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GTA 5 Exhaust Bones: Why FiveM Cars Have No Flames

Vehicle Studio guide

GTA 5 Exhaust Bones: Why FiveM Cars Have No Flames

Exhaust flames and backfire in GTA 5 and FiveM are placed on named exhaust bones in the car model. A car with no exhaust bone, or a bone in the wrong place, gives no flame or a flame from the wrong spot, whatever resource you run. In our own catalogue, about one car file in eight has no exhaust bone at all.

By FiveMRides. Updated . Tested on our own FiveM test server on a few cars each (rear window bars, partition and MDT laptop, brake calipers, drift cage and drift on a Supra and a GT86, wraps, stance camber and garage levels and an exhaust test effect were seen in game). Gun rack, radio, antennas, K9 box, harness, handbrake lever, window net and flames from a real flame resource are not verified in game. Other cars, other servers and GTA V Enhanced have not been tested.

In-game rear three-quarter view of a green sedan with four chrome exhaust tips in its own pipes, title "Exhaust bones, why flames need them".
Quick answer
  • Cause: effects attach to bones called exhaust, exhaust_2, exhaust_3 and so on. Cars without them have nothing to attach to.
  • How common: 91 of 674 car-size model files in our local catalogue (13 percent) have no exhaust bone; most of the rest have two or four.
  • Script fallbacks: some flame resources guess a spot at the rear when a bone is missing, and some let you pick positions by hand per model.
  • Fix in the files: the Exhaust tool in the Vehicle Studio adds or moves the bones. A test effect on the moved bones was seen in game on one pickup.

How do GTA exhaust bones work?

A GTA vehicle model has a skeleton of bones, small markers that give a position and a direction. Wheels, doors, lights and seats each have one. Exhaust effects use bones named exhaust, then exhaust_2 and up; we saw names up to exhaust_12 on some cars. The game and many scripts spawn an effect on each of them. The usual order on a four-bone car is left outer, right outer, then the inner pair. On most cars the bone has no rotation (identity), and on the cars we looked at whose pipes point down or sideways, the bone is tilted so that its negative Y axis points where the gas leaves. That convention comes from reading cars, not from documentation. On our one test pickup, flames from the moved bones came out of the side tube and the rear pipe in game. That is a single car, and we have not verified the highest bone number the engine accepts.

SymptomLikely causeFix
No flame at allNo exhaust bone, or the resource is not running on the clientCheck the bones first, then the resource
Flame from the middle of the carBone at the model origin or in the wrong placeMove the bone to the tip
Only one flame on a dual carOnly exhaust exists, no exhaust_2Add a second bone
Flame points down or sidewaysBone rotation does not match the pipeRotate the bone

In our survey, the cars that had bones usually had them on the tips: none of the nine we rendered had a wrong position, and wrong directions followed the pipes. A missing bone is the common problem, not a wrong one.

What can a script do about it?

Flame and backfire resources usually look for the bones and, if they are missing, use a guess at the rear of the car. Some let you set positions by hand for each model. That works, but it is a setting stored in the script. A bone in the model sits where the tip is, for every server and every script. We could not find a trustworthy public source for the exact game setting that switches backfire pops on, so we do not name one here. We have not tested pops with a flame resource.

How do I check a car for exhaust bones?

  1. Open the model. Load the vehicle in a viewer that shows bones, such as Blender with Sollumz, or the Vehicle Studio exhaust tool, which reports the bones the car has.
  2. Look for the bone names. Find exhaust and its numbered siblings.
  3. Compare with the tips. The bones should sit at the opening of each tip.
  4. Add or move bones. Use a modelling tool, or the Studio exhaust tool, to place them.
  5. Test in game. Spawn the car and trigger the flame with your resource.

Things to watch

  • Flames need an effect and a resource that fires it. The bones only give the position.
  • Some flame resources are client files and must be streamed to players.
  • Muffler tuning options can suppress backfire in some resources.
  • The 13 percent figure is a name scan of our own catalogue files and includes a few electric or non-car files, so treat it as an indication.

Exhaust flame questions

Why are there no exhaust flames on my FiveM car?

The usual causes are a car with no exhaust bone, a flame resource that is not running on the client, or a muffler option that switches backfire off. Check the bones first.

What is an exhaust bone in GTA 5?

A named marker in the vehicle model, such as exhaust or exhaust_2, that gives the game the position of a tailpipe for effects.

How do I add exhaust flames to a FiveM car?

Make sure the car has exhaust bones at its tips, then run a flame or backfire resource that uses them.

Why does my flame come from the wrong place?

The bone is misplaced, or the script is using a fallback position. Move the bone to the tip.

Do all cars have exhaust bones?

No. In our local catalogue about 13 percent of car-size files have none, and many electric cars correctly have none.

Does a flame script work without bones?

Some guess a spot at the rear. The result is not placed at your tip.

Can the Vehicle Studio fix it?

It can add or move the bones. A test effect showed flames at the bones in game on one pickup; we have not tried a flame resource yet.

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FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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