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GTA 5 vehicle data

Stallion in FiveM: spawn code, top speed and engine sound

The Declasse Stallion spawns with stalion. Below: its handling numbers explained and ranked against the Muscle class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

stalion

Name in game
Stallion
Maker (in game)
Declasse
Class
Muscle (4)
Drive
RWD, 5 gears
Top-gear limit
173 km/h, 107 mph
Weight
1,650 kg
Seats
2
Added in
Story mode re-release content (2014)

Generic muscle outline, not the real model

How the Stallion drives, in numbers

  • Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 5 forward gears.
  • Top-gear limit: about 173 km/h (107 mph), from fInitialDriveMaxFlatVel 144 x 1.2. 49 of the 97 Muscle vehicles in the game files have a higher limit; the class median is 174 km/h.
  • Drive force per tonne: 0.176 (fInitialDriveForce 0.29 on 1,650 kg). That is 13% less than the Muscle median of 0.203; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 0.7 with 65% of the braking on the front axle (class median 0.7).
  • Grip: peak traction 2.25 and sliding traction 1.8 (fTractionCurveMax / Min). The gap of 0.45 is how much grip it loses once the tyres slide; 50% of the grip sits on the front axle.
  • Weight: 1,650 kg, 6% heavier than the Muscle median of 1,550 kg.

Against all 97 Muscle vehicles in the game files

Stallion handling compared with the Muscle classEach bar runs from the lowest to the highest value in the Muscle class (97 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 173 km/h. Muscle median 174 km/h, range 142 to 194. Rank 50 of 97 (1 = highest).Top-gear limitrank 50 of 97173 km/hmedian 174Drive force per tonne: 0.176. Muscle median 0.203, range 0.066 to 0.6. Rank 72 of 97 (1 = highest).Drive force per tonnerank 72 of 970.176median 0.203Brake force: 0.7. Muscle median 0.7, range 0.25 to 1. Rank 48 of 97 (1 = highest).Brake forcerank 48 of 970.7median 0.7Peak grip: 2.25. Muscle median 2.25, range 1.53 to 2.63. Rank 38 of 97 (1 = highest).Peak griprank 38 of 972.25median 2.25Weight: 1,650 kg. Muscle median 1,550 kg, range 700 to 5,000. Rank 34 of 97 (1 = highest).Weightrank 34 of 971,650 kgmedian 1,550

The bar runs from the lowest to the highest value in the class, the filled part ends at the Stallion, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaStallionMuscle medianDifference
fMass1,650 kg1,550 kg+6%
fInitialDriveMaxFlatVel144145-1%
fInitialDriveForce0.290.3-3%
nInitialDriveGears55same
fDriveBiasFront00same
fDriveInertia11same
fInitialDragCoeff9.510-5%
fBrakeForce0.70.7same
fBrakeBiasFront0.650.62+5%
fHandBrakeForce0.80.63+28%
fSteeringLock40°40°same
fTractionCurveMax2.252.25same
fTractionCurveMin1.81.817-1%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.50.495+1%
fLowSpeedTractionLossMult11same
fSuspensionForce21.9+5%
fSuspensionRaise00same
fAntiRollBarForce0.40.46-13%
fDeformationDamageMult0.70.7same
AIHandlingAVERAGEhandlingName STALION, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Stallion in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `stalion` -- 0x72A4C31E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnstalion', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`stalion`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type stalion.
  • txAdmin: in-game menu, Spawn Vehicle, type stalion.
  • QBCore / ESX: /car stalion for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Stallion it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0x72A4C31ECodeWalker, meta files, ymap entities
Unsigned1923400478C#, JavaScript, databases that store unsigned
Signed (int32)1923400478Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('stalion') and the Lua backtick form `stalion` return.

Use the Stallion engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Stallion sound set:

<audioNameHash>stalion</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • In our engine sound catalogue it is listed in the V8 muscle family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • 12 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 2: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only.
  • Stock wheel category at the mod shop: Muscle.
  • Seat layout LAYOUT_LOW, 2 seats.

vehicles.meta flags

In plain words: appears as everyday traffic.

All 4 flags
  • FLAG_EXTRAS_STRONG
  • EXTRAS_CONVERTIBLE
  • FLAG_AVERAGE_CAR
  • FLAG_HAS_INTERIOR_EXTRAS

Make an add-on car feel like the Stallion

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Stallion, they do not replace it.

Questions

What is the spawn code for the Stallion in GTA 5 and FiveM?

The spawn code (model name) is stalion. Its joaat hash is 0x72A4C31E (1923400478 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Stallion in GTA 5?

Its handling gives a top-gear limit of about 173 km/h (107 mph): fInitialDriveMaxFlatVel 144 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 5 gears and weighs 1,650 kg.

Can I give an add-on car the Stallion engine sound?

Yes. Put <audioNameHash>stalion</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Stallion audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Muscle vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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