Taxi in FiveM: spawn code, top speed and engine sound
The Taxi spawns with taxi. Below: its handling numbers explained and ranked against the Service class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
taxi
- Name in game
- Taxi
- Class
- Service (17)
- Drive
- RWD, 5 gears
- Top-gear limit
- 172 km/h, 107 mph
- Weight
- 1,400 kg
- Seats
- 4
- Added in
- Base game (2013)
Generic service outline, not the real model
How the Taxi drives, in numbers
- Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 5 forward gears.
- Top-gear limit: about 172 km/h (107 mph), from fInitialDriveMaxFlatVel 143 x 1.2. 1 of the 14 Service vehicles in the game files have a higher limit; the class median is 132 km/h.
- Drive force per tonne: 0.143 (fInitialDriveForce 0.2 on 1,400 kg). That is 834% more than the Service median of 0.015; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.9 with 53% of the braking on the front axle (class median 0.325).
- Grip: peak traction 2.55 and sliding traction 2.45 (fTractionCurveMax / Min). The gap of 0.1 is how much grip it loses once the tyres slide; 48% of the grip sits on the front axle.
- Weight: 1,400 kg, 83% lighter than the Service median of 8,250 kg.
Against all 14 Service vehicles in the game files
| handling.meta | Taxi | Service median | Difference |
|---|---|---|---|
| fMass | 1,400 kg | 8,250 kg | -83% |
| fInitialDriveMaxFlatVel | 143 | 110 | +30% |
| fInitialDriveForce | 0.2 | 0.13 | +54% |
| nInitialDriveGears | 5 | 5 | +11% |
| fDriveBiasFront | 0 | 0.23 | -100% |
| fDriveInertia | 1 | 0.5 | +100% |
| fInitialDragCoeff | 6 | 10 | -40% |
| fBrakeForce | 0.9 | 0.325 | +177% |
| fBrakeBiasFront | 0.53 | 0.6 | -13% |
| fHandBrakeForce | 0.6 | 0.3 | +100% |
| fSteeringLock | 40° | 37° | +8% |
| fTractionCurveMax | 2.55 | 1.55 | +65% |
| fTractionCurveMin | 2.45 | 1.45 | +69% |
| fTractionCurveLateral | 22.5° | 18.5° | +22% |
| fTractionBiasFront | 0.48 | 0.475 | +1% |
| fLowSpeedTractionLossMult | 1 | 0 | +1 |
| fSuspensionForce | 1.8 | 1.9 | -5% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0.8 | 0.22 | +272% |
| fDeformationDamageMult | 0.8 | 0.8 | same |
| AIHandling | SPORTS_CAR | handlingName TAXI2, sub handling CCarHandlingData | |
Spawn the Taxi in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `taxi` -- 0xC703DB5F
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawntaxi', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`taxi`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
taxi. - txAdmin: in-game menu, Spawn Vehicle, type
taxi. - QBCore / ESX:
/car taxifor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Taxi it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0xC703DB5F | CodeWalker, meta files, ymap entities |
| Unsigned | 3338918751 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | -956048545 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('taxi') and the Lua backtick form `taxi` return.
Use the Taxi engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Taxi sound set:
<audioNameHash>taxi</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 0: no visible body parts, performance upgrades only.
- 1 factory colour combinations in carvariations.meta.
- carvariations
lightSettings0: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: front and rear.
- Stock wheel category at the mod shop: Sport.
- Seat layout
LAYOUT_STANDARD, 4 seats.
vehicles.meta flags
In plain words: cannot be resprayed; never placed as a parked car by the game.
All 6 flags
- FLAG_EXTRAS_TAXI
- FLAG_EXTRAS_REQUIRE
- FLAG_NO_RESPRAY
- FLAG_DONT_SPAWN_IN_CARGEN
- FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
- FLAG_HAS_INTERIOR_EXTRAS
Make an add-on car feel like the Taxi
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Taxi, they do not replace it.
Ford F-150 Super Duty Twin Turbo Original price was: $12.00.$9.99Current price is: $9.99.
2023 TOTTER HOME Original price was: $12.00.$9.99Current price is: $9.99.
FORD TREEFIDDY & FOURFIDDY MEGATRUCKS Original price was: $14.99.$11.99Current price is: $11.99.
Questions
What is the spawn code for the Taxi in GTA 5 and FiveM?
The spawn code (model name) is taxi. Its joaat hash is 0xC703DB5F (3338918751 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Taxi in GTA 5?
Its handling gives a top-gear limit of about 172 km/h (107 mph): fInitialDriveMaxFlatVel 143 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 5 gears and weighs 1,400 kg.
Can I give an add-on car the Taxi engine sound?
Yes. Put <audioNameHash>taxi</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Taxi audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.