FiveM YTD Optimizer & Texture Compressor: analyze vehicle textures, car packs and supported 3D models online. Choose your settings, review the measured result and download your build using Studio credits or an eligible subscription.
Standard optimization: 1 credit per vehicle. Pack totals depend on the vehicle count; optional processing-time extensions are separate. Keep your original files and test the result before using it on your live server. What every Studio tool costs · Compare Studio plans
Resource Optimizer BETA
Optimize textures, compress YTD files & boost your FiveM server performance
Upload Resource
Drag & drop your resource file here, or click to browse
Upload a FiveM resource ZIP, car pack, or individual YTD texture file
Limits: 5 GB per upload, car packs up to 50 vehicles. Bigger collection? Split it into several ZIPs and run them one after another.
Upload
Drop in your car file: a single vehicle, a whole car pack, or just one YTD texture. That is all we need.
Configure (optional)
Pick a preset: Optimized (top quality, smaller) or Maximum (smallest files). Optimize textures, 3D models, or both. Or just use the default and go.
Download
Download the optimized ZIP, keep your original files and compare the result in a test server before replacing a live resource.
⚡ What optimizing does for you
Optimization can reduce asset weight. Review the output and test the visual result:
- Reduces texture weight to help when oversized vehicle textures contribute to streaming problems.
- Targets heavy vehicle assets without promising to fix scripts, client settings or every FPS issue.
- Measures the actual file-size change smaller downloads for your players and less disk on your server.
- Offers texture resizing with settings you can inspect and adjust for your resource.
Uploading...
Resources in Pack
Textures
3D Models
Optimization Settings
If a texture file is still over FiveM's 16 MiB streaming limit after optimization, keep downscaling it until it fits. This guarantees it can stream in-game, at the cost of some texture detail. Off by default.
Optimization Complete!
Model Optimization
Why is one model still high-poly? It's intentional.
Every FiveM vehicle ships with two 3D models, and we optimize them differently on purpose:
vehicle.yft— the in-game model. This is what the game renders 99% of the time (driving, traffic, any normal distance), so it is what drives your FPS. We cut its polygons hard and add 4 LOD levels so distant cars get even cheaper to render. This is where the performance gain comes from.vehicle_hi.yft— the close-up model. The game only swaps this one in when the camera is right up against the car (your own vehicle up close, photo mode). We keep it at full quality on purpose, so your car stays pixel-perfect in close-ups.
So one model heavily reduced and the other kept high-poly is exactly right: a smooth server in traffic AND a gorgeous car up close. Optimizers that crush everything leave vehicles looking faceted up close — we don't.
How to install:
- Extract the ZIP file
- Replace the original resource folder on your server
- Test the optimized copy in FiveM and compare it with the original using the same settings.
Processing...
Choose the right vehicle tool
For oversized textures, use this FiveM YTD optimizer. For a vehicle that will not spawn, start with the spawn troubleshooting guide. To edit badges and add optional armor, open the Car Debadger and read the Glass versus Full bulletproof guide.
Before replacing a live vehicle
Keep the original ZIP. Compare the same vehicle, location, camera distance and graphics settings before and after optimization. Check textures, glass, lights, tuning and handling in a test server. File size is one measurement; it does not establish an FPS gain by itself.
FiveM optimizer questions
Working with an interior or exterior map? Explore the FiveM Map & MLO Optimizer for map texture profiles and optional static-model LODs. Analyze for free and review the export quote before building. The MLO optimization guide explains how to diagnose the resource and compare results.
What does the FiveM YTD Optimizer do?
It analyzes supported vehicle resources and offers texture compression, resizing and optional model optimization. Upload a resource ZIP, a car pack or a standalone YTD, review the analysis and choose a preset before building.
How many credits does optimization cost?
Standard optimization uses one credit per vehicle in the build. For example, a five-vehicle pack normally requires five credits. Eligible active subscriptions cover standard usage. Review the total shown in the tool; optional processing-time extensions are separate.
Will it fix every case of texture loss or low FPS?
No. Reducing oversized vehicle assets can help when those assets are the bottleneck. Broken manifests, conflicting resources, scripts and client settings need separate diagnosis. Compare the result on the same test server and route.
How much smaller will my files become?
The result depends on the original files and selected settings. Already optimized textures may change little. Check the measured result rather than assuming a fixed percentage, and inspect liveries, glass, lights and bodywork before replacing your live resource.
Can I optimize a pack and keep using ESX or QBCore?
Supported multi-vehicle packs can be processed together. Keep your original download and test the output before deployment. Dealership, garage and framework entries are configured separately from the streamed vehicle files.
Can I also remove badges or add bulletproof options?
Use the separate Car Debadger for a supported single vehicle. It requires a successful badge removal before building, and offers optional optimization, sound, handling and Glass or Full bulletproof options. Those options have their own credit quote.
View Studio credits and subscriptions · Vehicle optimization guide · Shop debadged vehicles