Sultan RS in FiveM: spawn code, top speed and engine sound
The Karin Sultan RS spawns with sultanrs. Below: its handling numbers explained and ranked against the Super class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
sultanrs
- Name in game
- Sultan RS
- Maker (in game)
- Karin
- Class
- Super (7)
- Drive
- AWD, 5 gears
- Top-gear limit
- 178 km/h, 110 mph
- Weight
- 1,250 kg
- Seats
- 4
- Added in
- January 2016 Update (2016)
Generic super outline, not the real model
How the Sultan RS drives, in numbers
- All-wheel drive: fDriveBiasFront is 0.25, so 25% of the drive force goes to the front wheels and 75% to the rear. It has 5 forward gears.
- Top-gear limit: about 178 km/h (110 mph), from fInitialDriveMaxFlatVel 148 x 1.2. 63 of the 66 Super vehicles in the game files have a higher limit; the class median is 192 km/h.
- Drive force per tonne: 0.264 (fInitialDriveForce 0.33 on 1,250 kg). That is 5% more than the Super median of 0.252; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 1 with 55% of the braking on the front axle (class median 1.02).
- Grip: peak traction 2.5 and sliding traction 2.15 (fTractionCurveMax / Min). The gap of 0.35 is how much grip it loses once the tyres slide; 48% of the grip sits on the front axle.
- Weight: 1,250 kg, 11% lighter than the Super median of 1,400 kg.
Against all 66 Super vehicles in the game files
| handling.meta | Sultan RS | Super median | Difference |
|---|---|---|---|
| fMass | 1,250 kg | 1,400 kg | -11% |
| fInitialDriveMaxFlatVel | 148 | 160.25 | -8% |
| fInitialDriveForce | 0.33 | 0.358 | -8% |
| nInitialDriveGears | 5 | 6 | -17% |
| fDriveBiasFront | 0.25 | 0 | +0.25 |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 9 | 9.48 | -5% |
| fBrakeForce | 1 | 1.02 | -2% |
| fBrakeBiasFront | 0.55 | 0.45 | +22% |
| fHandBrakeForce | 0.7 | 0.52 | +36% |
| fSteeringLock | 40° | 40° | same |
| fTractionCurveMax | 2.5 | 2.68 | -7% |
| fTractionCurveMin | 2.15 | 2.55 | -16% |
| fTractionCurveLateral | 22.5° | 22.5° | same |
| fTractionBiasFront | 0.475 | 0.485 | -2% |
| fLowSpeedTractionLossMult | 1 | 1.1 | -9% |
| fSuspensionForce | 2.8 | 2.65 | +6% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0.55 | 0.9 | -39% |
| fDeformationDamageMult | 0.7 | 0.7 | same |
| AIHandling | AVERAGE | handlingName SULTANRS, sub handling CCarHandlingData | |
Spawn the Sultan RS in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `sultanrs` -- 0xEE6024BC
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnsultanrs', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`sultanrs`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
sultanrs. - txAdmin: in-game menu, Spawn Vehicle, type
sultanrs. - QBCore / ESX:
/car sultanrsfor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Sultan RS it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0xEE6024BC | CodeWalker, meta files, ymap entities |
| Unsigned | 3999278268 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | -295689028 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('sultanrs') and the Lua backtick form `sultanrs` return.
Use the Sultan RS engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Sultan RS sound set:
<audioNameHash>sultanrs</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- The audio object sets rev limiter pops and exhaust pops.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 130 (
130_sultanrs_modkit): 217 visible parts, 8 of them liveries. - 1 factory colour combinations in carvariations.meta.
- carvariations
lightSettings45: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: rear only (Standard White).
- Stock wheel category at the mod shop: Sport.
- Seat layout
LAYOUT_STD_EXITFIXUP, 4 seats.
Visible mod parts by slot
- interior2 45
- spoiler 16
- steering 16
- bumper_f 15
- seats 14
- enginebay3 12
- bonnet 10
- bumper_r 8
- enginebay2 8
- livery_mod 8
- interior5 7
- wing_l 6
- chassis2 6
- interior4 6
- exhaust 5
- roof 5
- interior3 5
- chassis 5
vehicles.meta flags
In plain words: appears as everyday traffic; appears as traffic in poor areas.
All 3 flags
- FLAG_AVERAGE_CAR
- FLAG_POOR_CAR
- FLAG_HAS_INTERIOR_EXTRAS
Make an add-on car feel like the Sultan RS
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Sultan RS, they do not replace it.
Sultan Extreme Unmarked [Non ELS] Original price was: $10.00.$8.99Current price is: $8.99.
Karin Sultan Classic CTX Northern Modifications Original price was: $10.99.$8.99Current price is: $8.99.
Karin Sultan Spectaris BE HR Original price was: $10.00.$8.99Current price is: $8.99.
Questions
What is the spawn code for the Sultan RS in GTA 5 and FiveM?
The spawn code (model name) is sultanrs. Its joaat hash is 0xEE6024BC (3999278268 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Sultan RS in GTA 5?
Its handling gives a top-gear limit of about 178 km/h (110 mph): fInitialDriveMaxFlatVel 148 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 5 gears and weighs 1,250 kg.
Can I give an add-on car the Sultan RS engine sound?
Yes. Put <audioNameHash>sultanrs</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Sultan RS audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.