Thrust in FiveM: spawn code, top speed and engine sound
The Dinka Thrust spawns with thrust. Below: its handling numbers explained and ranked against the Motorcycles class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
thrust
- Name in game
- Thrust
- Maker (in game)
- Dinka
- Class
- Motorcycles (8)
- Drive
- RWD, 6 gears
- Top-gear limit
- 182 km/h, 113 mph
- Weight
- 270 kg
- Seats
- 2
- Added in
- High Life (2014)
Generic motorcycles outline, not the real model
How the Thrust drives, in numbers
- Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 6 forward gears.
- Top-gear limit: about 182 km/h (113 mph), from fInitialDriveMaxFlatVel 152 x 1.2. 3 of the 59 Motorcycles vehicles in the game files have a higher limit; the class median is 168 km/h.
- Drive force per tonne: 0.982 (fInitialDriveForce 0.265 on 270 kg). That is 28% less than the Motorcycles median of 1.364; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 1.5 with 60% of the braking on the front axle (class median 1.2).
- Grip: peak traction 1.98 and sliding traction 1.94 (fTractionCurveMax / Min). The gap of 0.04 is how much grip it loses once the tyres slide; 45% of the grip sits on the front axle.
- Weight: 270 kg, 23% heavier than the Motorcycles median of 220 kg.
Against all 59 Motorcycles vehicles in the game files
| handling.meta | Thrust | Motorcycles median | Difference |
|---|---|---|---|
| fMass | 270 kg | 220 kg | +23% |
| fInitialDriveMaxFlatVel | 152 | 140.2 | +8% |
| fInitialDriveForce | 0.265 | 0.3 | -12% |
| nInitialDriveGears | 6 | 5 | +20% |
| fDriveBiasFront | 0 | 0 | same |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 6.58 | 10 | -34% |
| fBrakeForce | 1.5 | 1.2 | +25% |
| fBrakeBiasFront | 0.6 | 0.6 | same |
| fHandBrakeForce | 1.2 | 1.2 | same |
| fSteeringLock | 35° | 37.5° | -7% |
| fTractionCurveMax | 1.98 | 2.1 | -6% |
| fTractionCurveMin | 1.94 | 1.94 | same |
| fTractionCurveLateral | 20° | 22.5° | -11% |
| fTractionBiasFront | 0.45 | 0.465 | -3% |
| fLowSpeedTractionLossMult | 0.8 | 0.8 | same |
| fSuspensionForce | 7 | 7 | same |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0 | 0 | same |
| fDeformationDamageMult | 0.8 | 0.8 | same |
| AIHandling | AVERAGE | handlingName THRUST, sub handling CBikeHandlingData | |
Spawn the Thrust in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `thrust` -- 0x6D6F8F43
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnthrust', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`thrust`, 'bike', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
thrust. - txAdmin: in-game menu, Spawn Vehicle, type
thrust. - QBCore / ESX:
/car thrustfor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Thrust it isbike. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0x6D6F8F43 | CodeWalker, meta files, ymap entities |
| Unsigned | 1836027715 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | 1836027715 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('thrust') and the Lua backtick form `thrust` return.
Use the Thrust engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Thrust sound set:
<audioNameHash>thrust</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- In our engine sound catalogue it is listed in the Motorbike family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 96 (
96_thrust_modkit): 3 visible parts. - 9 factory colour combinations in carvariations.meta.
- carvariations
lightSettings12: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: rear only (Standard White, White Plate 2).
- Stock wheel category at the mod shop: Bike.
- Seat layout
LAYOUT_BIKE_FREEWAY, 2 seats.
Visible mod parts by slot
- exhaust 1
- roof 1
- chassis 1
vehicles.meta flags
In plain words: no boot; appears as everyday traffic.
All 4 flags
- FLAG_NO_BOOT
- FLAG_IGNORE_ON_SIDE_CHECK
- FLAG_AVERAGE_CAR
- FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
Make an add-on car feel like the Thrust
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Thrust, they do not replace it.
Bagger V2 Original price was: $10.00.$8.99Current price is: $8.99.
Suzuki RM-Z450 Original price was: $10.00.$8.99Current price is: $8.99.
BMW ZMW M1999ZZ DRAG Original price was: $10.99.$9.99Current price is: $9.99.
Questions
What is the spawn code for the Thrust in GTA 5 and FiveM?
The spawn code (model name) is thrust. Its joaat hash is 0x6D6F8F43 (1836027715 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Thrust in GTA 5?
Its handling gives a top-gear limit of about 182 km/h (113 mph): fInitialDriveMaxFlatVel 152 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 6 gears and weighs 270 kg.
Can I give an add-on car the Thrust engine sound?
Yes. Put <audioNameHash>thrust</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Thrust audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.