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GTA 5 vehicle data

Sultan RS in FiveM: spawn code, top speed and engine sound

The Karin Sultan RS spawns with sultanrs. Below: its handling numbers explained and ranked against the Super class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

sultanrs

Name in game
Sultan RS
Maker (in game)
Karin
Class
Super (7)
Drive
AWD, 5 gears
Top-gear limit
178 km/h, 110 mph
Weight
1,250 kg
Seats
4
Added in
January 2016 Update (2016)

Generic super outline, not the real model

How the Sultan RS drives, in numbers

  • All-wheel drive: fDriveBiasFront is 0.25, so 25% of the drive force goes to the front wheels and 75% to the rear. It has 5 forward gears.
  • Top-gear limit: about 178 km/h (110 mph), from fInitialDriveMaxFlatVel 148 x 1.2. 63 of the 66 Super vehicles in the game files have a higher limit; the class median is 192 km/h.
  • Drive force per tonne: 0.264 (fInitialDriveForce 0.33 on 1,250 kg). That is 5% more than the Super median of 0.252; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 1 with 55% of the braking on the front axle (class median 1.02).
  • Grip: peak traction 2.5 and sliding traction 2.15 (fTractionCurveMax / Min). The gap of 0.35 is how much grip it loses once the tyres slide; 48% of the grip sits on the front axle.
  • Weight: 1,250 kg, 11% lighter than the Super median of 1,400 kg.

Against all 66 Super vehicles in the game files

Sultan RS handling compared with the Super classEach bar runs from the lowest to the highest value in the Super class (66 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 178 km/h. Super median 192 km/h, range 174 to 221. Rank 64 of 66 (1 = highest).Top-gear limitrank 64 of 66178 km/hmedian 192Drive force per tonne: 0.264. Super median 0.252, range 0.05 to 0.422. Rank 26 of 66 (1 = highest).Drive force per tonnerank 26 of 660.264median 0.252Brake force: 1. Super median 1.02, range 0.5 to 1.35. Rank 35 of 66 (1 = highest).Brake forcerank 35 of 661median 1.02Peak grip: 2.5. Super median 2.68, range 2.25 to 2.78. Rank 62 of 66 (1 = highest).Peak griprank 62 of 662.5median 2.68Weight: 1,250 kg. Super median 1,400 kg, range 880 to 7,500. Rank 44 of 66 (1 = highest).Weightrank 44 of 661,250 kgmedian 1,400

The bar runs from the lowest to the highest value in the class, the filled part ends at the Sultan RS, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaSultan RSSuper medianDifference
fMass1,250 kg1,400 kg-11%
fInitialDriveMaxFlatVel148160.25-8%
fInitialDriveForce0.330.358-8%
nInitialDriveGears56-17%
fDriveBiasFront0.250+0.25
fDriveInertia11same
fInitialDragCoeff99.48-5%
fBrakeForce11.02-2%
fBrakeBiasFront0.550.45+22%
fHandBrakeForce0.70.52+36%
fSteeringLock40°40°same
fTractionCurveMax2.52.68-7%
fTractionCurveMin2.152.55-16%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.4750.485-2%
fLowSpeedTractionLossMult11.1-9%
fSuspensionForce2.82.65+6%
fSuspensionRaise00same
fAntiRollBarForce0.550.9-39%
fDeformationDamageMult0.70.7same
AIHandlingAVERAGEhandlingName SULTANRS, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Sultan RS in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `sultanrs` -- 0xEE6024BC
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnsultanrs', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`sultanrs`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type sultanrs.
  • txAdmin: in-game menu, Spawn Vehicle, type sultanrs.
  • QBCore / ESX: /car sultanrs for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Sultan RS it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0xEE6024BCCodeWalker, meta files, ymap entities
Unsigned3999278268C#, JavaScript, databases that store unsigned
Signed (int32)-295689028Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('sultanrs') and the Lua backtick form `sultanrs` return.

Use the Sultan RS engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Sultan RS sound set:

<audioNameHash>sultanrs</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • The audio object sets rev limiter pops and exhaust pops.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 130 (130_sultanrs_modkit): 217 visible parts, 8 of them liveries.
  • 1 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 45: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only (Standard White).
  • Stock wheel category at the mod shop: Sport.
  • Seat layout LAYOUT_STD_EXITFIXUP, 4 seats.
Visible mod parts by slot
  • interior2 45
  • spoiler 16
  • steering 16
  • bumper_f 15
  • seats 14
  • enginebay3 12
  • bonnet 10
  • bumper_r 8
  • enginebay2 8
  • livery_mod 8
  • interior5 7
  • wing_l 6
  • chassis2 6
  • interior4 6
  • exhaust 5
  • roof 5
  • interior3 5
  • chassis 5

vehicles.meta flags

In plain words: appears as everyday traffic; appears as traffic in poor areas.

All 3 flags
  • FLAG_AVERAGE_CAR
  • FLAG_POOR_CAR
  • FLAG_HAS_INTERIOR_EXTRAS

Make an add-on car feel like the Sultan RS

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Sultan RS, they do not replace it.

Questions

What is the spawn code for the Sultan RS in GTA 5 and FiveM?

The spawn code (model name) is sultanrs. Its joaat hash is 0xEE6024BC (3999278268 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Sultan RS in GTA 5?

Its handling gives a top-gear limit of about 178 km/h (110 mph): fInitialDriveMaxFlatVel 148 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 5 gears and weighs 1,250 kg.

Can I give an add-on car the Sultan RS engine sound?

Yes. Put <audioNameHash>sultanrs</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Sultan RS audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

More Super vehicles

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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