Press Enter to search

GTA 5 vehicle data

Surge in FiveM: spawn code, top speed and engine sound

The Cheval Surge spawns with surge. Below: its handling numbers explained and ranked against the Sedans class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

surge

Name in game
Surge
Maker (in game)
Cheval
Class
Sedans (1)
Drive
FWD, 1 gears
Top-gear limit
168 km/h, 104 mph
Weight
1,800 kg
Seats
4
Added in
Base game (2013)

Generic sedans outline, not the real model

How the Surge drives, in numbers

  • Front-wheel drive: fDriveBiasFront is 1.0, so all of the drive force goes to the front wheels. It has 1 forward gears.
  • Top-gear limit: about 168 km/h (104 mph), from fInitialDriveMaxFlatVel 140 x 1.2. 27 of the 48 Sedans vehicles in the game files have a higher limit; the class median is 174 km/h.
  • Drive force per tonne: 0.056 (fInitialDriveForce 0.1 on 1,800 kg). That is 56% less than the Sedans median of 0.125; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 0.6 with 65% of the braking on the front axle (class median 0.65).
  • Grip: peak traction 2.15 and sliding traction 1.85 (fTractionCurveMax / Min). The gap of 0.3 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
  • Weight: 1,800 kg, 9% heavier than the Sedans median of 1,655 kg.

Against all 48 Sedans vehicles in the game files

Surge handling compared with the Sedans classEach bar runs from the lowest to the highest value in the Sedans class (48 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 168 km/h. Sedans median 174 km/h, range 144 to 204. Rank 28 of 48 (1 = highest).Top-gear limitrank 28 of 48168 km/hmedian 174Drive force per tonne: 0.056. Sedans median 0.125, range 0.056 to 0.558. Rank 48 of 48 (1 = highest).Drive force per tonnerank 48 of 480.056median 0.125Brake force: 0.6. Sedans median 0.65, range 0.4 to 0.98. Rank 29 of 48 (1 = highest).Brake forcerank 29 of 480.6median 0.65Peak grip: 2.15. Sedans median 2.16, range 1.53 to 2.63. Rank 26 of 48 (1 = highest).Peak griprank 26 of 482.15median 2.16Weight: 1,800 kg. Sedans median 1,655 kg, range 965 to 3,750. Rank 18 of 48 (1 = highest).Weightrank 18 of 481,800 kgmedian 1,655

The bar runs from the lowest to the highest value in the class, the filled part ends at the Surge, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaSurgeSedans medianDifference
fMass1,800 kg1,655 kg+9%
fInitialDriveMaxFlatVel140145-3%
fInitialDriveForce0.10.234-57%
nInitialDriveGears15-80%
fDriveBiasFront10+1
fDriveInertia11same
fInitialDragCoeff8.38+4%
fBrakeForce0.60.65-8%
fBrakeBiasFront0.650.46+43%
fHandBrakeForce0.80.6+33%
fSteeringLock40°40°same
fTractionCurveMax2.152.16about the same
fTractionCurveMin1.851.85same
fTractionCurveLateral21.5°22.5°-4%
fTractionBiasFront0.4850.485same
fLowSpeedTractionLossMult11same
fSuspensionForce2.12+5%
fSuspensionRaise0.010+0.01
fAntiRollBarForce0.70.65+8%
fDeformationDamageMult0.70.7same
AIHandlingAVERAGEhandlingName SURGE, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Surge in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `surge` -- 0x8F0E3594
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnsurge', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`surge`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type surge.
  • txAdmin: in-game menu, Spawn Vehicle, type surge.
  • QBCore / ESX: /car surge for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Surge it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0x8F0E3594CodeWalker, meta files, ymap entities
Unsigned2400073108C#, JavaScript, databases that store unsigned
Signed (int32)-1894894188Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('surge') and the Lua backtick form `surge` return.

Use the Surge engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Surge sound set:

<audioNameHash>surge</audioNameHash>
  • Engine audio type: electric motor. Motor whine and no combustion sound.
  • In our engine sound catalogue it is listed in the Electric family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 26: 4 visible parts.
  • 12 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 0: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only.
  • Stock wheel category at the mod shop: Sport.
  • Seat layout LAYOUT_STANDARD, 4 seats.
Visible mod parts by slot
  • spoiler 1
  • skirt 1
  • bumper_f 1
  • bumper_r 1

vehicles.meta flags

In plain words: appears as everyday traffic; electric.

All 3 flags
  • FLAG_AVERAGE_CAR
  • FLAG_IS_ELECTRIC
  • FLAG_HAS_INTERIOR_EXTRAS

Make an add-on car feel like the Surge

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Surge, they do not replace it.

Questions

What is the spawn code for the Surge in GTA 5 and FiveM?

The spawn code (model name) is surge. Its joaat hash is 0x8F0E3594 (2400073108 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Surge in GTA 5?

Its handling gives a top-gear limit of about 168 km/h (104 mph): fInitialDriveMaxFlatVel 140 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is FWD with 1 gears and weighs 1,800 kg.

Can I give an add-on car the Surge engine sound?

Yes. Put <audioNameHash>surge</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Surge audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Sedans vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

Scroll to Top