Benson in FiveM: spawn code, top speed and engine sound
The Vapid Benson spawns with benson. Below: its handling numbers explained and ranked against the Commercial class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
benson
- Name in game
- Benson
- Maker (in game)
- Vapid
- Class
- Commercial (20)
- Drive
- AWD, 5 gears
- Top-gear limit
- 156 km/h, 97 mph
- Weight
- 7,000 kg
- Seats
- 6
- Added in
- Base game (2013)
Generic commercial outline, not the real model
How the Benson drives, in numbers
- All-wheel drive: fDriveBiasFront is 0.5, so 50% of the drive force goes to the front wheels and 50% to the rear. It has 5 forward gears.
- Top-gear limit: about 156 km/h (97 mph), from fInitialDriveMaxFlatVel 130 x 1.2. None of the 24 Commercial vehicles in the game files have a higher limit; the class median is 144 km/h.
- Drive force per tonne: 0.023 (fInitialDriveForce 0.16 on 7,000 kg). That is 19% more than the Commercial median of 0.019; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.25 with 65% of the braking on the front axle (class median 0.25).
- Grip: peak traction 1.75 and sliding traction 1.55 (fTractionCurveMax / Min). The gap of 0.2 is how much grip it loses once the tyres slide; 48% of the grip sits on the front axle.
- Weight: 7,000 kg, about the same as the Commercial median of 7,000 kg.
Against all 24 Commercial vehicles in the game files
| handling.meta | Benson | Commercial median | Difference |
|---|---|---|---|
| fMass | 7,000 kg | 7,000 kg | same |
| fInitialDriveMaxFlatVel | 130 | 120 | +8% |
| fInitialDriveForce | 0.16 | 0.16 | same |
| nInitialDriveGears | 5 | 5 | same |
| fDriveBiasFront | 0.5 | 0 | +0.5 |
| fDriveInertia | 0.8 | 0.9 | -11% |
| fInitialDragCoeff | 6 | 8 | -25% |
| fBrakeForce | 0.25 | 0.25 | same |
| fBrakeBiasFront | 0.65 | 0.6 | +8% |
| fHandBrakeForce | 0.4 | 0.2 | +100% |
| fSteeringLock | 40° | 40° | same |
| fTractionCurveMax | 1.75 | 1.65 | +6% |
| fTractionCurveMin | 1.55 | 1.45 | +7% |
| fTractionCurveLateral | 19° | 17.8° | +7% |
| fTractionBiasFront | 0.475 | 0.475 | same |
| fLowSpeedTractionLossMult | 0.5 | 0 | +0.5 |
| fSuspensionForce | 2.2 | 1.4 | +57% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0.4 | 0.3 | +33% |
| fDeformationDamageMult | 0.8 | 0.7 | +14% |
| AIHandling | TRUCK | handlingName BENSON | |
Spawn the Benson in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `benson` -- 0x7A61B330
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnbenson', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`benson`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
benson. - txAdmin: in-game menu, Spawn Vehicle, type
benson. - QBCore / ESX:
/car bensonfor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Benson it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0x7A61B330 | CodeWalker, meta files, ymap entities |
| Unsigned | 2053223216 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | 2053223216 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('benson') and the Lua backtick form `benson` return.
Use the Benson engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Benson sound set:
<audioNameHash>benson</audioNameHash>
- Engine audio type: classic. The older loop based engine audio, common on trucks and older vehicles.
- In our engine sound catalogue it is listed in the Diesel / heavy truck family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- 8 factory colour combinations in carvariations.meta.
- carvariations
lightSettings14: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: front only.
- Stock wheel category at the mod shop: Sport.
- Seat layout
LAYOUT_VAN_MULE, 6 seats.
vehicles.meta flags
In plain words: no boot.
All 13 flags
- FLAG_BIG
- FLAG_NO_BOOT
- FLAG_AVOID_TURNS
- FLAG_DELIVERY
- FLAG_EXTRAS_REQUIRE
- FLAG_EXTRAS_STRONG
- FLAG_EXTRAS_SCRIPT
- FLAG_PEDS_CAN_STAND_ON_TOP
- FLAG_IS_BULKY
- FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
- FLAG_INTERIOR_BLOCKED_BY_BOOT
- FLAG_HAS_INTERIOR_EXTRAS
- FLAG_IGNORE_RWINDOW_COLLISION
Make an add-on car feel like the Benson
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Benson, they do not replace it.
FORD TREEFIDDY & FOURFIDDY MEGATRUCKS Original price was: $14.99.$11.99Current price is: $11.99.
Lifted Bullnose Ford 1984 Original price was: $12.00.$9.99Current price is: $9.99.
Truck Optimus Prime Original price was: $12.00.$8.99Current price is: $8.99.
Questions
What is the spawn code for the Benson in GTA 5 and FiveM?
The spawn code (model name) is benson. Its joaat hash is 0x7A61B330 (2053223216 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Benson in GTA 5?
Its handling gives a top-gear limit of about 156 km/h (97 mph): fInitialDriveMaxFlatVel 130 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 5 gears and weighs 7,000 kg.
Can I give an add-on car the Benson engine sound?
Yes. Put <audioNameHash>benson</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Benson audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.