Sandking XL in FiveM: spawn code, top speed and engine sound
The Vapid Sandking XL spawns with sandking. Below: its handling numbers explained and ranked against the Off-Road class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
sandking
- Name in game
- Sandking XL
- Maker (in game)
- Vapid
- Class
- Off-Road (9)
- Drive
- AWD, 6 gears
- Top-gear limit
- 156 km/h, 97 mph
- Weight
- 2,400 kg
- Seats
- 4
- Added in
- Base game (2013)
Generic off-road outline, not the real model
How the Sandking XL drives, in numbers
- All-wheel drive: fDriveBiasFront is 0.35, so 35% of the drive force goes to the front wheels and 65% to the rear. It has 6 forward gears.
- Top-gear limit: about 156 km/h (97 mph), from fInitialDriveMaxFlatVel 130 x 1.2. 35 of the 68 Off-Road vehicles in the game files have a higher limit; the class median is 159 km/h.
- Drive force per tonne: 0.083 (fInitialDriveForce 0.2 on 2,400 kg). That is 23% less than the Off-Road median of 0.109; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.6 with 65% of the braking on the front axle (class median 0.6).
- Grip: peak traction 2 and sliding traction 1.7 (fTractionCurveMax / Min). The gap of 0.3 is how much grip it loses once the tyres slide; 50% of the grip sits on the front axle.
- Weight: 2,400 kg, 3% heavier than the Off-Road median of 2,325 kg.
Against all 68 Off-Road vehicles in the game files
| handling.meta | Sandking XL | Off-Road median | Difference |
|---|---|---|---|
| fMass | 2,400 kg | 2,325 kg | +3% |
| fInitialDriveMaxFlatVel | 130 | 132.5 | -2% |
| fInitialDriveForce | 0.2 | 0.258 | -22% |
| nInitialDriveGears | 6 | 5 | +20% |
| fDriveBiasFront | 0.35 | 0.35 | same |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 8 | 11 | -27% |
| fBrakeForce | 0.6 | 0.6 | same |
| fBrakeBiasFront | 0.65 | 0.62 | +5% |
| fHandBrakeForce | 0.45 | 0.45 | same |
| fSteeringLock | 35° | 36° | -3% |
| fTractionCurveMax | 2 | 2.05 | -2% |
| fTractionCurveMin | 1.7 | 1.835 | -7% |
| fTractionCurveLateral | 19° | 20° | -5% |
| fTractionBiasFront | 0.5 | 0.498 | +1% |
| fLowSpeedTractionLossMult | 0.85 | 1 | -15% |
| fSuspensionForce | 1.4 | 1.75 | -20% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0.4 | 0.6 | -33% |
| fDeformationDamageMult | 0.8 | 0.8 | same |
| AIHandling | AVERAGE | handlingName SANDKING | |
Spawn the Sandking XL in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `sandking` -- 0xB9210FD0
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnsandking', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`sandking`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
sandking. - txAdmin: in-game menu, Spawn Vehicle, type
sandking. - QBCore / ESX:
/car sandkingfor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Sandking XL it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0xB9210FD0 | CodeWalker, meta files, ymap entities |
| Unsigned | 3105951696 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | -1189015600 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('sandking') and the Lua backtick form `sandking` return.
Use the Sandking XL engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Sandking XL sound set:
<audioNameHash>sandking</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 59: 13 visible parts.
- 15 factory colour combinations in carvariations.meta.
- carvariations
lightSettings44: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: front and rear.
- Stock wheel category at the mod shop: SUV.
- Seat layout
LAYOUT_RANGER_SANDKING, 4 seats.
Visible mod parts by slot
- chassis 4
- bumper_f 4
- skirt 2
- grill 2
- roof 1
vehicles.meta flags
In plain words: appears as everyday traffic; appears as traffic in poor areas; treated as an off-road vehicle.
All 6 flags
- FLAG_AVERAGE_CAR
- FLAG_POOR_CAR
- FLAG_IS_OFFROAD_VEHICLE
- FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
- FLAG_IS_BULKY
- FLAG_HAS_INTERIOR_EXTRAS
Make an add-on car feel like the Sandking XL
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Sandking XL, they do not replace it.
Sandking 5500 Rollback Original price was: $9.99.$8.99Current price is: $8.99.
2018 1500hp Dodge Durango Original price was: $12.00.$9.99Current price is: $9.99.
Cadillac Escalade Concept 2025 Original price was: $12.00.$9.99Current price is: $9.99.
Questions
What is the spawn code for the Sandking XL in GTA 5 and FiveM?
The spawn code (model name) is sandking. Its joaat hash is 0xB9210FD0 (3105951696 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Sandking XL in GTA 5?
Its handling gives a top-gear limit of about 156 km/h (97 mph): fInitialDriveMaxFlatVel 130 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 6 gears and weighs 2,400 kg.
Can I give an add-on car the Sandking XL engine sound?
Yes. Put <audioNameHash>sandking</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Sandking XL audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.