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GTA 5 vehicle data

Police Cruiser in FiveM: spawn code, top speed and engine sound

The Police Cruiser spawns with police2. Below: its handling numbers explained and ranked against the Emergency class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

police2

Name in game
Police Cruiser
Class
Emergency (18)
Drive
RWD, 5 gears
Top-gear limit
174 km/h, 108 mph
Weight
1,650 kg
Seats
4
Added in
Base game (2013)

Generic emergency outline, not the real model

How the Police Cruiser drives, in numbers

  • Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 5 forward gears.
  • Top-gear limit: about 174 km/h (108 mph), from fInitialDriveMaxFlatVel 145 x 1.2. 7 of the 35 Emergency vehicles in the game files have a higher limit; the class median is 172 km/h.
  • Drive force per tonne: 0.17 (fInitialDriveForce 0.28 on 1,650 kg). That is 19% more than the Emergency median of 0.143; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 0.9 with 53% of the braking on the front axle (class median 0.8).
  • Grip: peak traction 2.4 and sliding traction 2.15 (fTractionCurveMax / Min). The gap of 0.25 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
  • Weight: 1,650 kg, 11% lighter than the Emergency median of 1,860 kg.

Against all 35 Emergency vehicles in the game files

Police Cruiser handling compared with the Emergency classEach bar runs from the lowest to the highest value in the Emergency class (35 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 174 km/h. Emergency median 172 km/h, range 108 to 192. Rank 8 of 35 (1 = highest).Top-gear limitrank 8 of 35174 km/hmedian 172Drive force per tonne: 0.17. Emergency median 0.143, range 0.013 to 1.08. Rank 11 of 35 (1 = highest).Drive force per tonnerank 11 of 350.17median 0.143Brake force: 0.9. Emergency median 0.8, range 0.25 to 1.2. Rank 6 of 35 (1 = highest).Brake forcerank 6 of 350.9median 0.8Peak grip: 2.4. Emergency median 2.15, range 1.35 to 2.77. Rank 10 of 35 (1 = highest).Peak griprank 10 of 352.4median 2.15Weight: 1,650 kg. Emergency median 1,860 kg, range 250 to 12,500. Rank 23 of 35 (1 = highest).Weightrank 23 of 351,650 kgmedian 1,860

The bar runs from the lowest to the highest value in the class, the filled part ends at the Police Cruiser, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaPolice CruiserEmergency medianDifference
fMass1,650 kg1,860 kg-11%
fInitialDriveMaxFlatVel145143+1%
fInitialDriveForce0.280.24+17%
nInitialDriveGears55same
fDriveBiasFront00same
fDriveInertia11same
fInitialDragCoeff8.58.5same
fBrakeForce0.90.8+13%
fBrakeBiasFront0.530.53same
fHandBrakeForce0.60.6same
fSteeringLock40°40°same
fTractionCurveMax2.42.15+12%
fTractionCurveMin2.151.85+16%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.4850.485same
fLowSpeedTractionLossMult11same
fSuspensionForce2.11.9+11%
fSuspensionRaise00same
fAntiRollBarForce1.10.56+96%
fDeformationDamageMult0.80.8same
AIHandlingAVERAGEhandlingName POLICE2, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Police Cruiser in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `police2` -- 0x9F05F101
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnpolice2', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`police2`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type police2.
  • txAdmin: in-game menu, Spawn Vehicle, type police2.
  • QBCore / ESX: /car police2 for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Police Cruiser it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0x9F05F101CodeWalker, meta files, ymap entities
Unsigned2667966721C#, JavaScript, databases that store unsigned
Signed (int32)-1627000575Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('police2') and the Lua backtick form `police2` return.

Use the Police Cruiser engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Police Cruiser sound set:

<audioNameHash>police2</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • This object also holds siren sounds. Server owners usually keep emergency audio on emergency vehicles.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 0: no visible body parts, performance upgrades only.
  • 1 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 1: the headlight and taillight preset it reads from carcols.
  • sirenSettings 1: the siren light setup it uses. An add-on that reuses this id shares that setup.
  • Plates: rear only.
  • Stock wheel category at the mod shop: Sport.
  • Seat layout LAYOUT_STANDARD, 4 seats.

vehicles.meta flags

In plain words: counts as a police vehicle; counts as an emergency service vehicle; cannot be resprayed; never placed as a parked car by the game; uses livery textures.

All 6 flags
  • FLAG_LAW_ENFORCEMENT
  • FLAG_EMERGENCY_SERVICE
  • FLAG_NO_RESPRAY
  • FLAG_DONT_SPAWN_IN_CARGEN
  • FLAG_REPORT_CRIME_IF_STANDING_ON
  • FLAG_HAS_LIVERY

Make an add-on car feel like the Police Cruiser

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Police Cruiser, they do not replace it.

Questions

What is the spawn code for the Police Cruiser in GTA 5 and FiveM?

The spawn code (model name) is police2. Its joaat hash is 0x9F05F101 (2667966721 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Police Cruiser in GTA 5?

Its handling gives a top-gear limit of about 174 km/h (108 mph): fInitialDriveMaxFlatVel 145 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 5 gears and weighs 1,650 kg.

Can I give an add-on car the Police Cruiser engine sound?

Yes. Put <audioNameHash>police2</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Police Cruiser audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together. This object also holds siren sounds.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Emergency vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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