Issi in FiveM: spawn code, top speed and engine sound
The Weeny Issi spawns with issi2. Below: its handling numbers explained and ranked against the Compacts class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
issi2
- Name in game
- Issi
- Maker (in game)
- Weeny
- Class
- Compacts (0)
- Drive
- FWD, 5 gears
- Top-gear limit
- 162 km/h, 101 mph
- Weight
- 1,200 kg
- Seats
- 4
- Added in
- Base game (2013)
Generic compacts outline, not the real model
How the Issi drives, in numbers
- Front-wheel drive: fDriveBiasFront is 1.0, so all of the drive force goes to the front wheels. It has 5 forward gears.
- Top-gear limit: about 162 km/h (101 mph), from fInitialDriveMaxFlatVel 135 x 1.2. 5 of the 18 Compacts vehicles in the game files have a higher limit; the class median is 162 km/h.
- Drive force per tonne: 0.192 (fInitialDriveForce 0.23 on 1,200 kg). That is 27% less than the Compacts median of 0.263; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.6 with 65% of the braking on the front axle (class median 0.55).
- Grip: peak traction 2.05 and sliding traction 1.75 (fTractionCurveMax / Min). The gap of 0.3 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
- Weight: 1,200 kg, about the same as the Compacts median of 1,175 kg.
Against all 18 Compacts vehicles in the game files
| handling.meta | Issi | Compacts median | Difference |
|---|---|---|---|
| fMass | 1,200 kg | 1,175 kg | +2% |
| fInitialDriveMaxFlatVel | 135 | 135 | same |
| fInitialDriveForce | 0.23 | 0.232 | -1% |
| nInitialDriveGears | 5 | 4 | +25% |
| fDriveBiasFront | 1 | 0.75 | +33% |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 8 | 10.25 | -22% |
| fBrakeForce | 0.6 | 0.55 | +9% |
| fBrakeBiasFront | 0.65 | 0.65 | same |
| fHandBrakeForce | 0.45 | 0.4 | +13% |
| fSteeringLock | 36° | 36° | same |
| fTractionCurveMax | 2.05 | 1.998 | +3% |
| fTractionCurveMin | 1.75 | 1.76 | -1% |
| fTractionCurveLateral | 22.5° | 21.3° | +6% |
| fTractionBiasFront | 0.487 | 0.498 | -2% |
| fLowSpeedTractionLossMult | 0.7 | 1 | -30% |
| fSuspensionForce | 2.2 | 1.85 | +19% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 1.2 | 0.73 | +66% |
| fDeformationDamageMult | 0.7 | 0.7 | same |
| AIHandling | AVERAGE | handlingName ISSI, sub handling CCarHandlingData | |
Spawn the Issi in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `issi2` -- 0xB9CB3B69
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnissi2', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`issi2`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
issi2. - txAdmin: in-game menu, Spawn Vehicle, type
issi2. - QBCore / ESX:
/car issi2for admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Issi it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0xB9CB3B69 | CodeWalker, meta files, ymap entities |
| Unsigned | 3117103977 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | -1177863319 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('issi2') and the Lua backtick form `issi2` return.
Use the Issi engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Issi sound set:
<audioNameHash>issi2</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- In our engine sound catalogue it is listed in the Tuner I4 / compact family.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 40: 5 visible parts.
- 17 factory colour combinations in carvariations.meta.
- carvariations
lightSettings1: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: front and rear.
- Stock wheel category at the mod shop: Sport.
- Seat layout
LAYOUT_STANDARD, 4 seats.
Visible mod parts by slot
- skirt 1
- bumper_f 1
- bumper_r 1
- bonnet 1
- exhaust 1
vehicles.meta flags
In plain words: appears as everyday traffic.
All 3 flags
- FLAG_SPAWN_ON_TRAILER
- FLAG_AVERAGE_CAR
- FLAG_HAS_INTERIOR_EXTRAS
Make an add-on car feel like the Issi
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Issi, they do not replace it.
Issi Extreme Original price was: $10.00.$8.99Current price is: $8.99.
Issi Yasid Design Original price was: $9.99.$8.99Current price is: $8.99.
Lamborghini Aventador LP700 XK Original price was: $12.00.$9.99Current price is: $9.99.
Questions
What is the spawn code for the Issi in GTA 5 and FiveM?
The spawn code (model name) is issi2. Its joaat hash is 0xB9CB3B69 (3117103977 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Issi in GTA 5?
Its handling gives a top-gear limit of about 162 km/h (101 mph): fInitialDriveMaxFlatVel 135 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is FWD with 5 gears and weighs 1,200 kg.
Can I give an add-on car the Issi engine sound?
Yes. Put <audioNameHash>issi2</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Issi audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.