Mixer in FiveM: spawn code, top speed and engine sound
The HVY Mixer spawns with mixer. Below: its handling numbers explained and ranked against the Industrial class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
mixer
- Name in game
- Mixer
- Maker (in game)
- HVY
- Class
- Industrial (10)
- Drive
- RWD, 4 gears
- Top-gear limit
- 132 km/h, 82 mph
- Weight
- 6,000 kg
- Seats
- 2
- Added in
- Base game (2013)
Generic industrial outline, not the real model
How the Mixer drives, in numbers
- Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 4 forward gears.
- Top-gear limit: about 132 km/h (82 mph), from fInitialDriveMaxFlatVel 110 x 1.2. 3 of the 12 Industrial vehicles in the game files have a higher limit; the class median is 120 km/h.
- Drive force per tonne: 0.018 (fInitialDriveForce 0.11 on 6,000 kg). That is 9% less than the Industrial median of 0.02; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.3 with 60% of the braking on the front axle (class median 0.25).
- Grip: peak traction 1.6 and sliding traction 1.4 (fTractionCurveMax / Min). The gap of 0.2 is how much grip it loses once the tyres slide; 48% of the grip sits on the front axle.
- Weight: 6,000 kg, 4% lighter than the Industrial median of 6,250 kg.
Against all 12 Industrial vehicles in the game files
| handling.meta | Mixer | Industrial median | Difference |
|---|---|---|---|
| fMass | 6,000 kg | 6,250 kg | -4% |
| fInitialDriveMaxFlatVel | 110 | 100 | +10% |
| fInitialDriveForce | 0.11 | 0.14 | -21% |
| nInitialDriveGears | 4 | 4 | same |
| fDriveBiasFront | 0 | 0.18 | -100% |
| fDriveInertia | 0.5 | 0.9 | -44% |
| fInitialDragCoeff | 4 | 9 | -56% |
| fBrakeForce | 0.3 | 0.25 | +20% |
| fBrakeBiasFront | 0.6 | 0.6 | same |
| fHandBrakeForce | 0.12 | 0.2 | -40% |
| fSteeringLock | 33° | 36° | -8% |
| fTractionCurveMax | 1.6 | 1.6 | same |
| fTractionCurveMin | 1.4 | 1.425 | -2% |
| fTractionCurveLateral | 16° | 16° | same |
| fTractionBiasFront | 0.48 | 0.478 | +1% |
| fLowSpeedTractionLossMult | 0 | 0 | same |
| fSuspensionForce | 1.4 | 1.8 | -22% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0 | 0 | same |
| fDeformationDamageMult | 0.8 | 0.8 | same |
| AIHandling | TRUCK | handlingName MIXER | |
Spawn the Mixer in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `mixer` -- 0xD138A6BB
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnmixer', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`mixer`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
mixer. - txAdmin: in-game menu, Spawn Vehicle, type
mixer. - QBCore / ESX:
/car mixerfor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Mixer it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0xD138A6BB | CodeWalker, meta files, ymap entities |
| Unsigned | 3510150843 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | -784816453 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('mixer') and the Lua backtick form `mixer` return.
Use the Mixer engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Mixer sound set:
<audioNameHash>mixer</audioNameHash>
- Engine audio type: classic. The older loop based engine audio, common on trucks and older vehicles.
- In our engine sound catalogue it is listed in the Diesel / heavy truck family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- 7 factory colour combinations in carvariations.meta.
- carvariations
lightSettings14: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: front and rear.
- Stock wheel category at the mod shop: Sport.
- Seat layout
LAYOUT_TRUCK_MIXER, 2 seats.
vehicles.meta flags
In plain words: no boot.
All 7 flags
- FLAG_BIG
- FLAG_NO_BOOT
- FLAG_AVOID_TURNS
- FLAG_EXTRAS_REQUIRE
- FLAG_EXTRAS_STRONG
- FLAG_IS_BULKY
- FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
Make an add-on car feel like the Mixer
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Mixer, they do not replace it.
Lifted Bullnose Ford 1984 Original price was: $12.00.$9.99Current price is: $9.99.
Truck Optimus Prime Original price was: $12.00.$8.99Current price is: $8.99.
GMC Denali Widebody Original price was: $12.00.$8.99Current price is: $8.99.
Questions
What is the spawn code for the Mixer in GTA 5 and FiveM?
The spawn code (model name) is mixer. Its joaat hash is 0xD138A6BB (3510150843 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Mixer in GTA 5?
Its handling gives a top-gear limit of about 132 km/h (82 mph): fInitialDriveMaxFlatVel 110 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 4 gears and weighs 6,000 kg.
Can I give an add-on car the Mixer engine sound?
Yes. Put <audioNameHash>mixer</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Mixer audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.