Banshee 900R in FiveM: spawn code, top speed and engine sound
The Bravado Banshee 900R spawns with banshee2. Below: its handling numbers explained and ranked against the Super class, ready Lua spawn code, the three forms of its hash, how to use its sound on an add-on car, and its mod kit, colour and light ids.
banshee2
- Name in game
- Banshee 900R
- Maker (in game)
- Bravado
- Class
- Super (7)
- Drive
- RWD, 5 gears
- Top-gear limit
- 180 km/h, 112 mph
- Weight
- 1,150 kg
- Seats
- 2
- Added in
- January 2016 Update (2016)
Generic super outline, not the real model
How the Banshee 900R drives, in numbers
- Rear-wheel drive: fDriveBiasFront is 0.0, so all of the drive force goes to the rear wheels. It has 5 forward gears.
- Top-gear limit: about 180 km/h (112 mph), from fInitialDriveMaxFlatVel 150 x 1.2. 61 of the 66 Super vehicles in the game files have a higher limit; the class median is 192 km/h.
- Drive force per tonne: 0.302 (fInitialDriveForce 0.348 on 1,150 kg). That is 20% more than the Super median of 0.252; it is a handling index for how hard it pulls for its weight, not horsepower.
- Brakes: fBrakeForce 1 with 55% of the braking on the front axle (class median 1.02).
- Grip: peak traction 2.5 and sliding traction 2.375 (fTractionCurveMax / Min). The gap of 0.125 is how much grip it loses once the tyres slide; 49% of the grip sits on the front axle.
- Weight: 1,150 kg, 18% lighter than the Super median of 1,400 kg.
Against all 66 Super vehicles in the game files
| handling.meta | Banshee 900R | Super median | Difference |
|---|---|---|---|
| fMass | 1,150 kg | 1,400 kg | -18% |
| fInitialDriveMaxFlatVel | 150 | 160.25 | -6% |
| fInitialDriveForce | 0.348 | 0.358 | -3% |
| nInitialDriveGears | 5 | 6 | -17% |
| fDriveBiasFront | 0 | 0 | same |
| fDriveInertia | 1 | 1 | same |
| fInitialDragCoeff | 12.5 | 9.48 | +32% |
| fBrakeForce | 1 | 1.02 | -2% |
| fBrakeBiasFront | 0.55 | 0.45 | +22% |
| fHandBrakeForce | 0.7 | 0.52 | +36% |
| fSteeringLock | 40° | 40° | same |
| fTractionCurveMax | 2.5 | 2.68 | -7% |
| fTractionCurveMin | 2.375 | 2.55 | -7% |
| fTractionCurveLateral | 22.5° | 22.5° | same |
| fTractionBiasFront | 0.487 | 0.485 | about the same |
| fLowSpeedTractionLossMult | 1 | 1.1 | -9% |
| fSuspensionForce | 2.1 | 2.65 | -21% |
| fSuspensionRaise | 0 | 0 | same |
| fAntiRollBarForce | 1 | 0.9 | +11% |
| fDeformationDamageMult | 0.7 | 0.7 | same |
| AIHandling | SPORTS_CAR | handlingName BANSHEE2, sub handling CCarHandlingData | |
Spawn the Banshee 900R in FiveM
Client script (spawns it where the player stands and seats them in it):
local model = `banshee2` -- 0x25C5AF13
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local veh = CreateVehicle(model, pos.x, pos.y, pos.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, veh, -1)
SetModelAsNoLongerNeeded(model)
Server script (OneSync, the server owns the entity; admin only through the ACE restriction):
RegisterCommand('spawnbanshee2', function(source)
local ped = GetPlayerPed(source)
local pos = GetEntityCoords(ped)
local veh = CreateVehicleServerSetter(`banshee2`, 'automobile', pos.x, pos.y, pos.z, GetEntityHeading(ped))
while not DoesEntityExist(veh) do Wait(0) end
SetPedIntoVehicle(ped, veh, -1)
end, true)
- vMenu: Vehicle Spawner, then Spawn Vehicle By Model Name, type
banshee2. - txAdmin: in-game menu, Spawn Vehicle, type
banshee2. - QBCore / ESX:
/car banshee2for admins. - The second argument of
CreateVehicleServerSetteris the vehicle type; for the Banshee 900R it isautomobile. A wrong type makes the server entity fail.
An add-on car that does not appear is a different problem (stream folder, data_file lines, model name): see FiveM car not spawning. All vanilla codes in one table: FiveM spawn codes list.
Hashes
| Form | Value | Where you meet it |
|---|---|---|
| Hex | 0x25C5AF13 | CodeWalker, meta files, ymap entities |
| Unsigned | 633712403 | C#, JavaScript, databases that store unsigned |
| Signed (int32) | 633712403 | Lua GetEntityModel results, garage scripts that save the model as an int |
All three are the same number: the joaat (Jenkins one-at-a-time) hash of the lower case name, which is what GetHashKey('banshee2') and the Lua backtick form `banshee2` return.
Use the Banshee 900R engine sound on your car
The game has a car audio object named after this model, so one line in the vehicles.meta of an add-on car makes it use the Banshee 900R sound set:
<audioNameHash>banshee2</audioNameHash>
- Engine audio type: granular. Recorded engine samples blended by engine speed, the type most modern GTA cars use.
- The audio object sets rev limiter pops.
- The audio object is the whole vehicle sound: engine, horn, doors and radio genre change together. How it sounds on your car also depends on that car's gears and top speed.
Want a recorded engine instead of a GTA one? FiveM engine sounds lists 102 packs and the Soundpack Maker builds the resource.
Mod kit, colours and lights
- Mod kit id 131 (
131_banshee2_modkit): 141 visible parts, 8 of them liveries. - 1 factory colour combinations in carvariations.meta.
- carvariations
lightSettings17: the headlight and taillight preset it reads from carcols. sirenSettings0 (no siren lights).- Plates: rear only (Standard White).
- Stock wheel category at the mod shop: Sport.
- Seat layout
LAYOUT_LOW, 2 seats.
Visible mod parts by slot
- interior2 45
- steering 16
- seats 13
- enginebay3 11
- bonnet 9
- livery_mod 8
- spoiler 6
- bumper_f 6
- exhaust 5
- skirt 5
- interior5 4
- enginebay1 4
- grill 4
- interior3 3
- wing_l 2
vehicles.meta flags
In plain words: convertible roof; appears as traffic in rich areas.
All 7 flags
- FLAG_SPORTS
- FLAG_EXTRAS_CONVERTIBLE
- FLAG_EXTRAS_STRONG
- FLAG_RICH_CAR
- FLAG_NO_BROKEN_DOWN_SCENARIO
- FLAG_HAS_INTERIOR_EXTRAS
- FLAG_RECESSED_TAILLIGHT_CORONAS
Make an add-on car feel like the Banshee 900R
FiveMRides Vehicle Studio edits add-on car files in your browser (debadge, lights, seats, rims, tint, stance, exhaust, wraps and more) and gives you back a FiveM resource. Pair it with the sound line above to make your own car feel like this one. Your files, our tools; we never ship Rockstar models.
FiveMRides add-ons like this
Ready add-on cars from our shop for the same kind of vehicle. They install next to the vanilla Banshee 900R, they do not replace it.
Bravado Banshee GTS Hycade Original price was: $10.00.$8.99Current price is: $8.99.
Bravado Banshee 1100RR HR-Spec Original price was: $10.00.$8.99Current price is: $8.99.
McLaren 765LT Abflug Twin Turbo Original price was: $10.00.$9.99Current price is: $9.99.
Questions
What is the spawn code for the Banshee 900R in GTA 5 and FiveM?
The spawn code (model name) is banshee2. Its joaat hash is 0x25C5AF13 (633712403 as an unsigned number). Admin menus such as vMenu, txAdmin and the /car command of QBCore or ESX take the model name as it is.
How fast is the Banshee 900R in GTA 5?
Its handling gives a top-gear limit of about 180 km/h (112 mph): fInitialDriveMaxFlatVel 150 x 1.2, the value GetVehicleModelEstimatedMaxSpeed returns for ordinary handling values. Drag and upgrades change what a driver sees. It is RWD with 5 gears and weighs 1,150 kg.
Can I give an add-on car the Banshee 900R engine sound?
Yes. Put <audioNameHash>banshee2</audioNameHash> in the add-on car's vehicles.meta. The game then uses the Banshee 900R audio object, which is the whole vehicle sound: engine, horn, doors and radio genre change together.