | -6% |
| fBrakeForce | 0.6 | 0.8 | -25% |
| fBrakeBiasFront | 0.65 | 0.53 | +24% |
| fHandBrakeForce | 0.8 | 0.6 | +33% |
| fSteeringLock | 40° | 40° | same |
| fTractionCurveMax | 2.25 | 2.15 | +5% |
| fTractionCurveMin | 1.8 | 1.85 | -3% |
| fTractionCurveLateral | 22.5° | 22.5° | same |
| fTractionBiasFront | 0.485 | 0.485 | same |
| fLowSpeedTractionLossMult | 1 | 1 | same |
| fSuspensionForce | 1.9 | 1.9 | same |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0.5 | 0.56 | -11% |
| fDeformationDamageMult | 0.7 | 0.8 | -13% |
| AIHandling | AVERAGE | handlingName SHERIFF | |
Spawn the Sheriff Cruiser in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `sheriff` -- 0x9BAA707C
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnsheriff', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`sheriff`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
sheriff. - txAdmin: in-game menu, Spawn Vehicle, type
sheriff. - QBCore / ESX:
/car sherifffor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Sheriff Cruiser it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0x9BAA707C | CodeWalker, meta files, ymap entities |
| Unsigned | 2611638396 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | -1683328900 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('sheriff') and the Lua backtick form `sheriff` return.
Use the Sheriff Cruiser engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Sheriff Cruiser sound set:
<audioNameHash>sheriff</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- This object also holds siren sounds. Server owners usually keep emergency audio on emergency vehicles.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 0: no visible body parts, performance upgrades only.
- 1 factory colour combinations in carvariations.meta.
- carvariations
lightSettings0: the headlight and taillight preset it reads from carcols. sirenSettings13: the siren light setup it uses. An add-on that reuses this id shares that setup.- Plates: front and rear.
- Stock wheel category at the mod shop: Muscle.
- Seat layout
LAYOUT_STANDARD, 4 seats.
vehicles.meta flags
In plain words: uses livery textures; counts as a police vehicle; counts as an emergency service vehicle; cannot be resprayed; never placed as a parked car by the game.
All 9 flags
- FLAG_HAS_LIVERY
- FLAG_EXTRAS_REQUIRE
- FLAG_EXTRAS_STRONG
- FLAG_LAW_ENFORCEMENT
- FLAG_EMERGENCY_SERVICE
- FLAG_NO_RESPRAY
- FLAG_DONT_SPAWN_IN_CARGEN
- FLAG_REPORT_CRIME_IF_STANDING_ON
- FLAG_HAS_INTERIOR_EXTRAS
Make an add-on car feel like the Sheriff Cruiser
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Sheriff Cruiser, they do not replace it.
Mustang Dark Horse Police Unmarked$10.00
Ford F350 Police Unmarked$10.00
Ford Explorer 2020 (Police) Original price was: $12.00.$9.99Current price is: $9.99.
Questions
What is the spawn code for the Sheriff Cruiser in GTA 5 and FiveM?
The spawn code (model name) is sheriff. Its joaat hash is 0x9BAA707C (2611638396 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Sheriff Cruiser in GTA 5?
Its handling gives a top-gear limit of about 174 km/h (108 mph): fInitialDriveMaxFlatVel 145 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 5 gears and weighs 1,400 kg.
Can I give an add-on car the Sheriff Cruiser engine sound?
Yes. Put <audioNameHash>sheriff</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Sheriff Cruiser audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together. This object also holds siren sounds.