Phantom in FiveM: spawn code, top speed and engine sound
The JoBuilt Phantom spawns with phantom. Below: its handling numbers explained and ranked against the Commercial class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
phantom
- Name in game
- Phantom
- Maker (in game)
- JoBuilt
- Class
- Commercial (20)
- Drive
- RWD, 5 gears
- Top-gear limit
- 148 km/h, 92 mph
- Weight
- 12,000 kg
- Seats
- 2
- Added in
- Base game (2013)
Generic commercial outline, not the real model
How the Phantom drives, in numbers
- Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 5 forward gears.
- Top-gear limit: about 148 km/h (92 mph), from fInitialDriveMaxFlatVel 123 x 1.2. 5 of the 24 Commercial vehicles in the game files have a higher limit; the class median is 144 km/h.
- Drive force per tonne: 0.018 (fInitialDriveForce 0.21 on 12,000 kg). That is 9% less than the Commercial median of 0.019; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.8 with 45% of the braking on the front axle (class median 0.25).
- Grip: peak traction 1.65 and sliding traction 1.55 (fTractionCurveMax / Min). The gap of 0.1 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
- Weight: 12,000 kg, 71% heavier than the Commercial median of 7,000 kg.
Against all 24 Commercial vehicles in the game files
| handling.meta | Phantom | Commercial median | Difference |
|---|---|---|---|
| fMass | 12,000 kg | 7,000 kg | +71% |
| fInitialDriveMaxFlatVel | 123 | 120 | +3% |
| fInitialDriveForce | 0.21 | 0.16 | +31% |
| nInitialDriveGears | 5 | 5 | same |
| fDriveBiasFront | 0 | 0 | same |
| fDriveInertia | 1 | 0.9 | +11% |
| fInitialDragCoeff | 12 | 8 | +50% |
| fBrakeForce | 0.8 | 0.25 | +220% |
| fBrakeBiasFront | 0.45 | 0.6 | -25% |
| fHandBrakeForce | 0.15 | 0.2 | -25% |
| fSteeringLock | 40° | 40° | same |
| fTractionCurveMax | 1.65 | 1.65 | same |
| fTractionCurveMin | 1.55 | 1.45 | +7% |
| fTractionCurveLateral | 20° | 17.8° | +13% |
| fTractionBiasFront | 0.485 | 0.475 | +2% |
| fLowSpeedTractionLossMult | 0 | 0 | same |
| fSuspensionForce | 1.8 | 1.4 | +29% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0 | 0.3 | -100% |
| fDeformationDamageMult | 0.8 | 0.7 | +14% |
| AIHandling | AVERAGE | handlingName PHANTOM | |
Spawn the Phantom in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `phantom` -- 0x809AA4CB
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnphantom', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`phantom`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
phantom. - txAdmin: in-game menu, Spawn Vehicle, type
phantom. - QBCore / ESX:
/car phantomfor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Phantom it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0x809AA4CB | CodeWalker, meta files, ymap entities |
| Unsigned | 2157618379 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | -2137348917 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('phantom') and the Lua backtick form `phantom` return.
Use the Phantom engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Phantom sound set:
<audioNameHash>phantom</audioNameHash>
- Engine audio type: classic. The older loop based engine audio, common on trucks and older vehicles.
- In our engine sound catalogue it is listed in the Diesel / heavy truck family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- 9 factory colour combinations in carvariations.meta.
- carvariations
lightSettings14: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: front and rear.
- Stock wheel category at the mod shop: Sport.
- Seat layout
LAYOUT_TRUCK, 2 seats.
vehicles.meta flags
All 8 flags
- FLAG_BIG
- FLAG_CAN_HONK_WHEN_FLEEING
- FLAG_AVOID_TURNS
- FLAG_EXTRAS_STRONG
- FLAG_IS_BULKY
- FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
- FLAG_ATTACH_TRAILER_ON_HIGHWAY
- FLAG_USE_STRICTER_EXIT_COLLISION_TESTS
Make an add-on car feel like the Phantom
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Phantom, they do not replace it.
Ford F-150 Super Duty Twin Turbo Original price was: $12.00.$9.99Current price is: $9.99.
2023 TOTTER HOME Original price was: $12.00.$9.99Current price is: $9.99.
FORD TREEFIDDY & FOURFIDDY MEGATRUCKS Original price was: $14.99.$11.99Current price is: $11.99.
Questions
What is the spawn code for the Phantom in GTA 5 and FiveM?
The spawn code (model name) is phantom. Its joaat hash is 0x809AA4CB (2157618379 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Phantom in GTA 5?
Its handling gives a top-gear limit of about 148 km/h (92 mph): fInitialDriveMaxFlatVel 123 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 5 gears and weighs 12,000 kg.
Can I give an add-on car the Phantom engine sound?
Yes. Put <audioNameHash>phantom</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Phantom audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.