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FiveM Stance: Camber and Ride Height Without a Script

Vehicle Studio guide

FiveM Stance: Camber and Ride Height Without a Script

FiveM stance is usually a script that changes the wheels while the game runs. The FiveMRides Vehicle Studio can bake a stance into the car files instead: ride height, track width and camber as the car’s default, so it is stanced for every player from the moment it spawns, with no script. In game the camber is drawn (game build 2372 and newer), and the auto fit, which raises the body so the tyres stop rubbing, made a test car hit far less. A little rubbing is left. The garage suspension levels work in game too.

By FiveMRides. Updated . Tested on our own FiveM test server on a few cars each (rear window bars, partition and MDT laptop, brake calipers, drift cage and drift on a Supra and a GT86, wraps, stance camber and garage levels and an exhaust test effect were seen in game). Gun rack, radio, antennas, K9 box, harness, handbrake lever, window net and flames from a real flame resource are not verified in game. Other cars, other servers and GTA V Enhanced have not been tested.

Low side view of a lowered blue sedan with cambered wheels tucked under the arches, an observatory dome behind it at sunset, title "Stance".
Quick answer
  • Tool: Stance in the FiveMRides Vehicle Studio. Price: Free.
  • Controls: ride height (15 cm lower to 12 cm higher), rake (up to 6 cm), camber (-12 to +4 degrees), track width per axle (-4 to +8 cm), optional garage suspension levels.
  • Baked in: the default of the model, no script. A script is still the better tool if players must adjust the stance themselves.
  • Fit: the arches of your car are measured. The default Auto fit keeps your camber and track and raises the body until the tyres clear; Clamp and Warn are also offered.

Baked-in stance or a stance script?

Stance scripts call game functions on the wheels while the car is running (wheel offset for the track, wheel rotation for visual camber, suspension height) and sync the values to other players. They are flexible: every player can tune every car. We do not beat them on that. A baked stance trades flexibility for three things: no script and nothing to sync or break after a framework update, a fit measured on the real arches of that car, and physics that match the look, because the track width moves the wheel bones and wheel collision discs and the height is a handling value, not only a drawn offset.

ScriptBaked in the car
Needs a scriptYesNo
Player can change itYes, in a menuNo; optional suspension levels in the tuning shop
Applied atRuntime, per vehicleThe model files, per model
Two cars of one model, different stanceYesNo (script territory)
Knows the car’s archesNoYes, measured by raycasts on the body
Width is physicalVisual offsetWheel bones and wheel collision discs are moved

What can you set?

  • Ride height: the whole car, from 15 cm lower to 12 cm higher, written as a handling value. A small rake (nose lower or higher than the tail) moves the wheel bones of one axle. The bump travel is trimmed so the wheel never rises further into the arch than on the stock car.
  • Track width: wheel bones pushed out or in per axle, up to 8 cm per side outward. The collision box of the car is widened to match.
  • Camber: written into the handling data (front and rear values). It is drawn in game: the wheels are visibly tilted (game build 2372 and newer). The amount drawn compared with the amount asked has not been measured.
  • Garage levels: optional suspension levels in the tuning shop, with a flag that adds camber as the car is lowered. The size of one level in cm has not been measured.

The fit check tests every tyre against the body at rest, at full bump and at 60 percent steering lock. In Clamp mode the Studio gives up height first, then track, then camber until nothing clips more than the stock car does. In Warn mode it keeps your request and lists the clips. The default, Auto, keeps the camber and track you asked for and raises the body in 5 mm steps (up to 12 cm above stock) until nothing clips; the report gives the number of centimetres. On our AE86-type test car, a request with camber of -6 and -8 degrees was kept, and the body ended 3 cm above stock. Cars that already sit low can end up with no drop at all: on the cars we tested, expect camber and track more than drop. In game the Auto build hit far less than the same request without it, with a little rubbing left.

How do I stance a FiveM car?

  1. Upload your car. Open the Vehicle Studio and upload one vehicle you have the right to modify.
  2. Open the Stance tool. Pick it in the left rail. The 3D view moves the wheels to preview track, camber and height; it cannot show the raise that Auto adds.
  3. Set the height, camber and width. Front and rear, checked in the 3D view from the side and the front.
  4. Choose the fit mode. Auto raises the body to stop rubbing, Clamp reduces what would clip, Warn keeps your request and lists the clips. Add garage levels if you want them.
  5. Build and install. Download one resource and add it to your server.

Limits

  • Seen in game: camber drawn, the Auto fit hitting far less, and the garage suspension levels. Rims of another size and a driving test of the handling are not verified in game yet.
  • Camber is drawn only on game build 2372 and newer.
  • Auto may raise the body above stock to keep the camber and track you asked for. The Studio reports by how much after the build.
  • The clearance check is a model: it does not include static sag or tyre squash, and a little rubbing can remain.
  • Per model, not per vehicle. A stance script that also moves the wheels will stack with the baked values: use one or the other.
  • Cars with a wheel bone attached to something other than the root, or with more than one physics level of detail, are refused. Separate tuning part files are not touched.
  • Six-wheel trucks: the middle wheels follow the rear values, untested.

FiveM stance questions

How do I add camber to a FiveM car?

A script can set the wheel rotation at runtime, or camber values can be written into the car’s handling data. The Vehicle Studio writes the handling data, and in game the wheels are drawn tilted.

Do I need a stance script?

Not for a fixed stance. A script is the right tool if players must change it themselves or if two cars of one model need different stances.

Can I lower a FiveM car without a script?

Yes, with a handling change. The Vehicle Studio writes the ride height into the handling and trims the suspension travel so the wheel stays out of the arch.

Will the car still drive normally?

The height is a real handling value, so the car sits and handles lower. We have not run a driving test of the handling in game.

Does it work with custom rims?

The check uses the tyre size the car already has. Rims of a different size were not tested.

Can players undo it?

Only if you add garage suspension levels. Otherwise it is the default of the model.

What if the stance makes the tyre hit the body?

The Studio measures the arches of your car. In the default Auto mode it raises the body until the tyres clear; in Clamp mode it reduces the drop, then the track, then the camber until it clips no more than the stock car.

How much does it cost?

It is free for everyone. The preview is free too.

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