PCJ 600 in FiveM: spawn code, top speed and engine sound
The Shitzu PCJ 600 spawns with pcj. Below: its handling numbers explained and ranked against the Motorcycles class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
pcj
- Name in game
- PCJ 600
- Maker (in game)
- Shitzu
- Class
- Motorcycles (8)
- Drive
- RWD, 5 gears
- Top-gear limit
- 156 km/h, 97 mph
- Weight
- 250 kg
- Seats
- 2
- Added in
- Base game (2013)
Generic motorcycles outline, not the real model
How the PCJ 600 drives, in numbers
- Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 5 forward gears.
- Top-gear limit: about 156 km/h (97 mph), from fInitialDriveMaxFlatVel 130 x 1.2. 44 of the 59 Motorcycles vehicles in the game files have a higher limit; the class median is 168 km/h.
- Drive force per tonne: 1.04 (fInitialDriveForce 0.26 on 250 kg). That is 24% less than the Motorcycles median of 1.364; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 1.3 with 60% of the braking on the front axle (class median 1.2).
- Grip: peak traction 2.05 and sliding traction 2.02 (fTractionCurveMax / Min). The gap of 0.03 is how much grip it loses once the tyres slide; 47% of the grip sits on the front axle.
- Weight: 250 kg, 14% heavier than the Motorcycles median of 220 kg.
Against all 59 Motorcycles vehicles in the game files
| handling.meta | PCJ 600 | Motorcycles median | Difference |
|---|---|---|---|
| fMass | 250 kg | 220 kg | +14% |
| fInitialDriveMaxFlatVel | 130 | 140.2 | -7% |
| fInitialDriveForce | 0.26 | 0.3 | -13% |
| nInitialDriveGears | 5 | 5 | same |
| fDriveBiasFront | 0 | 0 | same |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 11 | 10 | +10% |
| fBrakeForce | 1.3 | 1.2 | +8% |
| fBrakeBiasFront | 0.6 | 0.6 | same |
| fHandBrakeForce | 1.3 | 1.2 | +8% |
| fSteeringLock | 42° | 37.5° | +12% |
| fTractionCurveMax | 2.05 | 2.1 | -2% |
| fTractionCurveMin | 2.02 | 1.94 | +4% |
| fTractionCurveLateral | 22.5° | 22.5° | same |
| fTractionBiasFront | 0.47 | 0.465 | +1% |
| fLowSpeedTractionLossMult | 0.75 | 0.8 | -6% |
| fSuspensionForce | 6 | 7 | -14% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0 | 0 | same |
| fDeformationDamageMult | 0.8 | 0.8 | same |
| AIHandling | AVERAGE | handlingName PCJ, sub handling CBikeHandlingData | |
Spawn the PCJ 600 in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `pcj` -- 0xC9CEAF06
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnpcj', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`pcj`, 'bike', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
pcj. - txAdmin: in-game menu, Spawn Vehicle, type
pcj. - QBCore / ESX:
/car pcjfor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the PCJ 600 it isbike. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0xC9CEAF06 | CodeWalker, meta files, ymap entities |
| Unsigned | 3385765638 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | -909201658 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('pcj') and the Lua backtick form `pcj` return.
Use the PCJ 600 engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the PCJ 600 sound set:
<audioNameHash>pcj</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- In our engine sound catalogue it is listed in the Motorbike family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 47: 9 visible parts.
- 11 factory colour combinations in carvariations.meta.
- carvariations
lightSettings13: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: rear only.
- Stock wheel category at the mod shop: Bike.
- Seat layout
LAYOUT_BIKE_SPORT, 2 seats.
Visible mod parts by slot
- exhaust 2
- bumper_f 2
- chassis 2
- roof 1
- grill 1
- bumper_r 1
vehicles.meta flags
In plain words: no boot; appears as traffic in poor areas; treated as an off-road vehicle.
All 5 flags
- FLAG_NO_BOOT
- FLAG_IGNORE_ON_SIDE_CHECK
- FLAG_POOR_CAR
- FLAG_IS_OFFROAD_VEHICLE
- FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
Make an add-on car feel like the PCJ 600
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla PCJ 600, they do not replace it.
Yamaha R1 SD Original price was: $10.00.$7.99Current price is: $7.99.
Bagger V2 Original price was: $10.00.$8.99Current price is: $8.99.
Suzuki RM-Z450 Original price was: $10.00.$8.99Current price is: $8.99.
Questions
What is the spawn code for the PCJ 600 in GTA 5 and FiveM?
The spawn code (model name) is pcj. Its joaat hash is 0xC9CEAF06 (3385765638 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the PCJ 600 in GTA 5?
Its handling gives a top-gear limit of about 156 km/h (97 mph): fInitialDriveMaxFlatVel 130 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 5 gears and weighs 250 kg.
Can I give an add-on car the PCJ 600 engine sound?
Yes. Put <audioNameHash>pcj</audioNameHash> in the add-on car's vehicles.meta. The game then uses the PCJ 600 audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.