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GTA 5 vehicle data

Police Bike in FiveM: spawn code, top speed and engine sound

The Police Bike spawns with policeb. Below: its handling numbers explained and ranked against the Emergency class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

policeb

Name in game
Police Bike
Class
Emergency (18)
Drive
RWD, 4 gears
Top-gear limit
162 km/h, 101 mph
Weight
250 kg
Seats
1
Added in
Base game (2013)

Generic emergency outline, not the real model

How the Police Bike drives, in numbers

  • Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 4 forward gears.
  • Top-gear limit: about 162 km/h (101 mph), from fInitialDriveMaxFlatVel 135 x 1.2. 26 of the 35 Emergency vehicles in the game files have a higher limit; the class median is 172 km/h.
  • Drive force per tonne: 1.08 (fInitialDriveForce 0.27 on 250 kg). That is 656% more than the Emergency median of 0.143; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 1.1 with 65% of the braking on the front axle (class median 0.8).
  • Grip: peak traction 1.9 and sliding traction 1.8 (fTractionCurveMax / Min). The gap of 0.1 is how much grip it loses once the tyres slide; 47% of the grip sits on the front axle.
  • Weight: 250 kg, 87% lighter than the Emergency median of 1,860 kg.

Against all 35 Emergency vehicles in the game files

Police Bike handling compared with the Emergency classEach bar runs from the lowest to the highest value in the Emergency class (35 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 162 km/h. Emergency median 172 km/h, range 108 to 192. Rank 27 of 35 (1 = highest).Top-gear limitrank 27 of 35162 km/hmedian 172Drive force per tonne: 1.08. Emergency median 0.143, range 0.013 to 1.08. Rank 1 of 35 (1 = highest).Drive force per tonnerank 1 of 351.08median 0.143Brake force: 1.1. Emergency median 0.8, range 0.25 to 1.2. Rank 2 of 35 (1 = highest).Brake forcerank 2 of 351.1median 0.8Peak grip: 1.9. Emergency median 2.15, range 1.35 to 2.77. Rank 29 of 35 (1 = highest).Peak griprank 29 of 351.9median 2.15Weight: 250 kg. Emergency median 1,860 kg, range 250 to 12,500. Rank 34 of 35 (1 = highest).Weightrank 34 of 35250 kgmedian 1,860

The bar runs from the lowest to the highest value in the class, the filled part ends at the Police Bike, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaPolice BikeEmergency medianDifference
fMass250 kg1,860 kg-87%
fInitialDriveMaxFlatVel135143-6%
fInitialDriveForce0.270.24+13%
nInitialDriveGears45-20%
fDriveBiasFront00same
fDriveInertia11same
fInitialDragCoeff98.5+6%
fBrakeForce1.10.8+38%
fBrakeBiasFront0.650.53+24%
fHandBrakeForce1.30.6+117%
fSteeringLock40°40°same
fTractionCurveMax1.92.15-12%
fTractionCurveMin1.81.85-3%
fTractionCurveLateral20°22.5°-11%
fTractionBiasFront0.470.485-3%
fLowSpeedTractionLossMult0.81-20%
fSuspensionForce71.9+268%
fSuspensionRaise00same
fAntiRollBarForce00.56-100%
fDeformationDamageMult0.80.8same
AIHandlingAVERAGEhandlingName POLICEB, sub handling CBikeHandlingData

What each field does: handling.meta fields explained.

Spawn the Police Bike in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `policeb` -- 0xFDEFAEC3
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnpoliceb', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`policeb`, 'bike', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type policeb.
  • txAdmin: in-game menu, Spawn Vehicle, type policeb.
  • QBCore / ESX: /car policeb for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Police Bike it is bike. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0xFDEFAEC3CodeWalker, meta files, ymap entities
Unsigned4260343491C#, JavaScript, databases that store unsigned
Signed (int32)-34623805Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('policeb') and the Lua backtick form `policeb` return.

Use the Police Bike engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Police Bike sound set:

<audioNameHash>policeb</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • The audio object sets rev limiter pops.
  • This object also holds siren sounds. Server owners usually keep emergency audio on emergency vehicles.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • 1 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 12: the headlight and taillight preset it reads from carcols.
  • sirenSettings 6: the siren light setup it uses. An add-on that reuses this id shares that setup.
  • Plates: rear only.
  • Stock wheel category at the mod shop: Bike.
  • Seat layout LAYOUT_BIKE_POLICE, 1 seats.

vehicles.meta flags

In plain words: no boot; counts as a police vehicle; cannot be resprayed; never placed as a parked car by the game.

All 8 flags
  • FLAG_NO_BOOT
  • FLAG_LAW_ENFORCEMENT
  • FLAG_NO_RESPRAY
  • FLAG_IGNORE_ON_SIDE_CHECK
  • FLAG_DONT_SPAWN_IN_CARGEN
  • FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
  • FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE
  • FLAG_REPORT_CRIME_IF_STANDING_ON

Make an add-on car feel like the Police Bike

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Police Bike, they do not replace it.

Questions

What is the spawn code for the Police Bike in GTA 5 and FiveM?

The spawn code (model name) is policeb. Its joaat hash is 0xFDEFAEC3 (4260343491 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Police Bike in GTA 5?

Its handling gives a top-gear limit of about 162 km/h (101 mph): fInitialDriveMaxFlatVel 135 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 4 gears and weighs 250 kg.

Can I give an add-on car the Police Bike engine sound?

Yes. Put <audioNameHash>policeb</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Police Bike audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together. This object also holds siren sounds.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Emergency vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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