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GTA 5 vehicle data

Previon in FiveM: spawn code, top speed and engine sound

The Karin Previon spawns with previon. Below: its handling numbers explained and ranked against the Coupes class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.

Read from the game files of GTA V Legacy build 1.0.3889.0 on . It already exists in game build 3258, the build many FiveM servers enforce. By the FiveMRides team.

previon

Name in game
Previon
Maker (in game)
Karin
Class
Coupes (3)
Drive
RWD, 5 gears
Top-gear limit
179 km/h, 111 mph
Weight
1,300 kg
Seats
2
Added in
Los Santos Tuners (2021)

Generic coupes outline, not the real model

How the Previon drives, in numbers

  • Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 5 forward gears.
  • Top-gear limit: about 179 km/h (111 mph), from fInitialDriveMaxFlatVel 149.45 x 1.2. 6 of the 21 Coupes vehicles in the game files have a higher limit; the class median is 174 km/h.
  • Drive force per tonne: 0.245 (fInitialDriveForce 0.319 on 1,300 kg). That is 63% more than the Coupes median of 0.15; it is a handling index for how hard it pulls for its weight, not horsepower.
  • Brakes: fBrakeForce 0.85 with 55% of the braking on the front axle (class median 0.9).
  • Grip: peak traction 2.487 and sliding traction 2.373 (fTractionCurveMax / Min). The gap of 0.114 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
  • Weight: 1,300 kg, 16% lighter than the Coupes median of 1,545 kg.

Against all 21 Coupes vehicles in the game files

Previon handling compared with the Coupes classEach bar runs from the lowest to the highest value in the Coupes class (21 vehicles). The filled part ends at this vehicle, the light tick is the class median.lowest in classhighest in classTop-gear limit: 179 km/h. Coupes median 174 km/h, range 157 to 184. Rank 7 of 21 (1 = highest).Top-gear limitrank 7 of 21179 km/hmedian 174Drive force per tonne: 0.245. Coupes median 0.15, range 0.093 to 0.507. Rank 5 of 21 (1 = highest).Drive force per tonnerank 5 of 210.245median 0.15Brake force: 0.85. Coupes median 0.9, range 0.4 to 0.9. Rank 14 of 21 (1 = highest).Brake forcerank 14 of 210.85median 0.9Peak grip: 2.49. Coupes median 2.38, range 1.53 to 2.6. Rank 8 of 21 (1 = highest).Peak griprank 8 of 212.49median 2.38Weight: 1,300 kg. Coupes median 1,545 kg, range 950 to 3,000. Rank 19 of 21 (1 = highest).Weightrank 19 of 211,300 kgmedian 1,545

The bar runs from the lowest to the highest value in the class, the filled part ends at the Previon, the light tick is the class median. Hover a row for the numbers. Stock values without upgrades.

handling.metaPrevionCoupes medianDifference
fMass1,300 kg1,545 kg-16%
fInitialDriveMaxFlatVel149.45145+3%
fInitialDriveForce0.3190.26+23%
nInitialDriveGears55same
fDriveBiasFront00same
fDriveInertia11same
fInitialDragCoeff9.837.8+26%
fBrakeForce0.850.9-6%
fBrakeBiasFront0.550.43+29%
fHandBrakeForce0.40.6-33%
fSteeringLock41.9°40°+5%
fTractionCurveMax2.4872.383+4%
fTractionCurveMin2.3732.15+10%
fTractionCurveLateral22.5°22.5°same
fTractionBiasFront0.4860.486same
fLowSpeedTractionLossMult11same
fSuspensionForce2.852.3+24%
fSuspensionRaise0.0550+0.055
fAntiRollBarForce10.8+25%
fDeformationDamageMult0.80.7+14%
AIHandlingAVERAGEhandlingName previon, sub handling CCarHandlingData

What each field does: handling.meta fields explained.

Spawn the Previon in FiveM

Client script (spawns it where the player stands and seats them in it):

local model = `previon` -- 0x546DA331
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)

Server script (OneSync, the server owns the entity; admin only through the ACE restriction):

RegisterCommand('spawnprevion', function(source)
    local ped = GetPlayerPed(source)
    local pos = GetEntityCoords(ped)
    local veh = CreateVehicleServerSetter(`previon`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
    while not DoesEntityExist(veh) do Wait(0) end
    SetPedIntoVehicle(ped, veh, -1)
end, true)
  • vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type previon.
  • txAdmin: in-game menu, Spawn Vehicle, type previon.
  • QBCore / ESX: /car previon for admins.
  • The second argument of CreateVehicleServerSetter is the vehicle type; for the Previon it is automobile. A wrong type makes the server entity fail.

An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.

Hashes

FormValueWhere you meet it
Hex0x546DA331CodeWalker, meta files, ymap entities
Unsigned1416471345C#, JavaScript, databases that store unsigned
Signed (int32)1416471345Lua GetEntityModel results, garage scripts that save the model as an int

All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('previon') and the Lua backtick form `previon` return.

Use the Previon engine sound on your car

The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Previon sound set:

<audioNameHash>previon</audioNameHash>
  • Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
  • The audio object sets rev limiter pops.
  • In our engine sound catalogue it is listed in the Tuner I4 / compact family.
  • The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.

Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.

Mod kit, colours and lights

  • Mod kit id 470 (470_previon_modkit): 204 visible parts, 15 of them liveries.
  • 5 factory colour combinations in carvariations.meta.
  • carvariations lightSettings 2: the headlight and taillight preset it reads from carcols.
  • sirenSettings 0 (no siren lights).
  • Plates: rear only (Standard White).
  • Stock wheel category at the mod shop: Sport.
  • Seat layout LAYOUT_LOW_ZR350, 2 seats.
Visible mod parts by slot
  • enginebay2 25
  • enginebay3 20
  • steering 16
  • livery_mod 15
  • seats 14
  • bonnet 12
  • spoiler 10
  • chassis2 9
  • interior1 8
  • pltvanity 8
  • interior5 8
  • exhaust 7
  • chassis3 6
  • door_l 5
  • skirt 5
  • chassis 5
  • grill 5
  • interior3 4

vehicles.meta flags

In plain words: appears as everyday traffic; neon kits can be fitted.

All 7 flags
  • FLAG_EXTRAS_STRONG
  • FLAG_AVERAGE_CAR
  • FLAG_CAN_HAVE_NEONS
  • FLAG_EXTRAS_REQUIRE
  • FLAG_EXTRAS_ALL
  • FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
  • FLAG_RECESSED_TAILLIGHT_CORONAS

Make an add-on car feel like the Previon

FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.

Open Vehicle StudioSee the add-ons

FiveMRides add-ons like this

Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Previon, they do not replace it.

Questions

What is the spawn code for the Previon in GTA 5 and FiveM?

The spawn code (model name) is previon. Its joaat hash is 0x546DA331 (1416471345 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.

How fast is the Previon in GTA 5?

Its handling gives a top-gear limit of about 179 km/h (111 mph): fInitialDriveMaxFlatVel 149.45 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 5 gears and weighs 1,300 kg.

Can I give an add-on car the Previon engine sound?

Yes. Put <audioNameHash>previon</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Previon audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.

Numbers read from the game files, nothing measured on a track yet: how this data is read.

FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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