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GTA 5 vehicle data

Flatbed in FiveM: spawn code, top speed and engine sound

The MTL Flatbed spawns with flatbed. Below: its handling numbers explained and ranked against the Industrial class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

flatbed

Name in game
Flatbed
Maker (in game)
MTL
Class
Industrial (10)
Drive
AWD, 5 gears
Top-gear limit
156 km/h, 97 mph
Weight
6,500 kg
Seats
2
Added in
Base game (2013)

Generic industrial outline, not the real model

How the Flatbed drives, in numbers

  • All-wheel drive: fDriveBiasFront is 0.5, so 50% of the drive force goes to the front wheels and 50% to the rear. It has 5 forward gears.
  • Top-gear limit: about 156 km/h (97 mph), from fInitialDriveMaxFlatVel 130 x 1.2. None of the 12 Industrial vehicles in the game files have a higher limit; the class median is 120 km/h.
  • Drive force per tonne: 0.022 (fInitialDriveForce 0.14 on 6,500 kg). That is 7% more than the Industrial median of 0.02; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 0.25 with 65% of the braking on the front axle (class median 0.25).
  • Grip: peak traction 1.65 and sliding traction 1.5 (fTractionCurveMax / Min). The gap of 0.15 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
  • Weight: 6,500 kg, 4% heavier than the Industrial median of 6,250 kg.

Against all 12 Industrial vehicles in the game files

Flatbed handling compared with the Industrial classEach bar runs from the lowest to the highest value in the Industrial class (12 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 156 km/h. Industrial median 120 km/h, range 18 to 156. Rank 1 of 12 (1 = highest).Top-gear limitrank 1 of 12156 km/hmedian 120Drive force per tonne: 0.022. Industrial median 0.02, range 0.005 to 0.055. Rank 3 of 12 (1 = highest).Drive force per tonnerank 3 of 120.022median 0.02Brake force: 0.25. Industrial median 0.25, range 0.1 to 0.6. Rank 6 of 12 (1 = highest).Brake forcerank 6 of 120.25median 0.25Peak grip: 1.65. Industrial median 1.6, range 1.1 to 2. Rank 3 of 12 (1 = highest).Peak griprank 3 of 121.65median 1.6Weight: 6,500 kg. Industrial median 6,250 kg, range 3,800 to 35,000. Rank 4 of 12 (1 = highest).Weightrank 4 of 126,500 kgmedian 6,250

The bar runs from the lowest to the highest value in the class, the filled part ends at the Flatbed, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaFlatbedIndustrial medianDifference
fMass6,500 kg6,250 kg+4%
fInitialDriveMaxFlatVel130100+30%
fInitialDriveForce0.140.14same
nInitialDriveGears54+25%
fDriveBiasFront0.50.18+186%
fDriveInertia0.80.9-11%
fInitialDragCoeff109+11%
fBrakeForce0.250.25same
fBrakeBiasFront0.650.6+8%
fHandBrakeForce0.20.2same
fSteeringLock45°36°+25%
fTractionCurveMax1.651.6+3%
fTractionCurveMin1.51.425+5%
fTractionCurveLateral18°16°+13%
fTractionBiasFront0.4850.478+2%
fLowSpeedTractionLossMult0.50+0.5
fSuspensionForce2.21.8+22%
fSuspensionRaise00same
fAntiRollBarForce0.20+0.2
fDeformationDamageMult0.80.8same
AIHandlingTRUCKhandlingName FLATBED

What each field does: handling.meta fields explained.

Spawn the Flatbed in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `flatbed` -- 0x50B0215A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnflatbed', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`flatbed`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type flatbed.
  • txAdmin: in-game menu, Spawn Vehicle, type flatbed.
  • QBCore / ESX: /car flatbed for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Flatbed it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0x50B0215ACodeWalker, meta files, ymap entities
Unsigned1353720154C#, JavaScript, databases that store unsigned
Signed (int32)1353720154Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('flatbed') and the Lua backtick form `flatbed` return.

Use the Flatbed engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Flatbed sound set:

<audioNameHash>flatbed</audioNameHash>
  • Engine audio type: classic. The older loop based engine audio, common on trucks and older vehicles.
  • In our engine sound catalogue it is listed in the Diesel / heavy truck family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • 9 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 0: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: front only.
  • Stock wheel category at the mod shop: Sport.
  • Seat layout LAYOUT_TRUCK, 2 seats.

vehicles.meta flags

In plain words: never placed as a parked car by the game.

All 10 flags
  • FLAG_BIG
  • FLAG_CAN_HONK_WHEN_FLEEING
  • FLAG_AVOID_TURNS
  • FLAG_EXTRAS_REQUIRE
  • FLAG_PEDS_CAN_STAND_ON_TOP
  • FLAG_DONT_SPAWN_IN_CARGEN
  • FLAG_USE_FAT_INTERIOR_LIGHT
  • FLAG_IS_BULKY
  • FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
  • FLAG_CANNOT_TAKE_COVER_WHEN_STOOD_ON

Make an add-on car feel like the Flatbed

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Flatbed, they do not replace it.

Questions

What is the spawn code for the Flatbed in GTA 5 and FiveM?

The spawn code (model name) is flatbed. Its joaat hash is 0x50B0215A (1353720154 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Flatbed in GTA 5?

Its handling gives a top-gear limit of about 156 km/h (97 mph): fInitialDriveMaxFlatVel 130 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 5 gears and weighs 6,500 kg.

Can I give an add-on car the Flatbed engine sound?

Yes. Put <audioNameHash>flatbed</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Flatbed audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Industrial vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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