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GTA 5 vehicle data

Bati 801 in FiveM: spawn code, top speed and engine sound

The Pegassi Bati 801 spawns with bati. Below: its handling numbers explained and ranked against the Motorcycles class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

bati

Name in game
Bati 801
Maker (in game)
Pegassi
Class
Motorcycles (8)
Drive
RWD, 6 gears
Top-gear limit
180 km/h, 112 mph
Weight
230 kg
Seats
2
Added in
Base game (2013)

Generic motorcycles outline, not the real model

How the Bati 801 drives, in numbers

  • Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 6 forward gears.
  • Top-gear limit: about 180 km/h (112 mph), from fInitialDriveMaxFlatVel 150 x 1.2. 6 of the 59 Motorcycles vehicles in the game files have a higher limit; the class median is 168 km/h.
  • Drive force per tonne: 1.304 (fInitialDriveForce 0.3 on 230 kg). That is 4% less than the Motorcycles median of 1.364; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 1.4 with 65% of the braking on the front axle (class median 1.2).
  • Grip: peak traction 2.32 and sliding traction 2.31 (fTractionCurveMax / Min). The gap of 0.01 is how much grip it loses once the tyres slide; 45% of the grip sits on the front axle.
  • Weight: 230 kg, 5% heavier than the Motorcycles median of 220 kg.

Against all 59 Motorcycles vehicles in the game files

Bati 801 handling compared with the Motorcycles classEach bar runs from the lowest to the highest value in the Motorcycles class (59 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 180 km/h. Motorcycles median 168 km/h, range 108 to 191. Rank 7 of 59 (1 = highest).Top-gear limitrank 7 of 59180 km/hmedian 168Drive force per tonne: 1.304. Motorcycles median 1.364, range 0.335 to 3.216. Rank 32 of 59 (1 = highest).Drive force per tonnerank 32 of 591.304median 1.364Brake force: 1.4. Motorcycles median 1.2, range 0.33 to 1.52. Rank 3 of 59 (1 = highest).Brake forcerank 3 of 591.4median 1.2Peak grip: 2.32. Motorcycles median 2.1, range 1.6 to 2.9. Rank 5 of 59 (1 = highest).Peak griprank 5 of 592.32median 2.1Weight: 230 kg. Motorcycles median 220 kg, range 100 to 1,140. Rank 21 of 59 (1 = highest).Weightrank 21 of 59230 kgmedian 220

The bar runs from the lowest to the highest value in the class, the filled part ends at the Bati 801, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaBati 801Motorcycles medianDifference
fMass230 kg220 kg+5%
fInitialDriveMaxFlatVel150140.2+7%
fInitialDriveForce0.30.3same
nInitialDriveGears65+20%
fDriveBiasFront00same
fDriveInertia11same
fInitialDragCoeff810-20%
fBrakeForce1.41.2+17%
fBrakeBiasFront0.650.6+8%
fHandBrakeForce1.651.2+38%
fSteeringLock45°37.5°+20%
fTractionCurveMax2.322.1+10%
fTractionCurveMin2.311.94+19%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.450.465-3%
fLowSpeedTractionLossMult0.80.8same
fSuspensionForce7.57+7%
fSuspensionRaise00same
fAntiRollBarForce00same
fDeformationDamageMult0.80.8same
AIHandlingAVERAGEhandlingName BATI, sub handling CBikeHandlingData

What each field does: handling.meta fields explained.

Spawn the Bati 801 in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `bati` -- 0xF9300CC5
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnbati', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`bati`, 'bike', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type bati.
  • txAdmin: in-game menu, Spawn Vehicle, type bati.
  • QBCore / ESX: /car bati for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Bati 801 it is bike. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0xF9300CC5CodeWalker, meta files, ymap entities
Unsigned4180675781C#, JavaScript, databases that store unsigned
Signed (int32)-114291515Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('bati') and the Lua backtick form `bati` return.

Use the Bati 801 engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Bati 801 sound set:

<audioNameHash>bati</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • In our engine sound catalogue it is listed in the Motorbike family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 7: no visible body parts, performance upgrades only.
  • 6 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 11: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only.
  • Stock wheel category at the mod shop: Bike.
  • Seat layout LAYOUT_BIKE_SPORT_BATI, 2 seats.

vehicles.meta flags

In plain words: no boot; appears as everyday traffic.

All 4 flags
  • FLAG_NO_BOOT
  • FLAG_IGNORE_ON_SIDE_CHECK
  • FLAG_AVERAGE_CAR
  • FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS

Make an add-on car feel like the Bati 801

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Bati 801, they do not replace it.

Questions

What is the spawn code for the Bati 801 in GTA 5 and FiveM?

The spawn code (model name) is bati. Its joaat hash is 0xF9300CC5 (4180675781 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Bati 801 in GTA 5?

Its handling gives a top-gear limit of about 180 km/h (112 mph): fInitialDriveMaxFlatVel 150 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 6 gears and weighs 230 kg.

Can I give an add-on car the Bati 801 engine sound?

Yes. Put <audioNameHash>bati</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Bati 801 audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Motorcycles vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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