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FiveM Brake Calipers and Big Brake Kit

Vehicle Studio guide

FiveM Brake Calipers and Big Brake Kit

FiveM brake calipers are the coloured clamps behind the wheel, and a big brake kit is a bigger caliper with a larger disc. The FiveMRides Vehicle Studio fits a caliper and disc measured to your car’s wheel, in a fixed color or a GTA paint layer, attached to the hub so the caliper stays still while the wheel turns. In game, red and yellow calipers stayed fixed while the wheel turned. A rear caliper that was hidden on one test car has been fixed in the build.

By FiveMRides. Updated . Tested on our own FiveM test server on a few cars each (rear window bars, partition and MDT laptop, brake calipers, drift cage and drift on a Supra and a GT86, wraps, stance camber and garage levels and an exhaust test effect were seen in game). Gun rack, radio, antennas, K9 box, harness, handbrake lever, window net and flames from a real flame resource are not verified in game. Other cars, other servers and GTA V Enhanced have not been tested.

Close-up of a blue wheel with a drilled brake disc and a big red caliper behind the spokes, title "Big brakes".
Quick answer
  • Tool: Brake calipers in the FiveMRides Vehicle Studio. Price: Free.
  • Options: caliper type (fixed 4, fixed 6 or sliding), disc (plain, drilled, slotted or both), size, color mode, front and rear separately.
  • Key detail: the kit is attached to each corner’s hub bone, the same way GTA’s own cars do it, so it does not spin with the wheel.
  • Scope: per model, built into the car files. Visual only.
  • Seen in game: red and yellow calipers stay fixed while the wheel turns.

Why do calipers look wrong on most FiveM cars?

On GTA’s own cars the caliper is part of the car body model and is attached to a hub bone at each wheel, so it steers and follows the suspension but does not rotate with the wheel. The wheel model, which spins, holds the tyre and rim. On our catalogue cars we checked 17: all 17 have the four hub bones and brake geometry on them, but the calipers vary a lot. Some are a flat dark plate, some carry a real brand texture or a brand decal (which we never ship), and on only 5 of the 17 is a disc on the hub. On the others the disc is drawn inside the wheel model and spins.

How does the Studio fit a caliper?

It measures the wheel model the car actually uses, including a library rim if one was fitted first: the tyre, the barrel of the rim, how far back the spokes sit and the tightest place the caliper must clear. From that it plans each axle: the caliper outer radius is a few millimetres inside the barrel, the disc is sized to it, and the caliper sits just behind the spokes. On our test cars that gave front discs of 385 to 426 mm and rear discs of 354 to 387 mm. The kit is then skinned to the hub bones on every level of detail. Any disc that the wheel model carries is removed so it does not sit inside ours.

OptionChoicesNotes
CaliperFixed 4 piston, fixed 6 piston, slidingOwn shapes, plain outboard face, no logo
DiscPlain, drilled, slotted, drilled and slottedHoles and slots are texture, not geometry
Size0.75 to 1.0 of the maximum that fitsThe maximum is set by the wheel
ColorFixed color; or the wheel color, interior trim color, primary or secondary body colorA fixed color ignores a respray. Wheel color mode follows the LS Customs wheel color but also tints paintable rims
Angle-40 to +40 degrees around the axle0 is behind the axle like the stock calipers
Front and rearSet separately, or keep the car’s own rear brakesRims step comes first, brakes measure the final wheel

The kit costs roughly 800 to 1,000 triangles per wheel at the highest detail level. We have not checked every color mode one by one in game.

Does it work with custom rims?

Open spokes show the caliper; deep dish and covered wheels hide it. The kit follows whichever wheel the resource ships, including a rim fitted with the Studio rims tool. Rims chosen in game from the garage bring their own model, which may contain a disc that sits in front of ours, and a bigger or deeper rim than the one in the file may clip the caliper. The fit is per car, not per rim.

On one test car the rear caliper was invisible in game: the wheel model holds its own fused disc right behind the spokes, and our caliper sat behind it. The Studio now detects and removes that disc and measures how much of each caliper can be seen from outside; on the rebuilt test car that is 62 percent at the front and 59 percent at the rear. The red and yellow calipers we looked at in game stayed fixed while the wheel turned; other cars and wheels are not checked.

How do I change brake caliper color on a FiveM car?

  1. Upload your car. Open the Vehicle Studio and upload one vehicle you have the right to modify.
  2. Open the Brake calipers tool. Pick it in the left rail. The 3D view draws the kit at the four wheels it finds on the car.
  3. Pick the caliper, disc, size and color. Check the front and the rear wheels in the 3D view, behind the spokes.
  4. Choose front, rear or both. Keep the car’s own rear brakes if you prefer.
  5. Build and install. Download the resource and add it to your server.

Limits

  • Seen in game on test cars: red and yellow calipers stay fixed while the wheel turns. The other color modes are not verified in game yet.
  • Calipers and discs are visual. They do not change braking.
  • The disc is on the hub, so it does not spin. Drilled holes and slots stand still while the wheel turns: probably invisible behind spokes at speed, visible when crawling.
  • On the test car whose hub bones sat 6 to 9 cm from the wheel bones, the Studio now moves the hub bones of the corners it builds onto the wheel bones. How the game’s hub mechanism reacts under steering and suspension is not verified yet.
  • Brand logos are never added, and brand decals on hub-skinned stock calipers are removed with them.

Brake caliper questions

How do I change brake caliper color in FiveM?

Either replace the wheel texture, which changes the whole wheel, or fit a separate caliper part to the car files. The Vehicle Studio does the second, with a fixed color or a GTA paint layer.

Do the calipers spin with the wheel?

They are built not to: they are attached to the hub bone, as the stock calipers are. In game, red and yellow calipers stayed fixed while the wheel turned.

Can I add a big brake kit to a FiveM car?

Yes, as a larger caliper and disc sized to the wheel. On our test cars the largest fitted discs were 426 mm at the front.

Do bigger brakes make the car stop faster?

No. The parts are visual. Braking is set in the handling data of the car.

Do the calipers show through every wheel?

Only through open spoke wheels.

Can players pick the caliper color in a tuning shop?

In wheel, trim, primary or secondary mode the color follows the garage color for that layer. A fixed color does not change.

Does it work on bikes and trucks?

It needs the four hub bones and wheel bones of a car. Bikes and trucks were not tested.

How much does it cost?

It is free for everyone. The preview is free too.

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FiveMRides is an independent store. We are not affiliated with, endorsed by or sponsored by Take-Two Interactive, Rockstar Games or Cfx.re. Grand Theft Auto, GTA and FiveM are trademarks of their respective owners, and vehicle brand names are used only to describe the models.

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