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GTA 5 vehicle data

Hakuchou in FiveM: spawn code, top speed and engine sound

The Shitzu Hakuchou spawns with hakuchou. Below: its handling numbers explained and ranked against the Motorcycles class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

hakuchou

Name in game
Hakuchou
Maker (in game)
Shitzu
Class
Motorcycles (8)
Drive
RWD, 6 gears
Top-gear limit
182 km/h, 113 mph
Weight
250 kg
Seats
2
Added in
Last Team Standing (2014)

Generic motorcycles outline, not the real model

How the Hakuchou drives, in numbers

  • Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 6 forward gears.
  • Top-gear limit: about 182 km/h (113 mph), from fInitialDriveMaxFlatVel 152 x 1.2. 3 of the 59 Motorcycles vehicles in the game files have a higher limit; the class median is 168 km/h.
  • Drive force per tonne: 1.26 (fInitialDriveForce 0.315 on 250 kg). That is 8% less than the Motorcycles median of 1.364; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 1.4 with 65% of the braking on the front axle (class median 1.2).
  • Grip: peak traction 2.3 and sliding traction 2.29 (fTractionCurveMax / Min). The gap of 0.01 is how much grip it loses once the tyres slide; 45% of the grip sits on the front axle.
  • Weight: 250 kg, 14% heavier than the Motorcycles median of 220 kg.

Against all 59 Motorcycles vehicles in the game files

Hakuchou handling compared with the Motorcycles classEach bar runs from the lowest to the highest value in the Motorcycles class (59 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 182 km/h. Motorcycles median 168 km/h, range 108 to 191. Rank 4 of 59 (1 = highest).Top-gear limitrank 4 of 59182 km/hmedian 168Drive force per tonne: 1.26. Motorcycles median 1.364, range 0.335 to 3.216. Rank 39 of 59 (1 = highest).Drive force per tonnerank 39 of 591.26median 1.364Brake force: 1.4. Motorcycles median 1.2, range 0.33 to 1.52. Rank 3 of 59 (1 = highest).Brake forcerank 3 of 591.4median 1.2Peak grip: 2.3. Motorcycles median 2.1, range 1.6 to 2.9. Rank 7 of 59 (1 = highest).Peak griprank 7 of 592.3median 2.1Weight: 250 kg. Motorcycles median 220 kg, range 100 to 1,140. Rank 8 of 59 (1 = highest).Weightrank 8 of 59250 kgmedian 220

The bar runs from the lowest to the highest value in the class, the filled part ends at the Hakuchou, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaHakuchouMotorcycles medianDifference
fMass250 kg220 kg+14%
fInitialDriveMaxFlatVel152140.2+8%
fInitialDriveForce0.3150.3+5%
nInitialDriveGears65+20%
fDriveBiasFront00same
fDriveInertia11same
fInitialDragCoeff8.510-15%
fBrakeForce1.41.2+17%
fBrakeBiasFront0.650.6+8%
fHandBrakeForce1.651.2+38%
fSteeringLock24°37.5°-36%
fTractionCurveMax2.32.1+10%
fTractionCurveMin2.291.94+18%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.450.465-3%
fLowSpeedTractionLossMult0.80.8same
fSuspensionForce7.57+7%
fSuspensionRaise00same
fAntiRollBarForce00same
fDeformationDamageMult0.80.8same
AIHandlingAVERAGEhandlingName HAKUCHOU, sub handling CBikeHandlingData

What each field does: handling.meta fields explained.

Spawn the Hakuchou in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `hakuchou` -- 0x4B6C568A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnhakuchou', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`hakuchou`, 'bike', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type hakuchou.
  • txAdmin: in-game menu, Spawn Vehicle, type hakuchou.
  • QBCore / ESX: /car hakuchou for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Hakuchou it is bike. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0x4B6C568ACodeWalker, meta files, ymap entities
Unsigned1265391242C#, JavaScript, databases that store unsigned
Signed (int32)1265391242Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('hakuchou') and the Lua backtick form `hakuchou` return.

Use the Hakuchou engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Hakuchou sound set:

<audioNameHash>hakuchou</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • In our engine sound catalogue it is listed in the Motorbike family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • 7 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 12: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only (Standard White).
  • Stock wheel category at the mod shop: Bike.
  • Seat layout LAYOUT_BIKE_SPORT, 2 seats.

vehicles.meta flags

In plain words: no boot.

All 3 flags
  • FLAG_NO_BOOT
  • FLAG_IGNORE_ON_SIDE_CHECK
  • FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS

Make an add-on car feel like the Hakuchou

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Hakuchou, they do not replace it.

Questions

What is the spawn code for the Hakuchou in GTA 5 and FiveM?

The spawn code (model name) is hakuchou. Its joaat hash is 0x4B6C568A (1265391242 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Hakuchou in GTA 5?

Its handling gives a top-gear limit of about 182 km/h (113 mph): fInitialDriveMaxFlatVel 152 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 6 gears and weighs 250 kg.

Can I give an add-on car the Hakuchou engine sound?

Yes. Put <audioNameHash>hakuchou</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Hakuchou audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Motorcycles vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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