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GTA 5 vehicle data

Tailgater in FiveM: spawn code, top speed and engine sound

The Obey Tailgater spawns with tailgater. Below: its handling numbers explained and ranked against the Sedans class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

tailgater

Name in game
Tailgater
Maker (in game)
Obey
Class
Sedans (1)
Drive
RWD, 5 gears
Top-gear limit
174 km/h, 108 mph
Weight
1,400 kg
Seats
4
Added in
Base game (2013)

Generic sedans outline, not the real model

How the Tailgater drives, in numbers

  • Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 5 forward gears.
  • Top-gear limit: about 174 km/h (108 mph), from fInitialDriveMaxFlatVel 145 x 1.2. 14 of the 48 Sedans vehicles in the game files have a higher limit; the class median is 174 km/h.
  • Drive force per tonne: 0.143 (fInitialDriveForce 0.2 on 1,400 kg). That is 14% more than the Sedans median of 0.125; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 0.9 with 43% of the braking on the front axle (class median 0.65).
  • Grip: peak traction 2.55 and sliding traction 2.25 (fTractionCurveMax / Min). The gap of 0.3 is how much grip it loses once the tyres slide; 48% of the grip sits on the front axle.
  • Weight: 1,400 kg, 15% lighter than the Sedans median of 1,655 kg.

Against all 48 Sedans vehicles in the game files

Tailgater handling compared with the Sedans classEach bar runs from the lowest to the highest value in the Sedans class (48 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 174 km/h. Sedans median 174 km/h, range 144 to 204. Rank 15 of 48 (1 = highest).Top-gear limitrank 15 of 48174 km/hmedian 174Drive force per tonne: 0.143. Sedans median 0.125, range 0.056 to 0.558. Rank 19 of 48 (1 = highest).Drive force per tonnerank 19 of 480.143median 0.125Brake force: 0.9. Sedans median 0.65, range 0.4 to 0.98. Rank 5 of 48 (1 = highest).Brake forcerank 5 of 480.9median 0.65Peak grip: 2.55. Sedans median 2.16, range 1.53 to 2.63. Rank 4 of 48 (1 = highest).Peak griprank 4 of 482.55median 2.16Weight: 1,400 kg. Sedans median 1,655 kg, range 965 to 3,750. Rank 38 of 48 (1 = highest).Weightrank 38 of 481,400 kgmedian 1,655

The bar runs from the lowest to the highest value in the class, the filled part ends at the Tailgater, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaTailgaterSedans medianDifference
fMass1,400 kg1,655 kg-15%
fInitialDriveMaxFlatVel145145same
fInitialDriveForce0.20.234-15%
nInitialDriveGears55same
fDriveBiasFront00same
fDriveInertia11same
fInitialDragCoeff88same
fBrakeForce0.90.65+38%
fBrakeBiasFront0.430.46-7%
fHandBrakeForce0.60.6same
fSteeringLock40°40°same
fTractionCurveMax2.552.16+18%
fTractionCurveMin2.251.85+22%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.480.485-1%
fLowSpeedTractionLossMult11same
fSuspensionForce2.82+40%
fSuspensionRaise00same
fAntiRollBarForce0.80.65+23%
fDeformationDamageMult0.70.7same
AIHandlingSPORTS_CARhandlingName TAILGATE, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Tailgater in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `tailgater` -- 0xC3DDFDCE
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawntailgater', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`tailgater`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type tailgater.
  • txAdmin: in-game menu, Spawn Vehicle, type tailgater.
  • QBCore / ESX: /car tailgater for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Tailgater it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0xC3DDFDCECodeWalker, meta files, ymap entities
Unsigned3286105550C#, JavaScript, databases that store unsigned
Signed (int32)-1008861746Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('tailgater') and the Lua backtick form `tailgater` return.

Use the Tailgater engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Tailgater sound set:

<audioNameHash>tailgater</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 12: 36 visible parts.
  • 13 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 7: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: front and rear.
  • Stock wheel category at the mod shop: Sport.
  • Seat layout LAYOUT_STANDARD, 4 seats.
Visible mod parts by slot
  • bonnet 6
  • grill 5
  • spoiler 5
  • skirt 4
  • bumper_f 4
  • bumper_r 4
  • exhaust 4
  • roof 2
  • wing_l 2

vehicles.meta flags

In plain words: parking sensor beeps; appears as traffic in rich areas; appears as everyday traffic.

All 4 flags
  • FLAG_PARKING_SENSORS
  • FLAG_RICH_CAR
  • FLAG_AVERAGE_CAR
  • FLAG_HAS_INTERIOR_EXTRAS

Make an add-on car feel like the Tailgater

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Tailgater, they do not replace it.

Questions

What is the spawn code for the Tailgater in GTA 5 and FiveM?

The spawn code (model name) is tailgater. Its joaat hash is 0xC3DDFDCE (3286105550 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Tailgater in GTA 5?

Its handling gives a top-gear limit of about 174 km/h (108 mph): fInitialDriveMaxFlatVel 145 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 5 gears and weighs 1,400 kg.

Can I give an add-on car the Tailgater engine sound?

Yes. Put <audioNameHash>tailgater</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Tailgater audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Sedans vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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