Press Enter to search

GTA 5 vehicle data

Tezeract in FiveM: spawn code, top speed and engine sound

The Pegassi Tezeract spawns with tezeract. Below: its handling numbers explained and ranked against the Super class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

tezeract

Name in game
Tezeract
Maker (in game)
Pegassi
Class
Super (7)
Drive
AWD, 1 gears
Top-gear limit
203 km/h, 126 mph
Weight
1,800 kg
Seats
2
Added in
Southern San Andreas Super Sport Series (2018)

Generic super outline, not the real model

How the Tezeract drives, in numbers

  • All-wheel drive: fDriveBiasFront is 0.3, so 30% of the drive force goes to the front wheels and 70% to the rear. It has 1 forward gears.
  • Top-gear limit: about 203 km/h (126 mph), from fInitialDriveMaxFlatVel 169 x 1.2. 11 of the 66 Super vehicles in the game files have a higher limit; the class median is 192 km/h.
  • Drive force per tonne: 0.076 (fInitialDriveForce 0.138 on 1,800 kg). That is 70% less than the Super median of 0.252; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 1.2 with 60% of the braking on the front axle (class median 1.02).
  • Grip: peak traction 2.6 and sliding traction 2.45 (fTractionCurveMax / Min). The gap of 0.15 is how much grip it loses once the tyres slide; 50% of the grip sits on the front axle.
  • Weight: 1,800 kg, 29% heavier than the Super median of 1,400 kg.

Against all 66 Super vehicles in the game files

Tezeract handling compared with the Super classEach bar runs from the lowest to the highest value in the Super class (66 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 203 km/h. Super median 192 km/h, range 174 to 221. Rank 12 of 66 (1 = highest).Top-gear limitrank 12 of 66203 km/hmedian 192Drive force per tonne: 0.076. Super median 0.252, range 0.05 to 0.422. Rank 65 of 66 (1 = highest).Drive force per tonnerank 65 of 660.076median 0.252Brake force: 1.2. Super median 1.02, range 0.5 to 1.35. Rank 5 of 66 (1 = highest).Brake forcerank 5 of 661.2median 1.02Peak grip: 2.6. Super median 2.68, range 2.25 to 2.78. Rank 50 of 66 (1 = highest).Peak griprank 50 of 662.6median 2.68Weight: 1,800 kg. Super median 1,400 kg, range 880 to 7,500. Rank 7 of 66 (1 = highest).Weightrank 7 of 661,800 kgmedian 1,400

The bar runs from the lowest to the highest value in the class, the filled part ends at the Tezeract, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaTezeractSuper medianDifference
fMass1,800 kg1,400 kg+29%
fInitialDriveMaxFlatVel169160.25+5%
fInitialDriveForce0.1380.358-62%
nInitialDriveGears16-83%
fDriveBiasFront0.30+0.3
fDriveInertia11same
fInitialDragCoeff29.48-79%
fBrakeForce1.21.02+18%
fBrakeBiasFront0.60.45+33%
fHandBrakeForce0.50.52-3%
fSteeringLock40°40°same
fTractionCurveMax2.62.68-3%
fTractionCurveMin2.452.55-4%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.50.485+3%
fLowSpeedTractionLossMult11.1-9%
fSuspensionForce1.42.65-47%
fSuspensionRaise00same
fAntiRollBarForce0.30.9-67%
fDeformationDamageMult0.70.7same
AIHandlingAVERAGEhandlingName TEZERACT, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Tezeract in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `tezeract` -- 0x3D7C6410
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawntezeract', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`tezeract`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type tezeract.
  • txAdmin: in-game menu, Spawn Vehicle, type tezeract.
  • QBCore / ESX: /car tezeract for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Tezeract it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0x3D7C6410CodeWalker, meta files, ymap entities
Unsigned1031562256C#, JavaScript, databases that store unsigned
Signed (int32)1031562256Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('tezeract') and the Lua backtick form `tezeract` return.

Use the Tezeract engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Tezeract sound set:

<audioNameHash>tezeract</audioNameHash>
  • Engine audio type: electric motor. Motor whine and no combustion sound.
  • In our engine sound catalogue it is listed in the Electric family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 291 (291_tezeract_modkit): 32 visible parts, 9 of them liveries.
  • 1 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 1: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only (Standard White).
  • Stock wheel category at the mod shop: High End.
  • Seat layout LAYOUT_LOW_TEZERACT, 2 seats.
Visible mod parts by slot
  • livery_mod 9
  • bumper_f 9
  • spoiler 6
  • chassis 4
  • bumper_r 4

vehicles.meta flags

In plain words: appears as traffic in rich areas; electric; gull wing or scissor doors.

All 7 flags
  • FLAG_SPORTS
  • FLAG_SPAWN_ON_TRAILER
  • FLAG_RICH_CAR
  • FLAG_NO_BROKEN_DOWN_SCENARIO
  • FLAG_RECESSED_TAILLIGHT_CORONAS
  • FLAG_IS_ELECTRIC
  • FLAG_HAS_GULL_WING_DOORS

Make an add-on car feel like the Tezeract

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Tezeract, they do not replace it.

Questions

What is the spawn code for the Tezeract in GTA 5 and FiveM?

The spawn code (model name) is tezeract. Its joaat hash is 0x3D7C6410 (1031562256 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Tezeract in GTA 5?

Its handling gives a top-gear limit of about 203 km/h (126 mph): fInitialDriveMaxFlatVel 169 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 1 gears and weighs 1,800 kg.

Can I give an add-on car the Tezeract engine sound?

Yes. Put <audioNameHash>tezeract</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Tezeract audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Super vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

Scroll to Top