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FiveM vehicle workshop Beta

How to Make a Car Bulletproof in FiveM

Debadge it.
Add the armor.

Add bulletproof windows or full vehicle protection to a supported car through the FiveMRides Debadger. Select your badge edits in 3D, choose your finishing options and get a standard ZIP plus a bulletproof ZIP.

Account required. Free analysis. Debadger + Glass: 5 credits. Debadger + Full: 7 credits. One supported vehicle per armor build.

By the FiveMRides team · Updated

The quick answer

A browser tool for debadging and bulletproofing a FiveM car

Use the Debadger to remove selected badges, then add Glass for bulletproof windows or Full for glass, vehicle weapon-damage settings and tyre protection. You do not need a local Blender or ZModeler installation. Without an eligible subscription, the base totals are 5 credits for Glass or 7 for Full, including debadging.

This is a finishing option for a supported vehicle you already own. The current workflow requires at least one successful badge or painted-logo removal and supports one vehicle per armor build. If you want a ready-made armored SUV, police vehicle or VIP escort car, browse the FiveM bulletproof vehicles collection.

See the workflow · 2 min 16 sec

Watch the Debadger and Bulletproof demo

Watch the FiveMRides Debadger workflow: upload a vehicle, inspect and select badges in 3D, choose optional optimization, sound, handling and Bulletproof, then build and review the result. Import and processing sections are visibly sped up.

Recorded September 23, 2026. Import is shown at 5× speed and processing at 8×; the editor demonstration runs at normal speed. The current quote in the tool determines your build cost.
Read the demo steps
  1. 0:04 Import: upload the vehicle and wait for the 3D editor to load.
  2. 0:10 Inspect and select: rotate the car, inspect the exterior and interior, and select badge geometry and painted logos to remove.
  3. 1:19 Choose your options: review optimization, engine sound and handling, then the optional Bulletproof settings and the credit quote.
  4. 1:51 Build: confirm the selected build and wait for processing.
  5. 1:57 Review and download: inspect the exported-file measurements and save the result. Test the downloaded resource in FiveM.

The video uses music and on-screen labels, with no spoken narration. The steps above describe the demonstration in text.

Music: “Cipher” by Kevin MacLeod (incompetech.com), licensed under CC BY 4.0. Edited excerpt, adjusted volume and fades.

Choose the protection

Bulletproof glass vs Full: what changes?

Armor options for one supported vehicle, added after your badge edits
FeatureGlassFull
Supported window and glass changesIncludedIncluded
Vehicle weapon-damage settingsUnchanged by armor passApplied
Bulletproof tires / tyresUnchanged by armor passIncluded, with client script
Standard and bulletproof ZIPsBoth includedBoth included
Armor add-on+3 credits+5 credits
Total with 2-credit debadging5 credits7 credits

Full already includes Glass. Choose one mode: the armor surcharge is 3 or 5 credits. The armor pass follows your selected optimization, sound and handling changes. It does not add visible steel plates or a new body kit.

“Bulletproof” describes these supported changes. It is not a promise of explosion immunity, passenger invulnerability, a fixed number of shots resisted or compatibility with every server script. Validate the vehicle in-game with your server's weapons and damage resources.

From original archive to armored export

How to use the FiveM bulletproof car tool

  1. 01 / UPLOAD

    Sign in and bring the original

    Open the Debadger editor. Upload a supported FiveM ZIP or RAR, supported DLC archive, or dlc.rpf, up to 500 MB. For Bulletproof, use one vehicle. Keep your original separately.

  2. 02 / SELECT

    Choose the badges to remove

    Inspect the exterior, wheels and interior in 3D. Select at least one separate badge or supported painted logo for removal. Review detected candidates and undo unwanted selections.

  3. 03 / FINISH

    Select Glass or Full

    Open the finishing options after selecting your edits. Choose Glass for windows or Full for glass, weapon-damage settings and tyres. Optimization, engine sound and handling are optional.

  4. 04 / CONFIRM

    Check the credit quote

    Review options, vehicle count and total before confirming. Check your wallet balance. Build credits are charged after a successful verified result; time extensions are separate.

  5. 05 / DOWNLOAD

    Save both versions

    Download the standard ZIP and bulletproof ZIP before their temporary links expire after 2 hours. Standard includes your successful badge edits and other selected customizations before the new armor pass.

  6. 06 / TEST

    Install one and check in-game

    Install one version at a time. Test spawning, windows, occupant exposure, tyres, handling and audio. Keep the other ZIP for comparison or rollback.

Know the total before building

Bulletproof tool credits and pricing

View credit packs →

Credits are your account's tool balance. Sign in, buy a pack through My Credits, then use that balance for your confirmed build. Pack prices appear at checkout. Analysis and the 3D preview do not consume build credits.

One vehicle, without an eligible active subscription; time extensions excluded
BuildCalculationTotal
Debadge only22 credits
Debadge + Glass2 + 35 credits
Debadge + Full2 + 57 credits
Debadge + Glass + optimization2 + 3 + 16 credits
Debadge + Full + optimization2 + 5 + 18 credits
Debadge + Glass + optimization + sound and/or handling2 + 3 + 1 + 17 credits
Debadge + Full + optimization + sound and/or handling2 + 5 + 1 + 19 credits

An engine sound alone, a handling preset alone, or both together adds one customization credit. If optimization does not achieve the required measured gain, its optimization credit is waived. The server quote and final receipt govern your actual charge.

Estimate your build credits

One supported vehicle. This estimate does not purchase anything.

Estimated build: 5 credits

2 debadge + 3 armor + 0 optimization + 0 customization.

Time extensions excluded. Eligibility and final pricing are checked in the editor.

Subscriptions and credit deductions

An eligible active subscription currently makes the confirmed Debadger build total 0 credits, including selected armor, optimization, sound and handling. Extra session time remains a separate credit purchase. If eligibility changes before execution, the build must be re-quoted instead of silently switching to a paid export.

Build credits are deducted after a successful, verified result. A failed armor pass is not charged as a successful build. Editing time already purchased and used is separate from the export charge.

Editing time, processing time and extensions

Editing includes 30 minutes from your viewer session. Processing has its own 30-minute allowance from execution; waiting in the queue does not consume processing time. Either clock can be extended by 15 minutes for 1 credit, up to 90 minutes per clock. Extensions require your confirmation.

Unused whole editing extensions are refunded when the build is admitted. Unused whole processing extensions are refunded on completion; failed or uncertain processing refunds processing extensions. Already-used editing extensions can remain charged even if the build later fails. For example, a 7-credit Full build plus one used editing extension costs 8 credits; an eligible subscriber using that extension pays 1 credit for the extra time.

Keep both. Run one.

Install the standard or bulletproof vehicle ZIP

The two downloads preserve the same vehicle identity. Do not run both versions together: duplicate spawn names and resource data can cause conflicts. Standard is the successful customized build before this armor pass; it does not strip armor already present in your source.

  1. Save both ZIPs locally. Back up any existing installed version.
  2. Stop the old vehicle resource and place your chosen version in your server's resources directory.
  3. Keep the complete resource: metadata, streamed files and manifest. With Full, retain the included tyre-protection client script and its manifest entry.
  4. Ensure the chosen resource using its actual folder name. Spawn a fresh vehicle. Follow our FiveM car installation guide for the full setup.
  5. Compare the same weapon, distance and window position. Check driver and passenger exposure, different glass panels, tyres, garage respawns, audio and driving.

Test with your ESX, QBCore, QBox, vMenu or standalone setup, especially if another resource changes vehicle damage or tyre behavior.

Understand the difference

Bulletproof windows, handling.meta and scripts

Model-level glass

Vehicle windows involve model and collision data. The Sollumz vehicle-window documentation describes window setup and bulletproof glass collision material. Changing one handling value cannot repair missing or unsupported glass geometry. Glass mode processes supported window structures without requiring a local model editor.

What handling.meta changes

In the current Full export, the armor pass sets the vehicle's weapon-damage multiplier to zero and applies its tyre-protection flag. It preserves other handling values from the customized build. It does not add weight, tune braking or promise explosion protection. An optional handling preset is a separate choice applied before armor.

What a bulletproof tyres script does

FiveM exposes SetVehicleTyresCanBurst for tyre behavior and separate entity damage-proof settings. Full includes its model-specific tyre script. Keep it running; a model flag alone is not a reason to discard it.

Balance your armored vehicle for roleplay

Choose Glass for window protection while leaving body and tyre settings unchanged by the armor pass. Choose Full when your server rules allow its broader protection. Test police chases, VIP escorts and combat with your own scripts before making the vehicle available to players.

When a model needs attention

Bulletproof vehicle troubleshooting

Missing or unsupported glass

Start from the intact original with supported windows. The tool cannot create absent model geometry. If processing stops, use the diagnostic reason and reference when contacting support.

No badge selection or multiple cars

Select a real badge or painted-logo edit. Upload one vehicle for Bulletproof. Standard Debadger pack support does not make a multi-vehicle archive eligible for armor.

The car behaves differently

Check that you installed the bulletproof ZIP, retained the Full tyre script and stopped duplicate versions. Inspect damage and garage resources that may override settings. Test a fresh spawn.

For a failed export, follow the error's next step before retrying the same input. For installation issues, see FiveM car not spawning and fixing broken vehicle resources.

Verification note, September 24, 2026: our production pipeline generated Glass and Full exports for a supported test vehicle, preserved selected audio and unrelated handling values, and rejected an unsupported glass structure. These file and processing checks do not establish universal compatibility or replace in-game testing.

Your vehicle or a finished build

Choose your next armored car

Use the editor when you already have a supported car to debadge and armor. Browse finished downloads when you want a vehicle without an editing session.

Before you build

FiveM bulletproof tool FAQ

How do I make a FiveM car bulletproof with FiveMRides?

Sign in to the Debadger, upload one original supported vehicle, select at least one badge or painted logo to remove, then choose Glass or Full in the finishing options. Review the quote, build, and download the standard and bulletproof ZIPs. Install one version at a time and test it on your FiveM server.

How many credits does the bulletproof car tool cost?

For one vehicle without an eligible subscription, Debadger + Glass costs 5 credits total: 2 for debadging and 3 for glass. Debadger + Full costs 7: 2 for debadging and 5 for full protection. Optimization adds 1; an engine sound, a handling preset, or both adds 1 more. Full with all these options is 9 credits. Time extensions are separate.

Are Glass and Full charged together?

No. Choose one armor mode. Full includes glass, vehicle weapon-damage settings and bulletproof tyre protection. Its 5-credit add-on replaces the 3-credit Glass add-on; they are not added together.

Can I add bulletproof windows without Blender or ZModeler?

Yes, on supported models through the browser Debadger. You select a real badge edit and an armor option; processing runs on our servers. You do not need to install Blender or ZModeler on your computer. A successful file export still needs an in-game check.

Can I use Bulletproof without removing a badge?

Not in the current workflow. Bulletproof is a Debadger finishing option and requires at least one successful badge or painted-logo removal. An unchanged upload cannot be exported as an armor-only job. For a car that needs no badge editing, browse finished bulletproof vehicles or use a model-editing workflow.

Does it work with every FiveM vehicle or car pack?

No. Bulletproof currently accepts one supported vehicle per build. A readable resource and a supported window structure are required. Missing glass, unsupported model data, encrypted assets or malformed files can prevent processing. Upload the intact original; a previously processed armored archive may be rejected.

Does Full make the vehicle explosion-proof or invincible?

Full applies supported bulletproof glass, vehicle weapon-damage settings and tyre protection. It does not promise explosion immunity, passenger invulnerability or an indestructible vehicle. Server scripts, weapons, open windows and the source model affect behavior. Test the result with your own gameplay settings.

Are bulletproof tires included?

The Full option includes tyre protection and a model-specific client script in the resource. Keep that script and its manifest entry when installing. Glass leaves tyre settings unchanged. Check that garage, damage and repair scripts do not override the result.

Do active subscribers pay credits for Bulletproof?

An eligible active subscription currently sets the confirmed Debadger build total to 0 credits, including selected optimization, sound, handling and armor options. This does not include unlimited session time: extra editing or processing time is separately charged when you explicitly confirm an extension.

When are credits deducted, and what if a build fails?

Review the server quote before confirming. Build credits are deducted after a successful, verified result. A failed Bulletproof build is not charged as a successful export. A time extension is a separate purchase: editing time already used can remain charged even if the later build fails.

How long do I have, and do extensions cost credits?

Editing includes 30 minutes from the viewer session. Processing has a separate 30-minute allowance from execution; time waiting in the queue does not count toward processing. Each clock can be extended in 15-minute blocks for 1 credit, up to 90 minutes, only with your confirmation. Unused whole editing extensions are refunded when the build is admitted; unused whole processing extensions are refunded on completion. Failed or uncertain processing refunds processing extensions.

Why do I receive two vehicle ZIP files?

The standard ZIP contains your successful debadge and other selected customizations before the new armor pass. The bulletproof ZIP adds your chosen Glass or Full option to that build. They use the same vehicle identifiers: install one at a time. Standard does not remove armor that was already present in the uploaded source. Save both files before the temporary download links expire after 2 hours.

Can I use the export on ESX, QBCore, QBox or vMenu?

The export is a FiveM vehicle resource, not a framework-specific garage script. Install and test it with your server configuration. Garage integrations, vehicle damage scripts and custom weapon behavior can affect the final experience; compatibility with every combination is not guaranteed.

Is analysis free, and where do I buy credits?

An account is required. Upload analysis and the 3D preview do not consume build credits. Buy a credit pack through the My Credits area of your account and use the credited wallet balance for the confirmed build. Credit-pack prices are shown at checkout; a credit is not a fixed dollar price in this guide.

Preview first. Confirm your options.

Build your next bulletproof FiveM vehicle.

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