Dubsta in FiveM: spawn code, top speed and engine sound
The Benefactor Dubsta spawns with dubsta. Below: its handling numbers explained and ranked against the SUVs class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
dubsta
- Name in game
- Dubsta
- Maker (in game)
- Benefactor
- Class
- SUVs (2)
- Drive
- AWD, 5 gears
- Top-gear limit
- 168 km/h, 104 mph
- Weight
- 2,400 kg
- Seats
- 4
- Added in
- Base game (2013)
Generic suvs outline, not the real model
How the Dubsta drives, in numbers
- All-wheel drive: fDriveBiasFront is 0.6, so 60% of the drive force goes to the front wheels and 40% to the rear. It has 5 forward gears.
- Top-gear limit: about 168 km/h (104 mph), from fInitialDriveMaxFlatVel 140 x 1.2. 15 of the 51 SUVs vehicles in the game files have a higher limit; the class median is 162 km/h.
- Drive force per tonne: 0.083 (fInitialDriveForce 0.2 on 2,400 kg). That is 8% less than the SUVs median of 0.091; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 0.8 with 60% of the braking on the front axle (class median 0.6).
- Grip: peak traction 2.15 and sliding traction 1.85 (fTractionCurveMax / Min). The gap of 0.3 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
- Weight: 2,400 kg, about the same as the SUVs median of 2,400 kg.
Against all 51 SUVs vehicles in the game files
| handling.meta | Dubsta | SUVs median | Difference |
|---|---|---|---|
| fMass | 2,400 kg | 2,400 kg | same |
| fInitialDriveMaxFlatVel | 140 | 135 | +4% |
| fInitialDriveForce | 0.2 | 0.217 | -8% |
| nInitialDriveGears | 5 | 5 | same |
| fDriveBiasFront | 0.6 | 0.5 | +20% |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 8.5 | 8 | +6% |
| fBrakeForce | 0.8 | 0.6 | +33% |
| fBrakeBiasFront | 0.6 | 0.6 | same |
| fHandBrakeForce | 0.6 | 0.5 | +20% |
| fSteeringLock | 40° | 37° | +8% |
| fTractionCurveMax | 2.15 | 2.1 | +2% |
| fTractionCurveMin | 1.85 | 1.85 | same |
| fTractionCurveLateral | 19.5° | 19.5° | same |
| fTractionBiasFront | 0.49 | 0.49 | same |
| fLowSpeedTractionLossMult | 1.3 | 1.15 | +13% |
| fSuspensionForce | 1.6 | 1.8 | -11% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 0.6 | 0.6 | same |
| fDeformationDamageMult | 0.8 | 0.8 | same |
| AIHandling | TRUCK | handlingName DUBSTA, sub handling CCarHandlingData | |
Spawn the Dubsta in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `dubsta` -- 0x462FE277
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawndubsta', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`dubsta`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
dubsta. - txAdmin: in-game menu, Spawn Vehicle, type
dubsta. - QBCore / ESX:
/car dubstafor admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Dubsta it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0x462FE277 | CodeWalker, meta files, ymap entities |
| Unsigned | 1177543287 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | 1177543287 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('dubsta') and the Lua backtick form `dubsta` return.
Use the Dubsta engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Dubsta sound set:
<audioNameHash>dubsta</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 8: 23 visible parts.
- 14 factory colour combinations in carvariations.meta.
- carvariations
lightSettings1: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: rear only.
- Stock wheel category at the mod shop: SUV.
- Seat layout
LAYOUT_4X4, 4 seats.
Visible mod parts by slot
- bumper_f 6
- roof 4
- grill 3
- exhaust 2
- skirt 2
- bumper_r 2
- bonnet 2
- wing_l 1
- spoiler 1
vehicles.meta flags
In plain words: parking sensor beeps; appears as traffic in rich areas; treated as an off-road vehicle.
All 6 flags
- FLAG_PARKING_SENSORS
- FLAG_RICH_CAR
- FLAG_IS_OFFROAD_VEHICLE
- FLAG_IS_BULKY
- FLAG_RECESSED_HEADLIGHT_CORONAS
- FLAG_HAS_INTERIOR_EXTRAS
Make an add-on car feel like the Dubsta
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Dubsta, they do not replace it.
Benefactor Dubsta Monolith Original price was: $12.00.$9.99Current price is: $9.99.
Jeep Grand Cherokee Trackhawk SRT Redeye 2021 Original price was: $12.00.$9.99Current price is: $9.99.
Range Rover Velar Widebody Original price was: $12.00.$9.99Current price is: $9.99.
Questions
What is the spawn code for the Dubsta in GTA 5 and FiveM?
The spawn code (model name) is dubsta. Its joaat hash is 0x462FE277 (1177543287 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Dubsta in GTA 5?
Its handling gives a top-gear limit of about 168 km/h (104 mph): fInitialDriveMaxFlatVel 140 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is AWD with 5 gears and weighs 2,400 kg.
Can I give an add-on car the Dubsta engine sound?
Yes. Put <audioNameHash>dubsta</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Dubsta audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.