Sanchez (livery) in FiveM: spawn code, top speed and engine sound
The Maibatsu Sanchez (livery) spawns with sanchez. Below: its handling numbers explained and ranked against the Motorcycles class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
sanchez
- Name in game
- Sanchez (livery)
- Maker (in game)
- Maibatsu
- Class
- Motorcycles (8)
- Drive
- RWD, 4 gears
- Top-gear limit
- 142 km/h, 88 mph
- Weight
- 220 kg
- Seats
- 2
- Added in
- Base game (2013)
Generic motorcycles outline, not the real model
How the Sanchez (livery) drives, in numbers
- Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 4 forward gears.
- Top-gear limit: about 142 km/h (88 mph), from fInitialDriveMaxFlatVel 118 x 1.2. 53 of the 59 Motorcycles vehicles in the game files have a higher limit; the class median is 168 km/h.
- Drive force per tonne: 1.273 (fInitialDriveForce 0.28 on 220 kg). That is 7% less than the Motorcycles median of 1.364; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 1.1 with 60% of the braking on the front axle (class median 1.2).
- Grip: peak traction 2.15 and sliding traction 2.07 (fTractionCurveMax / Min). The gap of 0.08 is how much grip it loses once the tyres slide; 48% of the grip sits on the front axle.
- Weight: 220 kg, about the same as the Motorcycles median of 220 kg.
Against all 59 Motorcycles vehicles in the game files
| handling.meta | Sanchez (livery) | Motorcycles median | Difference |
|---|---|---|---|
| fMass | 220 kg | 220 kg | same |
| fInitialDriveMaxFlatVel | 118 | 140.2 | -16% |
| fInitialDriveForce | 0.28 | 0.3 | -7% |
| nInitialDriveGears | 4 | 5 | -20% |
| fDriveBiasFront | 0 | 0 | same |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 12.3 | 10 | +23% |
| fBrakeForce | 1.1 | 1.2 | -8% |
| fBrakeBiasFront | 0.6 | 0.6 | same |
| fHandBrakeForce | 1.15 | 1.2 | -4% |
| fSteeringLock | 36° | 37.5° | -4% |
| fTractionCurveMax | 2.15 | 2.1 | +2% |
| fTractionCurveMin | 2.07 | 1.94 | +7% |
| fTractionCurveLateral | 22.5° | 22.5° | same |
| fTractionBiasFront | 0.48 | 0.465 | +3% |
| fLowSpeedTractionLossMult | 0 | 0.8 | -100% |
| fSuspensionForce | 6 | 7 | -14% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0 | 0 | same |
| fDeformationDamageMult | 0.7 | 0.8 | -13% |
| AIHandling | AVERAGE | handlingName SANCHEZ, sub handling CBikeHandlingData | |
Spawn the Sanchez (livery) in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `sanchez` -- 0x2EF89E46
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnsanchez', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`sanchez`, 'bike', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
sanchez. - txAdmin: in-game menu, Spawn Vehicle, type
sanchez. - QBCore / ESX:
/car sanchezfor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Sanchez (livery) it isbike. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0x2EF89E46 | CodeWalker, meta files, ymap entities |
| Unsigned | 788045382 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | 788045382 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('sanchez') and the Lua backtick form `sanchez` return.
Use the Sanchez (livery) engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Sanchez (livery) sound set:
<audioNameHash>sanchez</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- In our engine sound catalogue it is listed in the Motorbike family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 82: no visible body parts, performance upgrades only.
- 4 factory colour combinations in carvariations.meta.
- carvariations
lightSettings13: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: none.
- Stock wheel category at the mod shop: Bike.
- Seat layout
LAYOUT_BIKE_DIRT, 2 seats.
vehicles.meta flags
In plain words: no boot; uses livery textures; appears as everyday traffic; treated as an off-road vehicle.
All 6 flags
- FLAG_NO_BOOT
- FLAG_HAS_LIVERY
- FLAG_IGNORE_ON_SIDE_CHECK
- FLAG_AVERAGE_CAR
- FLAG_IS_OFFROAD_VEHICLE
- FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
Make an add-on car feel like the Sanchez (livery)
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Sanchez (livery), they do not replace it.
Suzuki RM-Z450 Original price was: $10.00.$8.99Current price is: $8.99.
BMW ZMW M1999ZZ DRAG Original price was: $10.99.$9.99Current price is: $9.99.
Motorcycle Pack (4 Included) Original price was: $39.99.$19.99Current price is: $19.99.
Questions
What is the spawn code for the Sanchez (livery) in GTA 5 and FiveM?
The spawn code (model name) is sanchez. Its joaat hash is 0x2EF89E46 (788045382 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Sanchez (livery) in GTA 5?
Its handling gives a top-gear limit of about 142 km/h (88 mph): fInitialDriveMaxFlatVel 118 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 4 gears and weighs 220 kg.
Can I give an add-on car the Sanchez (livery) engine sound?
Yes. Put <audioNameHash>sanchez</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Sanchez (livery) audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.